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[L4D2] Melee In The Safe Room (with unlock all melee weapons on every campaign)


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chris1701
Senior Member
Join Date: Nov 2009
Old 04-27-2010 , 21:38   Re: L4D2 - Melee In The Safe Room
Reply With Quote #11

BUG: I tried it and it pop so many melee weapons on c1m1_hotel (I mean almost 10 melee weapons on the floor), I didn't tried another first map on other 4 campaigns.
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crazydog
AlliedModders Donor
Join Date: Jan 2006
Old 04-27-2010 , 23:15   Re: L4D2 - Melee In The Safe Room
Reply With Quote #12

Hunter claws are spawning on my server and not going away.
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IronWarrior
Veteran Member
Join Date: Jan 2010
Old 04-28-2010 , 10:10   Re: L4D2 - Melee In The Safe Room
Reply With Quote #13

Quote:
Originally Posted by crazydog View Post
Hunter claws are spawning on my server and not going away.
We had the same problem, only played a few times so far and only seen it once, but am sure it's been happened more then once.
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n3wton
Senior Member
Join Date: Mar 2010
Old 04-28-2010 , 10:32   Re: L4D2 - Melee In The Safe Room
Reply With Quote #14

right as for hunter claws, I have no idea why it does that, it has code to catch for it, I'll look into that now
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IronWarrior
Veteran Member
Join Date: Jan 2010
Old 04-28-2010 , 10:50   Re: L4D2 - Melee In The Safe Room
Reply With Quote #15

Is there a default config that spawns a ramdon set of weapons?

We got this installed, but no Melee Weapons are spawning in the Safe room.

Do you have to set it up yourself?

SM 1.4, Latest MM and Linux.
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n3wton
Senior Member
Join Date: Mar 2010
Old 04-28-2010 , 10:52   Re: L4D2 - Melee In The Safe Room
Reply With Quote #16

by default it should spawn 4, random weapons... Tho the current version is a lil buggy, I added a variably presuming Y direction was up, but according to valve, the Z direction is up.

I have only tested it on windows SM 1.3, so I don't know about 1.4...

I should have a new version out in about 30 mins...

Yours
N3wton
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n3wton
Senior Member
Join Date: Mar 2010
Old 04-28-2010 , 11:26   Re: L4D2 - Melee In The Safe Room
Reply With Quote #17

Quote:
BUG: I tried it and it pop so many melee weapons on c1m1_hotel (I mean almost 10 melee weapons on the floor)
Right, there was a small bug where it spawned 1 more than the value set in the cfg, thats now fixed. but as for 10 melee weapons, don't for get that the deault weapons will still be on the map aswell, so as there are already 4 melee weapons on c1m1_hotel, there will now be 8 with this plugin.

Quote:
Hunter claws are spawning on my server and not going away.
This ones a mystery, I have code that says if the new weapon spawned has the word hunter in it then delete it and spawn a new one. I have seen the hunter claws get in once though on the old version, hopefully it wont on the new version. I've spawned 100 melee weapons 10 times (so 1000 melee weapons) and not one has been hunter claws (this was tested in campaign mode, were you playing in versus, not that this should make a difference).

Quote:
We got this installed, but no Melee Weapons are spawning in the Safe room.
I believe this happened because all the weapons spawned in the wrong place due to an error in my code, but ontop of that they all spawned inside one and other thus launchung them at a million mph somewhere only Jimmy Gibbs knows.

Anyways, theres a new version in the original post, and attached to this post. Should all work better now

Please post any bugs.

Yours
N3wton
Attached Files
File Type: sp Get Plugin or Get Source ([L4D2] Melee-In-The-Safe-Room.sp - 574 views - 3.2 KB)
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IronWarrior
Veteran Member
Join Date: Jan 2010
Old 04-28-2010 , 11:28   Re: L4D2 - Melee In The Safe Room
Reply With Quote #18

Ah in that case, nothing is spawning.

Hopeful the new update might fix it.

Remember to add a change log to the first post m8.

Last edited by IronWarrior; 04-28-2010 at 11:31.
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n3wton
Senior Member
Join Date: Mar 2010
Old 04-28-2010 , 13:11   Re: L4D2 - Melee In The Safe Room
Reply With Quote #19

Any luck IronWarrior?

Updated my first post to have a change log and to make it look nicer

and if its not working Iron all I can guess is SM1.4, try recompiling the code with SM1.4's compiler?

Yours
N3wton
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IronWarrior
Veteran Member
Join Date: Jan 2010
Old 04-28-2010 , 13:24   Re: L4D2 - Melee In The Safe Room
Reply With Quote #20

Working fine m8, thank you.

Will get back to you with any bugs/suggestions after a few more hours of gameplay.
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