Quote:
Originally Posted by Facksy
EventHookMode_Post works too no?
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There no delay after event when use "pre" or "post".
Quote:
Originally Posted by foon
Any reason to use a timer rather than requestframe?
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Just to be sure, to skip few more frames, so player
m_iHealth surely go to ->
0 first while player is still dead.
In long turn, you won't notice it is timer with 0.0 seconds.
Quote:
Originally Posted by Mitchell
I was under the impression a time of <0.1 would always be the next frame.
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I did also, until dev implement requestframe native
*I mumble little horse shit in my previous post. I going to -> fix it right