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[TF2] Huntsman Hell (v1.7.2, 2014-04-04)


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FunkyLoveCow
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Join Date: May 2010
Old 05-06-2013 , 16:07   Re: [TF2] Huntsman Hell (v1.6, 2013-05-06)
Reply With Quote #71

When someone enters the game, the server dies.

PHP Code:
Client "DaPlayer!" connected (98.165.16X.XXX:27005).
L 05/06/2013 14:52:37"DaPlayer!<2><STEAM_0:0:40080XXX><>" STEAM USERID validated
L 05
/06/2013 14:52:44"DaPlayer!<2><STEAM_0:0:40080XXX><>" entered the game 
(It is a valid steam id, I just obfuscated it. It happens regardless of who joins)

It happens when the first player joins.

This is what I have installed:
Spoiler
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Powerlord
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Join Date: Jun 2008
Location: Seduce Me!
Old 05-06-2013 , 16:10   Re: [TF2] Huntsman Hell (v1.6, 2013-05-06)
Reply With Quote #72

Quote:
Originally Posted by FunkyLoveCow View Post
When someone enters the game, the server dies.

PHP Code:
Client "DaPlayer!" connected (98.165.16X.XXX:27005).
L 05/06/2013 14:52:37"DaPlayer!<2><STEAM_0:0:40080XXX><>" STEAM USERID validated
L 05
/06/2013 14:52:44"DaPlayer!<2><STEAM_0:0:40080XXX><>" entered the game 
(It is a valid steam id, I just obfuscated it. It happens regardless of who joins)

It happens when the first player joins.

This is what I have installed:
Spoiler
This sounds like a case of outdated gamedata for either TF2Item or SDKTools... or the server is running a slightly older version of the game server; the current gamedata only works on the latest version of TF2, which is last week's "optional" updates.
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Last edited by Powerlord; 05-06-2013 at 16:12.
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FunkyLoveCow
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Join Date: May 2010
Old 05-06-2013 , 19:33   Re: [TF2] Huntsman Hell (v1.6, 2013-05-06)
Reply With Quote #73

Any other ideas Powerlord? I'm up to date with the option update(s) and game data that Source mod pulls automatically.
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Powerlord
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Old 05-06-2013 , 19:51   Re: [TF2] Huntsman Hell (v1.6, 2013-05-06)
Reply With Quote #74

Quote:
Originally Posted by FunkyLoveCow View Post
Any other ideas Powerlord? I'm up to date with the option update(s) and game data that Source mod pulls automatically.
Hmm... which version of SDKHooks are you using? The version that comes with newer SourceMod 1.5 snapshots?
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FunkyLoveCow
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Old 05-06-2013 , 20:56   Re: [TF2] Huntsman Hell (v1.6, 2013-05-06)
Reply With Quote #75

Quote:
Originally Posted by Powerlord View Post
Hmm... which version of SDKHooks are you using? The version that comes with newer SourceMod 1.5 snapshots?
Yes.
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Old 05-07-2013 , 10:58   Re: [TF2] Huntsman Hell (v1.6, 2013-05-06)
Reply With Quote #76

Quote:
Originally Posted by FunkyLoveCow View Post
Yes.
Hmm...

Were you trying the beta GameData that RavuAlHemio posted in the sourcemod-beta-gamedata github?

If so, did you remember to delete addons/sourcemod/gamedata/sdkhooks.games/custom/sdkhooks-steampipe-beta.txt and addons/sourcemod/gamedata/sdktools.games/custom/tf2beta-steampipe.txt when the SourceMod devs switched the gamedata over to live?
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Last edited by Powerlord; 05-07-2013 at 10:58.
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FunkyLoveCow
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Old 05-07-2013 , 11:36   Re: [TF2] Huntsman Hell (v1.6, 2013-05-06)
Reply With Quote #77

Quote:
Originally Posted by Powerlord View Post
Hmm...

Were you trying the beta GameData that RavuAlHemio posted in the sourcemod-beta-gamedata github?

If so, did you remember to delete addons/sourcemod/gamedata/sdkhooks.games/custom/sdkhooks-steampipe-beta.txt and addons/sourcemod/gamedata/sdktools.games/custom/tf2beta-steampipe.txt when the SourceMod devs switched the gamedata over to live?
I was not. I didn't have my servers configured to use Steampipe until it was out of beta and I stuck with the official game data from Sourcemod the entire time.
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Powerlord
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Old 05-07-2013 , 12:00   Re: [TF2] Huntsman Hell (v1.6, 2013-05-06)
Reply With Quote #78

Quote:
Originally Posted by FunkyLoveCow View Post
I was not. I didn't have my servers configured to use Steampipe until it was out of beta and I stuck with the official game data from Sourcemod the entire time.
That's even stranger, because the first optional update (immediately before the forced client changeover) reverted the gamedata to its former state, so the "final" gamedata hasn't actually changed since before SteamPipe.

Before trying anything else, lets get nextmap working again... which is pretty easy, just set mapcyclefile cfg/mapcycle.txt in autoexec.cfg

Edit: Crap, I should pay more attention to your plugin list. I saw this on HLDS during the SteamPipe Beta:

Quote:
Originally Posted by Bjorn Wielens
I suspect I've found the culprits of the crashes, heads up if you are running afk_manager or superlogs_tf2 plugins, both of these caused server crashes immediately after joining a team for me. (Linux server)
So... try disabling superlogs tf2 and see if the problem goes away. Supposedly you can recompile the latest code manually and it works.
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Last edited by Powerlord; 05-07-2013 at 12:01.
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FunkyLoveCow
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Old 05-07-2013 , 13:41   Re: [TF2] Huntsman Hell (v1.6, 2013-05-06)
Reply With Quote #79

That didn't seem to help. Superlogs was unloaded and moved to disabled. It still crashes when someone enters the game.
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Powerlord
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Old 05-07-2013 , 13:48   Re: [TF2] Huntsman Hell (v1.6, 2013-05-06)
Reply With Quote #80

Quote:
Originally Posted by FunkyLoveCow View Post
That didn't seem to help. Superlogs was unloaded and moved to disabled. It still crashes when someone enters the game.
Hmm...

This server was installed from SteamCMD with appid 232250 and not appid 229830?

(You can probably tell I'm running out of things to suggest.)
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Last edited by Powerlord; 05-07-2013 at 13:49.
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