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[DoDS] Realism Mod - v1.0.202 Updated July 2010


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9mmMAG
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Join Date: Jun 2008
Location: Aggieland Texas
Old 07-30-2008 , 00:12   Re: [DoDS] Realism Mod - UPDATED July 19, 2008
Reply With Quote #101

Hey dog, the issue with the servername being the shooter also happens with the drop weapon plugin.
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strontiumdog
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Old 07-30-2008 , 01:18   Re: [DoDS] Realism Mod - UPDATED July 19, 2008
Reply With Quote #102

OK. I'll take a look.
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Lebson506th
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Old 07-30-2008 , 08:46   Re: [DoDS] Realism Mod - UPDATED July 19, 2008
Reply With Quote #103

Heh, yea. i'll post my code. All i do is remove the IFs regarding the medic plugin =).

Oh, and i added a bit to the line where you don't get healed to show how much HP you have left like it used to do.

Last edited by Lebson506th; 08-03-2008 at 16:49. Reason: Getting rid of old code and saving space
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Lebson506th
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Old 07-30-2008 , 13:22   Re: [DoDS] Realism Mod - UPDATED July 30, 2008
Reply With Quote #104

I see you fixed it all =)
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menotyou
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Join Date: Jul 2008
Old 07-30-2008 , 20:35   Re: [DoDS] Realism Mod - UPDATED July 30, 2008
Reply With Quote #105

Hello i was looking for a plugin that will Display headshots in psychostats for dod:s and seeing that this Displays headshots how would i get that in my server logs to work with the stats.
Server info:
v1.0.0.11 (Windows, Dedicated, Protocol 14)
MetaMod:Source v1.6.2.703V,
SourceMod v1.0.4-svn
sm_dod_realism_version "1.0.106"
sm_dod_ftb_version "1.0.101"
psychstats_version "0.2"
sm_advertisements_version "0.5.5"
PsychoStats 3.1
206.196.124.189:27015 <MNU>Clan*Realism-100Tick*KillCam/FF-OFF*
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strontiumdog
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Old 07-30-2008 , 22:00   Re: [DoDS] Realism Mod - UPDATED July 30, 2008
Reply With Quote #106

Would need to be a separate plugin...which would be easy to do.
What does Psychostats look for?
For example, "weapon_thompson" would be a game event for the Thompson.
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menotyou
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Join Date: Jul 2008
Old 07-30-2008 , 23:14   Re: [DoDS] Realism Mod - UPDATED July 30, 2008
Reply With Quote #107

I found that source mod is mod listed http://www.psychostats.com/doc/Accuracy_for_Half-Life_servers#Half-Life_Source_Servers.
as far as Realism Mod Nice Touch !!!
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Lebson506th
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Join Date: Jul 2008
Old 08-01-2008 , 17:36   Re: [DoDS] Realism Mod - UPDATED July 30, 2008
Reply With Quote #108

Yay.

Code:
L 08/01/2008 - 16:21:47: [SM] Native "SetEntData" reported: Entity 11 is invalid
L 08/01/2008 - 16:21:47: [SM] Displaying call stack trace for plugin "sm_dod_realism.smx":
L 08/01/2008 - 16:21:47: [SM]   [0]  Line 200, /home/groups/sourcemod/compiler/include/entity_prop_stocks.inc::SetEntityMoveType()
L 08/01/2008 - 16:21:47: [SM]   [1]  Line 390, /home/groups/sourcemod/upload_tmp/phpXwtsrt.sp::Release()
Edit, prolly need my copy of the source.

Last edited by Lebson506th; 01-09-2009 at 07:36.
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strontiumdog
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Old 08-01-2008 , 20:43   Re: [DoDS] Realism Mod - UPDATED July 30, 2008
Reply With Quote #109

OK...isolated it. Gonna run some tests and upload it later tonight.
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Lebson506th
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Join Date: Jul 2008
Old 08-04-2008 , 10:14   Re: [DoDS] Realism Mod - UPDATED July 30, 2008
Reply With Quote #110

Any luck?

Edit:

My guys are reporting that turning on your flashlight during the realism heal fade makes it so you can see through the flashlight beam.

Any way to work around that?

Last edited by Lebson506th; 08-04-2008 at 15:54.
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