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Environmental Tools


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danielsumi
Member
Join Date: Feb 2009
Old 04-25-2009 , 06:51   Re: Environmental Tools
Reply With Quote #21

Quote:
Originally Posted by [GU]The_thing View Post
I did test it but it did not work for me. but i was just asking if you have tested it on hl2
As i really like this plugin.



Daniel Sumi ....???
What exactly is not working mate?
Can you see any changes on the overall brightness on the level?
When you type the cvars does it return any value or just unknown command?
Are you getting any errors when trying to load it?
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nonick
BANNED
Join Date: Jul 2008
Old 04-25-2009 , 10:55   Re: Environmental Tools
Reply With Quote #22

I test this on CSS Zm server, and nothing happen, but plugin is loaded with these LOG errors:
Quote:
L 04/25/2009 - 16:10:47: [SM] Native "DispatchSpawn" reported: NULL not allowed
L 04/25/2009 - 16:10:47: [SM] Displaying call stack trace for plugin "ct_envtools.smx":
L 04/25/2009 - 16:10:47: [SM] [0] Line 58, /home/groups/alliedmodders/forums/files/3/1/7/8/4/40969.attach::OnMapStart()
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DaxProxy
Senior Member
Join Date: Sep 2007
Old 04-26-2009 , 11:17   Re: Environmental Tools
Reply With Quote #23

Quote:
Originally Posted by CrimsonGT View Post
Its possible but would almost be rather silly. Just the fact that the convars have such a wide range of values, and the ones that dont have to be set in config file (to work to their full potential anyways) I think a menu for it would be somewhat of a stretch. I suppose I could do like 8 random colors, and so on, but it really wouldnt make much sense in the long run.
Why dont ju just do a menu with buttons: "Increase Fog" and "Decrease Fog"?
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CrimsonGT
Veteran Member
Join Date: Oct 2007
Location: Gainesville, FL
Old 04-26-2009 , 11:50   Re: Environmental Tools
Reply With Quote #24

nonick: That means that mod doesn't support the entity I used for fog. I updated the plugin in the first post though so that it doesnt cause that error anymore if the game/level doesnt have the necessary entity.

DaxProxy: Is it that difficult just to type in values? When I get a chance I will look into adding it to the admin menu.
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Cooltad
Veteran Member
Join Date: Apr 2008
Old 04-26-2009 , 12:40   Re: Environmental Tools
Reply With Quote #25

No, don't trouble yourself Crimson. You can virtually make your own + and - menu by doing values like 200, 400, etc. Don't be a lazy fucker.
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DaxProxy
Senior Member
Join Date: Sep 2007
Old 04-27-2009 , 00:22   Re: Environmental Tools
Reply With Quote #26

What's wrong with
1: Increase = Fog.Ammount=(FogAmmount+200)
2: Increase = Fog.Ammount=(FogAmmount-200)

Making 200, 400 menu...cash that would be insanel'y mindless.
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JayXsane
Member
Join Date: Oct 2010
Location: In my home, duh.
Old 01-26-2011 , 19:29   Re: Environmental Tools
Reply With Quote #27

Hi, I was wondering if there was any sort of Left4Dead Fix for this plugin? It works like a dream... mostly. The sky and/or skybox is fucked up, badly. I love the lighting for the most part, but the sky seems to glitch up and I've tried altering the skybox to match the map being played but nothing.

Here are some screens of what I mean, is there any workaround for this?
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Mitsuru
Member
Join Date: Jun 2013
Location: Fakes country
Old 06-27-2013 , 13:07   Re: Environmental Tools
Reply With Quote #28

For L4D1 not produce ct_envtools.cfg, sm_envtools_brightness working, but sm_envtools_fogdensity sm_envtools_fogstart sm_envtools_fogend sm_envtools_fogcolor invalid. How to turn off the fog? I'm sorry, my English is poor, hope to get your help
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