Im trying to find a sig that doesnt quite seem to be consistent from the linux binary to the windows one. In the linux binary there are strings which I was able to find easily in the windows binary, and the function looks right and so on, problem is on linux its just one large function, and on windows it appears to be two.
What I mean is, I go to GetPlayerClassData(int) and then TFPlayerClassData_t:
arseData() appears to be part of it or something. (in the windows binary, the ParseData function appears as int __thiscall sub_10259D10(char *Dest, int)) so im not sure if that matters, I havent seen the thiscall prefix before.
Anyways, so im honestly not how to go about getting the sig as the function the strings are found in in the windows binary appears to be its own function (ParseData) and in the linux binary it appears to be a part of GetPlayerClassData() so im wondering whats going on.
__________________