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[TF2] Be the Horsemann (06/11/2013, v1.4)


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Sreaper
髪を用心
Join Date: Nov 2009
Old 01-02-2015 , 00:31   Re: [TF2] Be the Horsemann (06/11/2013, v1.4)
Reply With Quote #371

Quote:
Originally Posted by pianoloco View Post
thanks!

i finally did it, i downloaded the source and recomplile the code. it works to change the base health. thank.

now i have to figure out how to change hhh damage taken. got any ideas?

thanks
Line 323:
Code:
Format(weaponAttribs, sizeof(weaponAttribs), "264 ; 1.75 ; 263 ; 1.3 ; 15 ; 0 ; 26 ; %d ; 2 ; 999.0 ; 107 ; 4.0 ; 109 ; 0.0 ; 62 ; 0.70 ; 205 ; 0.05 ; 206 ; 0.05 ; 68 ; -2 ; 69 ; 0.0 ; 53 ; 1.0 ; 27 ; 1.0", GetConVarInt(hCvarHealth));

Last edited by Sreaper; 01-02-2015 at 00:32.
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pianoloco
New Member
Join Date: Jan 2015
Old 01-02-2015 , 19:00   Re: [TF2] Be the Horsemann (06/11/2013, v1.4)
Reply With Quote #372

Quote:
Originally Posted by Sreaper View Post
Line 323:
Code:
Format(weaponAttribs, sizeof(weaponAttribs), "264 ; 1.75 ; 263 ; 1.3 ; 15 ; 0 ; 26 ; %d ; 2 ; 999.0 ; 107 ; 4.0 ; 109 ; 0.0 ; 62 ; 0.70 ; 205 ; 0.05 ; 206 ; 0.05 ; 68 ; -2 ; 69 ; 0.0 ; 53 ; 1.0 ; 27 ; 1.0", GetConVarInt(hCvarHealth));
done, thanks!

how about the hhh damage taken? if i disable the full crits plugin, people will only deal 4 damage to hhh... thanks again
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Sreaper
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Join Date: Nov 2009
Old 01-02-2015 , 19:07   Re: [TF2] Be the Horsemann (06/11/2013, v1.4)
Reply With Quote #373

Quote:
Originally Posted by pianoloco View Post
done, thanks!

how about the hhh damage taken? if i disable the full crits plugin, people will only deal 4 damage to hhh... thanks again
I read that as outgoing damage. In any case those are the weapon attributes, "attribute ; value ".
You can see what each one is here: http://optf2.com/440/attributes and adjust each value as needed. You can also add a damage reduction attribute if that is what you were wanting by keeping the same format.
Just find the number on the page and choose a value for it.

Last edited by Sreaper; 01-03-2015 at 01:30.
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pianoloco
New Member
Join Date: Jan 2015
Old 01-03-2015 , 01:18   Re: [TF2] Be the Horsemann (06/11/2013, v1.4)
Reply With Quote #374

Quote:
Originally Posted by Sreaper View Post
I read that as outgoing damage. In any case Those are the weapon attributes, "attribute ; value ".
You can see what each one is here: http://optf2.com/440/attributes and adjust each value as needed. You can also add a damage reduction attribute if that is what you were wanting by keeping the same format.
Just find the number on the page and choose a value for it.
thanks, that really did the trick, so i lowered the weapon damage into 0.1, so now HHH only deals 20damage (on a full crit server) and received 6-8damage.

so now the HHH is more fair to use to others.

thanks a lot!
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Dazzamizer
Junior Member
Join Date: Nov 2014
Location: Scotland
Old 02-04-2015 , 20:33   Re: [TF2] Be the Horsemann (06/11/2013, v1.4)
Reply With Quote #375

theres still the issue of an invisible axe... and other things...
Anyone working on an improved version of this?
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Mr.Orion
Senior Member
Join Date: Apr 2012
Location: In my microwave.
Old 02-06-2015 , 06:30   Re: [TF2] Be the Horsemann (06/11/2013, v1.4)
Reply With Quote #376

Quote:
Originally Posted by Dazzamizer View Post
theres still the issue of an invisible axe
Anyone working on an improved version of this?

Never, or volvo will destroy everything, AGAIN.
There won't be any plugin, fix or anything like that, if plugin allows you to see custom weapons/hats/misc and so on, volvo will just be like : well fuck those mod, we're gonna destroy them.


Or maybe, if you pay someone to do it, FOR PRIVATE PURPOSE ONLY.
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Oshizu
Veteran Member
Join Date: Nov 2012
Location: Warsaw
Old 02-06-2015 , 06:46   Re: [TF2] Be the Horsemann (06/11/2013, v1.4)
Reply With Quote #377

Quote:
Originally Posted by Mr.Orion View Post
Never, or volvo will destroy everything, AGAIN.
There won't be any plugin, fix or anything like that, if plugin allows you to see custom weapons/hats/misc and so on, volvo will just be like : well fuck those mod, we're gonna destroy them.


Or maybe, if you pay someone to do it, FOR PRIVATE PURPOSE ONLY.
They ain't going to react like that unless people start using that exploit for quite bad purpose like 'selling rare cosmetics as vip feature and such'. But since there always will be person who wants to use plugin like that for bad purpose it is rather better not to share or publish it.
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Last edited by Oshizu; 02-06-2015 at 06:49.
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Dazzamizer
Junior Member
Join Date: Nov 2014
Location: Scotland
Old 03-08-2015 , 17:27   Re: [TF2] Be the Horsemann (06/11/2013, v1.4)
Reply With Quote #378

So on-one making an improved version of this plugin?
BTW (I don't know how) but people have been making FF2 bosses, and some have weapons ON the model! so that the weapon can be seen.
They have a freekin HHH Jr for gods sake!
Now what I wanna know is why can't ANYONE either bring a model like that one into a plugin like this or at least TRY and make this plugin better!?
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 03-08-2015 , 18:19   Re: [TF2] Be the Horsemann (06/11/2013, v1.4)
Reply With Quote #379

Downloads aren't fun.

It's fairly easy to merge models into a single model, but all of your players will have to download this new model. Whoever doesn't download it will see an ERROR.
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kot4404
Senior Member
Join Date: Mar 2013
Old 05-24-2015 , 09:59   Re: [TF2] Be the Horsemann (06/11/2013, v1.4)
Reply With Quote #380

Since I updated my tf2 server with steamcmd -
"The exception unknown software exception (0x40000015) occured in the application at location 0x1f21e5ef. Click OK to terminate the program."

What is causing this? Same problem with be the saxton or be the vagineer.
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