Raised This Month: $ Target: $400
 0% 

[CS:S/CS:GO] GunGame


Post New Thread Reply   
 
Thread Tools Display Modes
altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 12-25-2009 , 15:45   Re: GunGame
Reply With Quote #511

Release 1.0.5.11:
* Fixed: not level down for suicide after round end.
* Improvement: weapon removement improved.
* Fixed bug: When a player reach triple level, the triple level sound (default
one) stop playing after 1 sec.
__________________
altex is offline
altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 12-25-2009 , 15:48   Re: GunGame
Reply With Quote #512

Quote:
Originally Posted by imported_DooMY View Post
Would it be also possible to display winner in chat area?
Maybe latter. But you can always implement it with GG_OnWinner global forward in custom plugin.
__________________
altex is offline
LordMarqus
Senior Member
Join Date: Sep 2009
Location: Poland
Old 12-25-2009 , 16:49   Re: GunGame
Reply With Quote #513

I've finally switched my server to your plugin . And found few bugs . First one is quite serious I guess.

I have few gg maps where are bomb sites and I would like to remove objectives. So I have "RemoveObjectives" "1". But this crashes server (my test Windows server and Linux server as well - all newest SRCDS versions, gungame.games.txt updated, gg plugin version 1.0.5.9). I've tested more on my Windows server:
Code:
plugin_print
Loaded plugins:
---------------------
0:      "Metamod:Source 1.8.0"
---------------------
Code:
meta version
Metamod:Source version 1.8.0
Build ID: 691:92ea98d22d75
Loaded As: Valve Server Plugin
Compiled on: Dec 19 2009
Plugin interface version: 11:7
SourceHook version: 4:4
http://www.metamodsource.net/
Code:
meta list
Listing 3 plugins:
  [01] SourceMod (1.3.0-dev) by AlliedModders LLC
  [02] CS:S Tools (1.3.0-dev) by AlliedModders LLC
  [03] SDK Tools (1.3.0-dev) by AlliedModders LLC
Code:
sm version
 SourceMod Version Information:
    SourceMod Version: 1.3.0-dev
    SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.3.0-dev)
    SourcePawn API: v1 = 4, v2 = 3
    Compiled on: Dec 19 2009 23:50:07
    Build ID: 2881:f663527a715c-dev
    http://www.sourcemod.net/
Code:
sm plugins list
[SM] Listing 8 plugins:
  01 "GunGame:SM" (1.0.5.9) by teame06-hat, Liam, Otstrel.ru Team, bl4nk
  02 "GunGame:SM Afk Management" (1.0.5.9) by teame06-hat, Liam, Otstrel.ru Team
, bl4nk
  03 "GunGame:SM Config Reader" (1.0.5.9) by teame06-hat, Liam, Otstrel.ru Team,
 bl4nk
  04 "GunGame:SM Display Winner" (1.0.5.9) by teame06-hat, Liam, Otstrel.ru Team
, bl4nk
  05 "GunGame:SM Winner Logger" (1.0.5.9) by teame06-hat, Liam, Otstrel.ru Team,
 bl4nk
  06 "GunGame:SM Map Vote Starter" (1.0.5.9) by teame06-hat, Liam, Otstrel.ru Te
am, bl4nk
  07 "GunGame:SM Stats" (1.0.5.9) by teame06-hat, Liam, Otstrel.ru Team, bl4nk
  08 "GunGame:SM TK Management" (1.0.5.9) by teame06-hat, Liam, Otstrel.ru Team,
 bl4nk
I've tested also with SM 1.2.4 - no luck. Server crashes after map change or after few seconds of warmup round. With "RemoveObjectives" "3" crashes as well, with "RemoveObjectives" "2" don't but I don't have maps with hostages (this may be affected too). I'm getting crashes on gg_churches_x_final_fixed and gg_bloodarena. I enclose my configs and crash dump file. I don't have any info about it in SM logs or any other logs.
Attached Files
File Type: 7z gungame-configs.7z (3.6 KB, 589 views)
File Type: 7z RemoveObjectivesBOMB-mdmp.7z (303.5 KB, 575 views)
__________________
My public plugins: [CS:S/CS:GO] Last Man Standing

Last edited by LordMarqus; 12-25-2009 at 17:01. Reason: Same crashes on Metamod 1.7.x
LordMarqus is offline
LordMarqus
Senior Member
Join Date: Sep 2009
Location: Poland
Old 12-25-2009 , 17:13   Re: GunGame
Reply With Quote #514

I've noticed one more bug. When you steal level with knife you don't hear steal sound but level up sound. I think that's because you steal and then level up so steal sound is covered by level up sound.
__________________
My public plugins: [CS:S/CS:GO] Last Man Standing
LordMarqus is offline
imported_DooMY
Member
Join Date: Jun 2005
Old 12-25-2009 , 17:19   Re: GunGame
Reply With Quote #515

Found another minor bug with "AutoFriendlyFire" set to 1 : when a player has already reach grenade level once and FF has been enabled, if the player on grenade loose his level and someone does reach grenade level, then the FF activation message and sound are displayed again. (I usually get the FF warning 5 times or more during one game)

Also another cool thing to do would be to allow admins to choose the old fashioned triple level bonus, to know no god-mod but only speed and gravity boost (God-mod is kinda überpowered in respawn games with no random spawnpoints) =)
imported_DooMY is offline
altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 12-25-2009 , 17:46   Re: GunGame
Reply With Quote #516

Release 1.0.5.12:
* Fixed: server crash when removing C4 (with remove map objectives enabled).
* Fixed: When you steal level with knife you don't hear steal sound but level up sound.
__________________
altex is offline
altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 12-25-2009 , 17:51   Re: GunGame
Reply With Quote #517

Quote:
Originally Posted by imported_DooMY View Post
Found another minor bug with "AutoFriendlyFire" set to 1 : when a player has already reach grenade level once and FF has been enabled, if the player on grenade loose his level and someone does reach grenade level, then the FF activation message and sound are displayed again. (I usually get the FF warning 5 times or more during one game)
I believe it was designed like that. I suppose it is the correct behaviour.
If noone on nade level, why should ff stay turned on?

Quote:
Originally Posted by imported_DooMY View Post
Also another cool thing to do would be to allow admins to choose the old fashioned triple level bonus, to know no god-mod but only speed and gravity boost (God-mod is kinda überpowered in respawn games with no random spawnpoints) =)
Hm. I'll think about it. Thanks.
__________________
altex is offline
imported_DooMY
Member
Join Date: Jun 2005
Old 12-25-2009 , 18:12   Re: GunGame
Reply With Quote #518

Quote:
Originally Posted by altex View Post
I believe it was designed like that. I suppose it is the correct behaviour.
If noone on nade level, why should ff stay turned on?
Well i'm running a respawn/turbo server and it seems ff stays turned on even if player is no longer on nade level. I'm running some tests and it seems the ff warning is displayed when a player does reach nade even if another player is already on nade level sometimes.
imported_DooMY is offline
LordMarqus
Senior Member
Join Date: Sep 2009
Location: Poland
Old 12-25-2009 , 18:44   Re: GunGame
Reply With Quote #519

Quote:
Originally Posted by altex View Post
Release 1.0.5.11:
* Fixed: not level down for suicide after round end.
It don't seem to to work at all. I still don't lose level after round end when I use kill command.
Attached Files
File Type: rar gungame-config.rar (5.1 KB, 148 views)
__________________
My public plugins: [CS:S/CS:GO] Last Man Standing
LordMarqus is offline
altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 12-25-2009 , 19:07   Re: GunGame
Reply With Quote #520

Quote:
Originally Posted by LordMarqus View Post
It don't seem to to work at all. I still don't lose level after round end when I use kill command.
no no
You should not lose level after round end if you suicided with worldspawn or type kill command. Many people like to suicide with the world after round end, and other people like to switch team after round end, so after round end/before round start they should not loose the level for kill command/suicide with world.

Before that fix people loose their level by suicided with the world after round end.

"Fixed: not level down for suicide after round end."
should be
"Fixed: Players should not level down for suicide after round end."
__________________

Last edited by altex; 12-25-2009 at 19:11.
altex is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 00:13.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode