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[L4D2] dynamic spawn timers


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LTR.2
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Join Date: Aug 2009
Old 05-15-2010 , 21:32   [L4D2] dynamic spawn timers
Reply With Quote #1

hi, i was wondering if someone could make a plugin like this:

if the survivors clear Y part of the map on X time, infected spawn according to that specifications.

so, teams that go rushing could find more infected than survivors that go more slow.

so the more quickly you go, the more infecteds you will find (both SI and hordes).

a co-op and versus plugin, maybe for scavenge too.

is it possible?

Last edited by LTR.2; 05-15-2010 at 21:35.
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LTR.2
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Join Date: Aug 2009
Old 05-16-2010 , 14:10   Re: [L4D2] dynamic spawn timers
Reply With Quote #2

bump
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LTR.2
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Old 05-17-2010 , 18:58   Re: [L4D2] dynamic spawn timers
Reply With Quote #3

not possible?

or there is something that it's unclear?
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LTR.2
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Join Date: Aug 2009
Old 05-22-2010 , 23:44   Re: [L4D2] dynamic spawn timers
Reply With Quote #4

what about hordes? could hordes spawn more often if the survivors are going to fast?
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LTR.2
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Old 05-25-2010 , 02:47   Re: [L4D2] dynamic spawn timers
Reply With Quote #5

really? anything? survivors rushing in packs it's really unfair.
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madroland
Junior Member
Join Date: Dec 2009
Old 05-25-2010 , 03:03   Re: [L4D2] dynamic spawn timers
Reply With Quote #6

Sounds interesting, not that I could do anything about it, maybe just if survivors clear X amount of map in Y amount of time they get way more commons as a consequence/balancer?
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dirka_dirka
Veteran Member
Join Date: Nov 2009
Old 05-25-2010 , 13:01   Re: [L4D2] dynamic spawn timers
Reply With Quote #7

seems like most of your ideas or requests are trying to completely reverse how the game functions normally.

being slow in a real zombie apocalypse gets you killed.. why should the game be any diff?

hordes spawn periodically. the longer you take, the more hordes you fight.

in l4d1 rushing was massively annoying because there was little you could do to counter it.. in l4d2, the game has the ability to keep spawning on the teams.

try installing plugins to help the infected team spawn instead and just keep pushing the slow survivors to move. you dont need every pipebomb and pill on the map.
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LTR.2
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Join Date: Aug 2009
Old 05-25-2010 , 20:21   Re: [L4D2] dynamic spawn timers
Reply With Quote #8

Quote:
Originally Posted by madroland View Post
Sounds interesting, not that I could do anything about it, maybe just if survivors clear X amount of map in Y amount of time they get way more commons as a consequence/balancer?
exactly.

Quote:
Originally Posted by dirka_dirka View Post
seems like most of your ideas or requests are trying to completely reverse how the game functions normally.
that's because you do't how how the game it's supossed to work.

Quote:
being slow in a real zombie apocalypse gets you killed.. why should the game be any diff?
don't compare a game to realism, please.

Quote:
hordes spawn periodically. the longer you take, the more hordes you fight.
but they are easy to avoid/kill.

Quote:
in l4d1 rushing was massively annoying because there was little you could do to counter it.. in l4d2, the game has the ability to keep spawning on the teams.
there is no differences between the spawns in l4d2 and l4d.

[/quote]try installing plugins to help the infected team spawn instead and just keep pushing the slow survivors to move. you dont need every pipebomb and pill on the map.[/quote]

if there was a plugin that acomplishes what i search for, then i wouldn't be here requesting it would i?
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Oshroth
Senior Member
Join Date: Dec 2009
Old 05-25-2010 , 21:38   Re: [L4D2] dynamic spawn timers
Reply With Quote #9

I think "versus_marker_reached" gets called when a team reached one of the versus distance markers (25%, 50%, 75%, 100%).
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 05-26-2010 , 17:40   Re: [L4D2] dynamic spawn timers
Reply With Quote #10

there has to be something that tells the score that the survivors traveled XX portion of the map.
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