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[L4D & L4D2] Gear Transfer (2.33) [28-Jan-2024]


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TF2Intel.com
Junior Member
Join Date: Sep 2012
Old 09-23-2012 , 23:24   Re: [L4D & L4D2] Gear Transfer (1.5.10) [10-May-2012]
Reply With Quote #201

This is a really great plugin Fixes lots of problems with the original game
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eric0279
AlliedModders Donor
Join Date: May 2007
Old 12-14-2012 , 21:05   Re: [L4D & L4D2] Gear Transfer (1.5.10) [10-May-2012]
Reply With Quote #202

Hello,

I love this plugin but there is a drawback when the bot is low hp, if given the pills for him to take but it gives us automatically.

If l4d_gear_transfer_auto_give 0, it will keep the pills but if it was not necessary, Pilss are lost if there are no players who join during the game, it's rare but it happens ...

I hope you understand my request ...
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Zbeer
SourceMod Donor
Join Date: Aug 2010
Old 12-16-2012 , 09:11   Re: [L4D & L4D2] Gear Transfer (1.5.10) [10-May-2012]
Reply With Quote #203

It is possible to receive itens only from bots?
I mean disable players to give and receive itens from other players.
Thanks!
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eric0279
AlliedModders Donor
Join Date: May 2007
Old 12-16-2012 , 09:49   Re: [L4D & L4D2] Gear Transfer (1.5.10) [10-May-2012]
Reply With Quote #204

Yes, use this :
Code:
// This file was auto-generated by SourceMod (v1.4.7-dev)
// ConVars for plugin "l4d_gear_transfer.smx"


// 0=Off, 1=Enables the transfer of adrenaline.
// -
// Default: "1"
l4d_gear_transfer_allow_adr "0"

// 0=Off, 1=Enables the transfer of defibrillators.
// -
// Default: "1"
l4d_gear_transfer_allow_def "0"

// 0=Off, 1=Enables the transfer of explosive rounds.
// -
// Default: "1"
l4d_gear_transfer_allow_exp "0"

// 0=Off, 1=Enables the transfer of first aid kits.
// -
// Default: "1"
l4d_gear_transfer_allow_fir "0"

// 0=Off, 1=Enables the transfer of incendiary ammo.
// -
// Default: "1"
l4d_gear_transfer_allow_inc "0"

// 0=Off, 1=Enables the transfer of molotovs.
// -
// Default: "1"
l4d_gear_transfer_allow_mol "0"

// 0=Off, 1=Enables the transfer of pain pills.
// -
// Default: "1"
l4d_gear_transfer_allow_pil "0"

// 0=Off, 1=Enables the transfer of pipe bombs.
// -
// Default: "1"
l4d_gear_transfer_allow_pip "0"

// 0=Off, 1=Enables the transfer of vomit jars.
// -
// Default: "1"
l4d_gear_transfer_allow_vom "0"

// 0=Off, 1=Enables. Make bots give their items to players with none.
// -
// Default: "1"
l4d_gear_transfer_auto_give "1"

// 0=Off, 1=Enables. Make bots automatically pick up nearby items.
// -
// Default: "1"
l4d_gear_transfer_auto_grab "1"

// 0=Off, 1=Both, 2=Bots can give, 3=Bots can grab adrenaline.
// -
// Default: "1"
l4d_gear_transfer_bot_adr "1"

// 0=Off, 1=Both, 2=Bots can give, 3=Bots can grab defibrillators.
// -
// Default: "1"
l4d_gear_transfer_bot_def "1"

// 0=Off, 1=Both, 2=Bots can give, 3=Bots can grab explosive rounds.
// -
// Default: "1"
l4d_gear_transfer_bot_exp "1"

// 0=Off, 1=Both, 2=Bots can give, 3=Bots can grab first aid kits.
// -
// Default: "1"
l4d_gear_transfer_bot_fir "1"

// 0=Off, 1=Both, 2=Bots can give, 3=Bots can grab incendiary ammo.
// -
// Default: "1"
l4d_gear_transfer_bot_inc "1"

// 0=Off, 1=Both, 2=Bots can give, 3=Bots can grab molotovs.
// -
// Default: "1"
l4d_gear_transfer_bot_mol "1"

// 0=Off, 1=Both, 2=Bots can give, 3=Bots can grab pain pills.
// -
// Default: "1"
l4d_gear_transfer_bot_pil "1"

// 0=Off, 1=Both, 2=Bots can give, 3=Bots can grab pipe bombs.
// -
// Default: "1"
l4d_gear_transfer_bot_pip "1"

// 0=Off, 1=Both, 2=Bots can give, 3=Bots can grab vomit jars.
// -
// Default: "1"
l4d_gear_transfer_bot_vom "1"

// How close you have to be to transfer an item.
// -
// Default: "150.0"
l4d_gear_transfer_dist_give "150.0"

// How close the bots need to be for them to pick up an item.
// -
// Default: "150.0"
l4d_gear_transfer_dist_grab "150.0"

// 0=Plugin off, 1=Plugin On.
// -
// Default: "1"
l4d_gear_transfer_enabled "1"

// 0=Shove only, 1=Reload key only, 2=Shove and Reload key to transfer items.
// -
// Default: "2"
l4d_gear_transfer_method "2"

// Disallow bots from auto give/grab in these game modes.
// -
// Default: "versus"
l4d_gear_transfer_modes ""

// Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none).
// -
// Default: ""
l4d_gear_transfer_modes_off ""

// Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all).
// -
// Default: ""
l4d_gear_transfer_modes_on ""

// Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together.
// -
// Default: "0"
l4d_gear_transfer_modes_tog "0"

// 0=Off, 1=Display transfer info to everyone through chat messages.
// -
// Default: "1"
l4d_gear_transfer_notify "1"

// 0=Off, 1=Play a sound to the person giving/receiving an item.
// -
// Default: "1"
l4d_gear_transfer_sounds "1"

// How often to check the bot positions to survivors/items for auto give/grab.
// -
// Default: "1.0"
// Minimum: "0.500000"
// Maximum: "10.000000"
l4d_gear_transfer_timer "1.0"

// How often to update all the item positions for auto grab.
// -
// Default: "5.0"
// Minimum: "5.000000"
// Maximum: "30.000000"
l4d_gear_transfer_timer_item "5.0"

// 0=Off. 1=Players vocalize when transferring items.
// -
// Default: "1"
l4d_gear_transfer_vocalize "1"
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Zbeer
SourceMod Donor
Join Date: Aug 2010
Old 12-16-2012 , 15:46   Re: [L4D & L4D2] Gear Transfer (1.5.10) [10-May-2012]
Reply With Quote #205

Thank You!
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eric0279
AlliedModders Donor
Join Date: May 2007
Old 12-16-2012 , 15:49   Re: [L4D & L4D2] Gear Transfer (1.5.10) [10-May-2012]
Reply With Quote #206

This disables the ability to give bots, bots can take and give survivors.
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Marcus101RR
Veteran Member
Join Date: Aug 2009
Location: Tampa, FL
Old 09-11-2013 , 22:58   Re: [L4D & L4D2] Gear Transfer (1.5.10) [10-May-2012]
Reply With Quote #207

I don't know if Silver ever knew this, but he would be able to reduce the coding of this plugin where bots grab entities by using the hUseEntitiy netprop, this when setting the netprop with the entity you want the bot to pickup, will pretty much nullify all codes that emulate the removing of the entity, to the part where you give the entity to the player...

I don't know if you knew this, but I use this method and it works, very well.
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MasterMind420
BANNED
Join Date: Nov 2010
Old 12-04-2013 , 16:15   Re: [L4D & L4D2] Gear Transfer (1.5.10) [10-May-2012]
Reply With Quote #208

Quote:
Originally Posted by grasscid View Post
It would be nice if you made this plugin let you trade weapons too.
I second this, If it were possible to control the bots picking up and transfering weapons with this plugin it could be epic. think about it, you could program it to create loadouts for bots that they prefer. would be sick, but who knows if the engine would even allow it. Its a good idea though. Say u wanted Coach to prefer using certain weapons or items even...just another thought.

Last edited by MasterMind420; 12-04-2013 at 16:20.
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paul92
Senior Member
Join Date: Sep 2010
Old 04-12-2014 , 10:47   Re: [L4D & L4D2] Gear Transfer (1.5.10) [10-May-2012]
Reply With Quote #209

Quote:
Originally Posted by Marcus101RR View Post
I don't know if Silver ever knew this, but he would be able to reduce the coding of this plugin where bots grab entities by using the hUseEntitiy netprop, this when setting the netprop with the entity you want the bot to pickup, will pretty much nullify all codes that emulate the removing of the entity, to the part where you give the entity to the player...

I don't know if you knew this, but I use this method and it works, very well.

Could you upload the edited working version you use, please? : )
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Emcitement
Junior Member
Join Date: Nov 2012
Old 04-24-2014 , 03:27   Re: [L4D & L4D2] Gear Transfer (1.5.10) [10-May-2012]
Reply With Quote #210

editedout

Last edited by Emcitement; 12-16-2016 at 10:51.
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