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FlameThrower v5.3.5 ( Ludwig van )


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jtp10181
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Join Date: May 2004
Location: Madison, WI
Old 11-17-2006 , 18:45   Re: FlameThrower v5.3.5 ( Ludwig van )
Reply With Quote #21

yeah... it needs to be fully coded to work on DoD, which its not. I don't really plan on doing it either. Sorry.
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Vet
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Join Date: Jul 2006
Location: I|O wa
Old 12-09-2006 , 23:09   Re: FlameThrower v5.3.5 ( Ludwig van )
Reply With Quote #22

Quote:
Originally Posted by BigGunUK View Post
Hi I tryed to get ur plugin to work in DOD

But when i try to use it the message says [AMXX] Insufficient fuel. You have used all your flamethrower blasts

Is there any way you make this plugin to work for dod it looks like it can be very handy
I got it to work with DOD by doing the following (in addition to your commented out sections).

To get the 'Insufficient fuel' part to work, you need to set the cvar 'amx_flamethrower_free' to some number (I used 10 and set it in the code)
register_cvar("amx_flamethrower_free","10")

Also, you need to comment out the scoreboard update routines. The message routines starting with:
//Update killers scorboard with new info
//Update victims scoreboard with correct info
For some reason it crashed the server and gave me the error 'ScoreInfo sent 9 bytes, expected 7' (or something like that).

Also, the smoke sprite doesn't render well in DOD. It just shows a big black box. To fix it, change the code in //smoke message in the the public on_fire(args[]) routine to:
//Smoke
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte( 17 )
write_coord(forigin[0]+(rx*2)) // coord, coord, coord (position)
write_coord(forigin[1]+(ry*2))
write_coord(forigin[2]+100+(rz*2))
write_short( smoke )// short (sprite index)
write_byte( 30 ) // byte (scale in 0.1's)
write_byte( 50 ) // byte (brightness)
message_end()

And finally, if you want a warning-free compile, comment out the 2 line that start with:
new fl_cost = ...

There's still some work to do. But this is a start.
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Last edited by Vet; 12-10-2006 at 11:37.
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FR0NTLINE
AlliedModders Donor
Join Date: Apr 2006
Location: Riverside Cali
Old 12-10-2006 , 17:09   Re: FlameThrower v5.3.5 ( Ludwig van )
Reply With Quote #23

Cheap_suit has the flamethrower mod only thing it needs is for the flames to not kill like a fireball but to catch peoples on fire at a shorter distance.
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Realbout
Junior Member
Join Date: Jun 2007
Location: Korea
Old 09-04-2007 , 08:41   You can modify this plugin to give damage to npc?
Reply With Quote #24

ex : barney,scientist,bigmomma,headcrab,zombie,etc .....

Give damage to Player and npc.

you can do it?
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DJEarthQuake
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Join Date: Jan 2014
Location: Astral planes
Old 09-19-2019 , 21:53   Re: FlameThrower v5.3.5 ( Ludwig van )
Reply With Quote #25

The upgraded version will work in Half-Life and mods other than cstrike now finally. Be sure to set amx_flamethrower_free 10 or some number please in server.cfg and changelevel. Will update it to work off armor as that makes more sense right now for mods outside Cstrike.
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Last edited by DJEarthQuake; 12-09-2021 at 17:45. Reason: Fixed crashing from death messages and make deaths actually work!
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