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GunGame AMXX 2.10


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XxAvalanchexX
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Join Date: Oct 2004
Location: abort73.com
Old 12-27-2007 , 22:46   Re: GunGame AMXX 2.10
Reply With Quote #11

In your stats snippet that you posted, the most wins that any player has is 48. What's wrong with this?
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Doctor Death
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Join Date: Aug 2007
Old 12-29-2007 , 08:38   Re: GunGame AMXX 2.10
Reply With Quote #12

I am running 2.10 with deaglemapmanager.

I do not run gungame all the time, it has to be turned on for specific rounds.

Every now and then a gungame round will end prematurely (without a user completing all weapons and knife). it will not show the end of gungame splash screen.

The server does not crash when the rounds end in this case.

Most of the time the gungame rounds end normally, however the early ending ones are irritating.

Any ideas on what may be causing this?

Thanks much, great mod.

Doc
www.ddsog.com
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Apollyon
SourceMod Donor
Join Date: Dec 2007
Location: California
Old 12-29-2007 , 22:46   Re: GunGame AMXX 2.10
Reply With Quote #13

When starting my GunGame server I get this after the map loads:

stray key in process_key: item_getiteminfo 61


Any ideas what this is?
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XxAvalanchexX
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Join Date: Oct 2004
Location: abort73.com
Old 12-30-2007 , 13:55   Re: GunGame AMXX 2.10
Reply With Quote #14

Doctor Death: Post your gungame.cfg please. Does anything at all happen when GunGame turns off, or does it just stop working? Can you check to see if gg_enabled set back to 0 when this happens? Did this ever happen with previous versions?

Apollyon: It seems to be a warning message from Ham Sandwich that does nothing, and as far as I know there is nothing that I could do to cause or prevent it.
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Doctor Death
Junior Member
Join Date: Aug 2007
Old 01-01-2008 , 13:46   Re: GunGame AMXX 2.10
Reply With Quote #15

Here is my Config... let me know if you see anything unusual in it.

By the way, is it possible to "Force" one of the random weapon orders when invoking gungame?
Attached Files
File Type: cfg gungame.cfg (3.9 KB, 220 views)
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XxAvalanchexX
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Join Date: Oct 2004
Location: abort73.com
Old 01-01-2008 , 17:35   Re: GunGame AMXX 2.10
Reply With Quote #16

Could you answer my other questions?

And no, there isn't a way to force one as far as I know.
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Doctor Death
Junior Member
Join Date: Aug 2007
Old 01-01-2008 , 17:46   Re: GunGame AMXX 2.10
Reply With Quote #17

Avalanche: I reinstalled my entire server to include AMXX and all that... it hasnt done it again... I am thinking my server had an error in it.

Can I make the following suggestions:

1. To be able to pass a parameter to gungame that would invoke a specific weapons configuration?

2. In the weapon configuration to be able to specify if teammode was on or off for that particular weapon order/configuration.

Those would be great. additions.

Thanks!
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Doctor Death
Junior Member
Join Date: Aug 2007
Old 01-01-2008 , 18:31   Re: GunGame AMXX 2.10
Reply With Quote #18

I put the teammode variable to 1, but it seemed to have no impact upon gameplay. Can you check my configuration (posted a few threads above) and see what I have done wrong?

Update: I figured this out... there were two entries in the configuration file for teammode -- the second kept overriding the first.

Good feedback from members on teammode too...

Since I am full of good ideas today, maybe a instead of a 0 or 1 for teammode, if it were 2 it would randomly select team or not teammode for that particular session.

Last edited by Doctor Death; 01-01-2008 at 22:05.
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XxAvalanchexX
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Old 01-02-2008 , 13:40   Re: GunGame AMXX 2.10
Reply With Quote #19

I'm glad that you got it working. However, I don't think that I want to put that level of customization into GunGame at this time.
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Doctor Death
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Join Date: Aug 2007
Old 01-02-2008 , 18:49   Re: GunGame AMXX 2.10
Reply With Quote #20

Totally understand and respect that. Thanks for the work you HAVE put into it... It is really the greatest mod.
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