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[L4D2] Finale Ghost Range Mod


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disjunto
Junior Member
Join Date: Jan 2010
Old 02-08-2010 , 06:27   Re: [L4D2] Finale Ghost Range Mod
Reply With Quote #11

Quote:
Originally Posted by JackieChan View Post
z_finale_spawn_safety_range

Would that work at all? Default is 600.
try it. I came across that variable yesterday, but have already got this mod installed (as part of srs) so haven't needed to play around with it.

would be good if it did work
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 02-08-2010 , 08:02   Re: [L4D2] Finale Ghost Range Mod
Reply With Quote #12

That cvar existed previous to the patch already, i dont think it has an effect for this. But do check
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JackieChan
AlliedModders Donor
Join Date: Nov 2009
Old 02-09-2010 , 01:00   Re: [L4D2] Finale Ghost Range Mod
Reply With Quote #13

Yup, "z_finale_spawn_safety_range" works like a charm. Did this on the DK finale, changed the value to 50 and was able to spawn practically right next to them behind objects.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 02-09-2010 , 04:49   Re: [L4D2] Finale Ghost Range Mod
Reply With Quote #14

Well, GG myself xD
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rek075
Member
Join Date: Oct 2009
Old 02-09-2010 , 10:58   Re: [L4D2] Finale Ghost Range Mod
Reply With Quote #15

Has anyone confirmed yet that the patch also affected spawn distance outside the finale?
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Goatnapper
Junior Member
Join Date: Feb 2009
Old 02-09-2010 , 11:51   Re: [L4D2] Finale Ghost Range Mod
Reply With Quote #16

Spawn distances outside finale seem a little bigger, but not like the finales. Not sure they changed it.

Default for z_spawn_safety_range is 200.
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Nataraja
Member
Join Date: Jan 2010
Old 02-10-2010 , 17:47   Re: [L4D2] Finale Ghost Range Mod
Reply With Quote #17

Thx for plugin!
Is it suitalbe for setting l4d2_finaleghost_rangemod_range 200?

or just need to add sm_cvar z_finale_spawn_safety_range 200?
Any idea?

Last edited by Nataraja; 02-10-2010 at 17:58.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 02-10-2010 , 18:46   Re: [L4D2] Finale Ghost Range Mod
Reply With Quote #18

Both the plugin and the cvar work, but the cvar would be the smarter approach ^^
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dacomb
Senior Member
Join Date: Oct 2009
Old 02-10-2010 , 23:51   Re: [L4D2] Finale Ghost Range Mod
Reply With Quote #19

goodness...

z_finale_spawn_safety_range : 600

that's the default I pulled off my server...

although interestingly

z_spawn_safety_range : 550

is also the default...

50 units doesn't seem all that severe from a numbers perspective but it sure does seem to be a big issue in game...


this one could be fun to play with also:

z_ghost_duration : 1 : , "sv" : dead PZs will become ghosts when they are this close to being able to spawn

I may change it to 5 and see how it works...

Last edited by dacomb; 02-10-2010 at 23:54.
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Nataraja
Member
Join Date: Jan 2010
Old 02-11-2010 , 10:08   Re: [L4D2] Finale Ghost Range Mod
Reply With Quote #20

Can't use cvar!!! The tank will not able to spawn by game in c4 final!!!
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