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End Round Sounds


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ZiZox
Senior Member
Join Date: Sep 2014
Location: Morocco
Old 06-06-2015 , 21:34   Re: End Round Sounds
Reply With Quote #191

i love this plugin .. !! x)
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gdanbo
New Member
Join Date: Oct 2015
Old 10-25-2015 , 06:38   Re: End Round Sounds
Reply With Quote #192

Hello i recently downloaded this plugin and i replaced my music with the old ones,they are like 9-10 seconds long,i connected to my server and when a team wins nothing happens,there isn't even the terrorists win sound,i thought it was because of their size,so i used an online converter and made their size smaller but it was the same. So what can it be???? PLEASE HELP MEEE. Then i replaced new with the old ones and the old ones work but mine doesn't

Last edited by gdanbo; 10-25-2015 at 06:39.
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chaves
Senior Member
Join Date: Oct 2011
Old 11-06-2015 , 09:54   Re: End Round Sounds
Reply With Quote #193

Quote:
Originally Posted by gdanbo View Post
Hello i recently downloaded this plugin and i replaced my music with the old ones,they are like 9-10 seconds long,i connected to my server and when a team wins nothing happens,there isn't even the terrorists win sound,i thought it was because of their size,so i used an online converter and made their size smaller but it was the same. So what can it be???? PLEASE HELP MEEE. Then i replaced new with the old ones and the old ones work but mine doesn't
What format are you using?
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DeXaL
New Member
Join Date: Mar 2016
Location: Estonia
Old 03-04-2016 , 08:05   Re: End Round Sounds
Reply With Quote #194

Hey

well i have a problem when i tryd to change the round songs..
i did but new songs, well server still played the old ones... like wtf?

Last edited by DeXaL; 03-04-2016 at 08:06.
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ZEDD_Intensity
Senior Member
Join Date: Jun 2016
Old 02-06-2017 , 05:59   Re: End Round Sounds
Reply With Quote #195

Hello there.

Good Job PaintLancer.

Just wanted to confirm, What is the Maximum number of sounds that can be added to this Plugin?
Is it infinite or there's a limit?

Thanks,
ZEDD
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OciXCrom
Veteran Member
Join Date: Oct 2013
Location: Macedonia
Old 02-06-2017 , 07:36   Re: End Round Sounds
Reply With Quote #196

The only limit is the 512 precache limit from CS. PS - This plugin should be moved to "unapproved plugins" for obvious reasons.
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ZEDD_Intensity
Senior Member
Join Date: Jun 2016
Old 02-13-2017 , 23:42   Re: End Round Sounds
Reply With Quote #197

Quote:
Originally Posted by OciXCrom View Post
The only limit is the 512 precache limit from CS. PS - This plugin should be moved to "unapproved plugins" for obvious reasons.
At least, I'm not getting it to work. I tried the .wav and .mp3. Lowered the precache rate to the least and and quality is a simple 32-bit Microsoft wav Format, but, It's not picking up from my FastDL Host, Nor the server root itself.
Paintlencer, doesnt care to reply to any of these people like me facing a ton of problems. But, Someone will. Right?

I just need a solution about it.

Here is my Source
Code:
#include <amxmodx>

public plugin_init() 
{ 
  register_plugin("RoundSound","1.0","PaintLancer")
  register_event("SendAudio", "t_win", "a", "2&%!MRAD_terwin")
  register_event("SendAudio", "ct_win", "a", "2&%!MRAD_ctwin")  
}

public t_win()
{
  new rand = random_num(0,2)

  client_cmd(0,"stopsound")

  switch(rand)
  {
    case 0: client_cmd(0,"spk misc/cosmicgate1")
    case 1: client_cmd(0,"spk misc/intencity6")
    case 2: client_cmd(0,"spk misc/losecontrol5")
  }

  return PLUGIN_CONTINUE
}

public ct_win()
{
  new rand = random_num(0,2)

  client_cmd(0,"stopsound")

  switch(rand)
  {
    case 0: client_cmd(0,"spk misc/pewdiepie8")
    case 1: client_cmd(0,"spk misc/pantarhei2")
    case 2: client_cmd(0,"spk misc/playhard4")
  }

  return PLUGIN_CONTINUE
}

public plugin_precache() 
{
  precache_sound("misc/cosmicgate1.wav")
  precache_sound("misc/intencity6.wav")
  precache_sound("misc/losecontrol5.wav")
  precache_sound("misc/pewdiepie8.wav")
  precache_sound("misc/pantarhei2.wav")
  precache_sound("misc/playhard4.wav")

  return PLUGIN_CONTINUE
}
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OciXCrom
Veteran Member
Join Date: Oct 2013
Location: Macedonia
Old 02-14-2017 , 12:26   Re: End Round Sounds
Reply With Quote #198

How do you expect someone who posted this 17 years ago to still reply to it? Use this website to convert the sounds properly - http://audio.online-convert.com/convert-to-wav

Bit resolution: 16-bit
Sampling rate: 22050 Hz
Audio channels: mono
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ZEDD_Intensity
Senior Member
Join Date: Jun 2016
Old 02-15-2017 , 21:35   Re: End Round Sounds
Reply With Quote #199

Quote:
Originally Posted by OciXCrom View Post
How do you expect someone who posted this 17 years ago to still reply to it?
I would still reply to it. Anyways, Lemme give it a try. Thanks.
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ZEDD_Intensity
Senior Member
Join Date: Jun 2016
Old 02-16-2017 , 13:01   Re: End Round Sounds
Reply With Quote #200

Hello there,

1. Converted - Checked ✔
2. /sound/misc uploaded - Checked ✔
3. .sma goes to Scripting - Checked ✔
4. ReCompiled .amxx to plugins - Checked ✔
5. plugins.ini Updated - Checked ✔
6. Restarted server - Checked ✔
7 Console Spams saying "MISSING RIFF/WAV CHUNKS" 3 times in a row.

Below is the Latest .SMA That I compiled
Quote:

#include <amxmodx>

public plugin_init()
{
register_plugin("RoundSound","1.0","PaintLanc er")
register_event("SendAudio", "t_win", "a", "2&%!MRAD_terwin")
register_event("SendAudio", "ct_win", "a", "2&%!MRAD_ctwin")
}

public t_win()
{
new rand = random_num(0,2)

client_cmd(0,"stopsound")

switch(rand)
{
case 0: client_cmd(0,"spk /misc/cosmicgate1")
case 1: client_cmd(0,"spk /misc/intencity6")
case 2: client_cmd(0,"spk /misc/losecontrol5")
}

return PLUGIN_CONTINUE
}

public ct_win()
{
new rand = random_num(0,2)

client_cmd(0,"stopsound")

switch(rand)
{
case 0: client_cmd(0,"spk /misc/pewdiepie8")
case 1: client_cmd(0,"spk /misc/pantarhei2")
case 2: client_cmd(0,"spk /misc/playhard4")
}

return PLUGIN_CONTINUE
}

public plugin_precache()
{
precache_sound("misc/cosmicgate1.wav")
precache_sound("misc/intencity6.wav")
precache_sound("misc/losecontrol5.wav")
precache_sound("misc/pewdiepie8.wav")
precache_sound("misc/pantarhei2.wav")
precache_sound("misc/playhard4.wav")

return PLUGIN_CONTINUE
}
Thanks for cooperating,

ZEDD
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