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Solved Respawn Bug on Course maps


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Mitchell
~lick~
Join Date: Mar 2010
Old 01-03-2019 , 09:20   Re: Respawn Bug on Course maps
Reply With Quote #11

Quote:
Originally Posted by Bacardi View Post
I would recommend 0.0 timer than next frame.
I was under the impression a time of <0.1 would always be the next frame.

Also i'm glad it took like 4-5 people saying the same thing for this post to be 'solved', good work team.

Last edited by Mitchell; 01-03-2019 at 09:21.
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Bacardi
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Join Date: Jan 2010
Location: mom's basement
Old 01-03-2019 , 10:31   Re: Respawn Bug on Course maps
Reply With Quote #12

Quote:
Originally Posted by Facksy View Post
EventHookMode_Post works too no?
There no delay after event when use "pre" or "post".

Quote:
Originally Posted by foon View Post
Any reason to use a timer rather than requestframe?
Just to be sure, to skip few more frames, so player m_iHealth surely go to -> 0 first while player is still dead.
In long turn, you won't notice it is timer with 0.0 seconds.

Quote:
Originally Posted by Mitchell View Post
I was under the impression a time of <0.1 would always be the next frame.
I did also, until dev implement requestframe native




*I mumble little horse shit in my previous post. I going to -> fix it right

Last edited by Bacardi; 01-03-2019 at 11:01.
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