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misterb98
Junior Member
Join Date: Sep 2012
Old 09-12-2012 , 09:33   Re: [TF2] VS Saxton Hale Mode
#3381

Ah. That would make sense. Ill edit this post when I have tested it, which will likely be this afternoon.

Edit: You mean SDKHooks beta? I can't find a beta for TF2items.

Last edited by misterb98; 09-12-2012 at 09:44.
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Huntereb
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Old 09-12-2012 , 12:53   Re: [TF2] VS Saxton Hale Mode
#3382

Why are people still using this? Is FF2 that bugged that people have to revert back to this old thing?
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MasterOfTheXP
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Join Date: Aug 2011
Location: Cloudbank
Old 09-12-2012 , 13:00   Re: [TF2] VS Saxton Hale Mode
#3383

Quote:
Originally Posted by misterb98 View Post
I can't find a beta for TF2items.
http://vphysics.limetech.org/?project=tf2items
Quote:
Originally Posted by Huntereb View Post
Why are people still using this? Is FF2 that bugged that people have to revert back to this old thing?
Yes.

It's hard to explain, but FF2 just doesn't feel...right, compared with VSH. As if some stuff wasn't copy-pasted correctly into FF2. Also, some of us just want to play with the default Hale-set (Saxton, Vagineer, HHHjr, CBS) instead of the complete overload of Hales that most FF2 servers have, most of which we don't know who they are and/or they're overpowered.
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Enforcer Mitsuki
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Join Date: Aug 2012
Old 09-12-2012 , 13:39   Re: [TF2] VS Saxton Hale Mode
#3384

Hello, i installed 1.39c on my server like sarge did, but now the mod who uploads it said he gets this error:




I hope someone knows what to do?

ty in advance
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MasterOfTheXP
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Join Date: Aug 2011
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Old 09-12-2012 , 13:43   Re: [TF2] VS Saxton Hale Mode
#3385

Mitsuki: Try using the pre-compiled version instead of compiling it yourself. I'm still not sure why people are getting those errors when trying to compile, but just installing the smx might work.
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Enforcer Mitsuki
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Old 09-12-2012 , 14:19   Re: [TF2] VS Saxton Hale Mode
#3386

Quote:
Originally Posted by MasterOfTheXP View Post
Mitsuki: Try using the pre-compiled version instead of compiling it yourself. I'm still not sure why people are getting those errors when trying to compile, but just installing the smx might work.
Well i'm hosting my server on www.multiplaygameservers.com, i have to upload them and staff have to upload it, so what should i tell them?
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misterb98
Junior Member
Join Date: Sep 2012
Old 09-12-2012 , 15:51   Re: [TF2] VS Saxton Hale Mode
#3387

Quote:
Originally Posted by Huntereb View Post
Why are people still using this? Is FF2 that bugged that people have to revert back to this old thing?
Its Because FF2 bosses are Horribly imbalanced, and I personally like these more refined ones better.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 09-12-2012 , 18:58   Re: [TF2] VS Saxton Hale Mode
#3388

They have outdated include files. They're going to need the updated morecolors.inc, as well as the updated tf2.inc. The two warnings in the middle are insignificant and are for planned features.

FF2 is... bad.

Fixed morecolors.inc is https://forums.alliedmods.net/showpo...6&postcount=61
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ReFlexPoison
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Join Date: Jul 2011
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Old 09-12-2012 , 19:51   Re: [TF2] VS Saxton Hale Mode
#3389

Quote:
Originally Posted by FlaminSarge View Post
FF2 is... bad.
Hi Flamin!

Last edited by ReFlexPoison; 09-12-2012 at 19:52.
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Huntereb
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Old 09-13-2012 , 13:49   Re: [TF2] VS Saxton Hale Mode
#3390

Then why doesn't someone start a new thread for this with the most recent updates to it?

Anyway, you guys kinda made me realize that the bosses really are sometimes way OP. I feel like making all of my bosses have the same HP as Saxton Hale tonight. Maybe that will make it a bit more balanced instead of, "NINJA SPY'S HP 10946 x 3".

The bosses still have their ups and downs though, like the Administrator's ability to respawn every dead player to blu team with all of their original class weapons. I may fix that tonight as well...
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