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[L4D & L4D2] Special Infected Ability Movement (1.12) [10-Feb-2023]


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phoenix0001
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Join Date: Apr 2010
Location: China
Old 04-04-2019 , 13:43   Re: [L4D & L4D2] Special Infected Ability Movement (1.1) [23-Aug-2018]
Reply With Quote #11

Can you increase Jockey to control survivors to jump?
If I can, I think that would be very interesting.
People will be very excited to find that Jockey will jump.
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 04-04-2019 , 14:25   Re: [L4D & L4D2] Special Infected Ability Movement (1.1) [23-Aug-2018]
Reply With Quote #12

Quote:
Originally Posted by leonardo martinez View Post
Can you jump while using your skill?
I don't actually play, can you jump?



Quote:
Originally Posted by phoenix0001 View Post
Can you increase Jockey to control survivors to jump?
If I can, I think that would be very interesting.
People will be very excited to find that Jockey will jump.
Theres already a plugin for this, "Jockey Jump".
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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 04-04-2019 , 15:37   Re: [L4D & L4D2] Special Infected Ability Movement (1.1) [23-Aug-2018]
Reply With Quote #13

Does this address the smoker tongue breaking issue while moving?
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Silvers
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Old 04-04-2019 , 16:18   Re: [L4D & L4D2] Special Infected Ability Movement (1.1) [23-Aug-2018]
Reply With Quote #14

Quote:
Originally Posted by Spirit_12 View Post
Does this address the smoker tongue breaking issue while moving?
I think theres something else for this, cvar maybe?
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Spirit_12
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Old 04-04-2019 , 23:28   Re: [L4D & L4D2] Special Infected Ability Movement (1.1) [23-Aug-2018]
Reply With Quote #15

Not to my knowledge. The only way that I was able to fix this was when I changed the instructions in the binary. Otherwise the tongue will break every time there is an elevation change.
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phoenix0001
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Join Date: Apr 2010
Location: China
Old 04-05-2019 , 17:12   Re: [L4D & L4D2] Special Infected Ability Movement (1.1) [23-Aug-2018]
Reply With Quote #16

Quote:
Originally Posted by Silvers View Post
I don't actually play, can you jump?





Theres already a plugin for this, "Jockey Jump".
You understand it wrong.

You told me that Jockey must use Jockey to jump.
Jockey itself will not jump.
What I want is to let Jockey jump on his own.
Just like Boomer can spit while walking.
Smoker can pull people to move.
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Silvers
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Old 10-23-2019 , 14:01   Re: [L4D & L4D2] Special Infected Ability Movement (1.2) [23-Oct-2019]
Reply With Quote #17

Quote:
1.2 (23-Oct-2019)
- Added cvar "l4d_infected_movement_smoker" to control Smoker movement while someones hanging the tongue.
PHP Code:
// 0=Only on shooting. 1=Smokers can move while pulling someone. 2=Smokers can also move when someone is hanging from the tongue.
l4d_infected_movement_smoker "2" 
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SkiPlix
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Join Date: Dec 2016
Location: Argentina
Old 02-20-2020 , 12:55   Re: [L4D & L4D2] Special Infected Ability Movement (1.2) [23-Oct-2019]
Reply With Quote #18

Seems the plugin stops working after a while (Spitter, Smoker and Tank do not move anymore), not sure what's causing the problem, as i didn't find any errors in the logs.


And could you add jumping while using a skill?

Last edited by SkiPlix; 02-20-2020 at 13:04.
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Marttt
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Join Date: Jan 2019
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Old 02-20-2020 , 13:20   Re: [L4D & L4D2] Special Infected Ability Movement (1.2) [23-Oct-2019]
Reply With Quote #19

for jumping you can try this one [L4D2] Air Ability Patch
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SkiPlix
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Join Date: Dec 2016
Location: Argentina
Old 02-20-2020 , 13:48   Re: [L4D & L4D2] Special Infected Ability Movement (1.2) [23-Oct-2019]
Reply With Quote #20

Quote:
Originally Posted by Marttt View Post
for jumping you can try this one [L4D2] Air Ability Patch
I hope using the skill while in ghost mode is fixed.
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