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DoD:S GunGame 0.4 (Updated 08/05)


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ifx
Senior Member
Join Date: Apr 2008
Old 07-25-2008 , 04:04   Re: DoD:S GunGame
Reply With Quote #11

awesome!
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coach
SourceMod Donor
Join Date: Jun 2008
Old 07-25-2008 , 04:47   Re: DoD:S GunGame
Reply With Quote #12

Loaded this up but it seems to crash the server not to far into the map. No error logs showing. Running 1.1.2422 snapshot.
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DJ Tsunami
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Join Date: Feb 2008
Location: The Netherlands
Old 07-25-2008 , 07:36   Re: DoD:S GunGame
Reply With Quote #13

Windows? I'm running it with the exact same snapshot on Linux and it works fine there. And I tested it on Windows with 1.0.4, so.
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coach
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Join Date: Jun 2008
Old 07-25-2008 , 08:32   Re: DoD:S GunGame
Reply With Quote #14

Quote:
Originally Posted by DJ Tsunami View Post
Windows? I'm running it with the exact same snapshot on Linux and it works fine there. And I tested it on Windows with 1.0.4, so.

Yeah on Windows.
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uragan
Junior Member
Join Date: May 2008
Old 07-25-2008 , 10:09   Re: DoD:S GunGame
Reply With Quote #15

Quote:
L 07/25/2008 - 16:06:14: [SM] Native "GetEntData" reported: Entity -1 is invalid
L 07/25/2008 - 16:06:14: [SM] Displaying call stack trace for plugin "dod_gungame.smx":
L 07/25/2008 - 16:06:14: [SM] [0] Line 241, /home/groups/alliedmodders/forums/files/3/4/6/6/8/29262.attach::GiveWeapon()
L 07/25/2008 - 16:06:14: [SM] [1] Line 213, /home/groups/alliedmodders/forums/files/3/4/6/6/8/29262.attach::Timer_GiveWeapon()
i get this one.
The adress (/home/groups/alliedmodders/forums/files/....), what is it?? i dont have at home the folder groups

After server start, the first admin user get a weapon, the other player run without weapons (
So every user have to reconnect, after 1 or 2 reconnects, the player get weapon.

And after map change, there is no weapon reset, so all user start with the last used weapon from the last map

EDIT2:

Quote:
You are now on level 0 Weapon:
Level 0 has no weapon??
I think the lowest level should be 1??

Last edited by uragan; 07-25-2008 at 10:52.
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DJ Tsunami
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Join Date: Feb 2008
Location: The Netherlands
Old 07-25-2008 , 11:39   Re: DoD:S GunGame
Reply With Quote #16

Quote:
Level 0 has no weapon??
I think the lowest level should be 1??
When does that happen? Every time I decrease their level I check if it's greater than 1, so that shouldn't happen...
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monkman
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Join Date: Jul 2007
Location: Killadelphia
Old 07-25-2008 , 17:52   Re: DoD:S GunGame
Reply With Quote #17

how about a cfg file for the maps you want to run it on? is that possible? this way it will turn on when a map with a cfg for loading gungame is loaded and turn it off when a map with no gungame cfg is loaded. is there a way to do that?
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DJ Tsunami
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Join Date: Feb 2008
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Old 07-25-2008 , 18:00   Re: DoD:S GunGame
Reply With Quote #18

You can already do that with SRCDS itself. Just make a file called mapname.cfg for every map you want it to run on, and have it read sm_gungame_enabled 1. Then put sm_gungame_enabled 0 in server.cfg and you're done.
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coach
SourceMod Donor
Join Date: Jun 2008
Old 07-25-2008 , 23:18   Re: DoD:S GunGame
Reply With Quote #19

Updated to 1.1.2423 & all is fine now. Have found 1 problem though. TK's are being rewarded with a level up. Any chance of a fix asap.
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menotyou
Member
Join Date: Jul 2008
Old 07-25-2008 , 23:20   Re: DoD:S GunGame
Reply With Quote #20

SWEET :->
74.69.142.249:27016 <MNU>Clan**GUN-GANE-Server**
tESTING....
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