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Left 4 Dead Build Enabler (should work in every Source Game)


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r00tage
Senior Member
Join Date: Nov 2008
Old 01-30-2009 , 19:03   Re: Left 4 Dead Build Enabler
Reply With Quote #21

ent_fire !self setteam 3

Hopefully thats enough
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r5053
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Join Date: May 2007
Location: Germany
Old 01-31-2009 , 04:13   Re: Left 4 Dead Build Enabler
Reply With Quote #22

Sry, this has nothing to do with building a fort. You should use the Admin Cheats Plugin.
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ApocalypseDan
Member
Join Date: Jan 2009
Old 01-31-2009 , 05:22   Re: Left 4 Dead Build Enabler
Reply With Quote #23

Quote:
Originally Posted by tfphoenix View Post
This is awesome. I was wondering A) If you could make it admin access only somehow as i had someone spamming up my server already and B) If you knew some more things to spawn (Though the fences alone have been a BLAST) Thanks for making this

The commands are:

Prop_dynamic_create
Prop_physics_create


To use the command, you have to type:

prop_dynamic_create props_folderofprop/nameoftheprophere.mdl

So an example would be:

prop_dynamic_create props_fortifications/fencesmash.mdl

Here's an example of a physics object:

prop_physics_create props_junk/wood_crate001a.mdl

We found out if you type the command listmodels it will bring up a list of props/models (I'm guessing the ones that are in use in the current map) so you can copy them right out of the console.

Be sure you don't copy the MODELS/ infront of the props_ (that will only spawn an Error sign, which can still be used to block zombies)

REPEAT: When you see Models/props_junk/wood_crate001a.mdl DO NOT copy the Models/ part.

Use The listmodels in the console I had A right Blast With it

-----------------------------------------
To r5053 Is There Any Way These items can be make to stay where they are until the server restarts or until they are activly removed by me as i spent all night redoing a map creating What can only be descibed as HORDE TANKS where players must get to as a safe spot to stop then when i went to bed and woke up went back in server they had all gone But I Must say it did look like something out of running man lol Keep up the good work
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Liam
SourceMod Developer
Join Date: Jan 2008
Location: Atlanta, GA
Old 02-01-2009 , 01:13   Re: Left 4 Dead Build Enabler
Reply With Quote #24

Quote:
Originally Posted by r5053 View Post
This Plugin removes the Cheatflag from the following commands:

ent_remove
prop_dynamic_create
prop_physics_create
ent_rotate


a example what you can do with this commands:

>>Screenshot<<

I've made the cage on the picture with the following commands:

prop_dynamic_create props_street\police_barricade.mdl (creates the barricade)

ent_rotate 90 (rotates the baricate 90°)

ent_remove (removes the entity you're aiming)


I've rewritten the ent_remove command, now it's protected from removing other players.

Changelog:
v.1.0.0
-inital release
v.1.1.0
+added the cvar sm_buildenabler_onlyadmin (default 1)
so default only admins with the flag "cheats" are allowed to build, rotate and remove objects
v.1.2.0
+added blocking removing the checkpoint door (tested only with the first map of no mercy)

P.S: >>SteamForum Thread about spawning objects<<< With this plugin SV_Cheats 1 is not required
P.S.2: I created a Communitygroup http://steamcommunity.com/groups/L4DBuildEnabler/
If you'll clean up the formatting of your source code, we'll get this approved for you. Otherwise nice work!
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r5053
SourceMod Donor
Join Date: May 2007
Location: Germany
Old 02-01-2009 , 03:39   Re: Left 4 Dead Build Enabler
Reply With Quote #25

done
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420sphincter
Member
Join Date: Jan 2009
Old 02-03-2009 , 21:41   Re: Left 4 Dead Build Enabler
Reply With Quote #26

is there a way to implement code so the client builders are limited to prop? cause i got some ppl who come in and spam cranes and try to lag out the server
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r5053
SourceMod Donor
Join Date: May 2007
Location: Germany
Old 02-06-2009 , 18:25   Re: Left 4 Dead Build Enabler
Reply With Quote #27

do you mean a white list?
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tfphoenix
Member
Join Date: Dec 2008
Old 02-08-2009 , 01:04   Re: Left 4 Dead Build Enabler
Reply With Quote #28

Hey buddy. Any chance on adding ent_fire to the non cheat list?
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r5053
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Join Date: May 2007
Location: Germany
Old 02-08-2009 , 02:25   Re: Left 4 Dead Build Enabler
Reply With Quote #29

only one: Post a example command that is building related

btw why would you use ent_fire?
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Inker
SourceMod Donor
Join Date: Dec 2008
Old 02-08-2009 , 13:55   Re: Left 4 Dead Build Enabler
Reply With Quote #30

I cant remove anything. I use ent_remove when I'm looking at a created object, but nothing happens. Create & rotate work just fine though
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