Raised This Month: $12 Target: $400
 3% 

[L4D(2)] Remove Lobby Reservation (When Full)


Post New Thread Reply   
 
Thread Tools Display Modes
D4rKr0W
Member
Join Date: Nov 2009
Location: Italy
Old 01-08-2010 , 22:53   Re: [L4D(2)] Remove Lobby Reservation (When Full)
Reply With Quote #111

Quote:
Originally Posted by Downtown1 View Post
Ok, I updated the plugin to remove the message. Please don't post SMX on these forums without the source code.
Removed.

Quote:
Originally Posted by Cuthbert View Post
players : 1 humans, 0 bots (16 max) (not hibernating) (reserved 18403918f46ac00)
It's reserved, but you need 8 people to connect before the plugin unreserves it.

Anyway, to maunally unreserve it, just type
Code:
sm_unreserve
in console.
D4rKr0W is offline
Send a message via MSN to D4rKr0W
Cuthbert
Senior Member
Join Date: Nov 2009
Old 01-11-2010 , 10:51   Re: [L4D(2)] Remove Lobby Reservation (When Full)
Reply With Quote #112

Ok, but when I have 8 people connect, I can't get any more in. The plugin doesn't appear to be able to unreserve in a way that sticks.
Cuthbert is offline
marcovit
Member
Join Date: Jan 2010
Old 01-12-2010 , 14:20   Re: [L4D(2)] Remove Lobby Reservation (When Full)
Reply With Quote #113

Is it possible to make a option to remove the "[SM] A full lobby has connected, automatically unreserving the server" text?

Or did u mean that with:

Quote:
Ok, I updated the plugin to remove the message. Please don't post SMX on these forums without the source code.

edit:

Nvm, u removed it

Last edited by marcovit; 01-13-2010 at 12:25.
marcovit is offline
Zenga
New Member
Join Date: May 2009
Old 01-16-2010 , 16:53   Re: [L4D(2)] Remove Lobby Reservation (When Full)
Reply With Quote #114

This plug-in still doesn't work for L4D.

I'm still getting #Valve_Reject_Server_Full even though l4d_unreserve_full is set to 1 and sm_unreserve are executed.

Status returns:

Code:
         hostname: Haters At Large
         version : 1.0.1.7 4056 secure  (unknown)
         udp/ip  : 63.208.142.49:27015 [ public same ]
         os       : Linux Dedicated
         map     : l4d_vs_hospital02_subway
         players : 8 humans, 0 bots (12 max) (not hibernating) (unreserved)
Zenga is offline
Sharft 6
Member
Join Date: Oct 2008
Old 01-22-2010 , 19:25   Re: [L4D(2)] Remove Lobby Reservation (When Full)
Reply With Quote #115

What does "L4D_LobbyUnreserve();" do? I think it's in natives.cpp in your extension thing but I don't understand it.
Sharft 6 is offline
Poro
New Member
Join Date: Feb 2010
Old 02-17-2010 , 12:17   Re: [L4D(2)] Remove Lobby Reservation (When Full)
Reply With Quote #116

Hey, I need help setting up 16 slot server. So, I've installed the plugin and set up a 16 slot server. Here's the status:
Code:
19:06:38 status
19:06:38 hostname: L4D server
         version : 1.0.1.7 4023 secure  (unknown)
         udp/ip  : 85.236.100.103:27015 [ public same ]
         os      : Windows Dedicated
         map     : l4d_vs_hospital01_apartment
         players : 8 humans, 0 bots (16 max) (not hibernating) (reserved 18404f8259a3400)
         
         # userid name uniqueid connected ping loss state rate adr
         #  2 1 "Player"
         #  3 2 "player"
         #  4 3 "player"
         #  5 4 "player"
         #  6 5 "player"
         #  7 6 "player"
         #  8 7 "player"
         #  9 8 "player"
         #end
As you might understand, I removed the player names just for privacy reasons. The problem is, I can't join through console when the server is full. and it doesn't seem to unreserve. I think the plugin is broken as it gives me following errors when I type sm_unreserve:
Code:
19:06:46 sm_unreserve
19:06:47 L 02/17/2010 - 17:07:09: [SM] Native "L4D_LobbyIsReserved" reported: Failed to locate function "IsReserved"
19:06:47 L 02/17/2010 - 17:07:09: [SM] Displaying call stack trace for plugin "l4dunreservelobby.smx":
19:06:47 L 02/17/2010 - 17:07:09: [SM]   [0]  Line 75, l4dunreservelobby.sp::Command_Unreserve()
19:06:47 L 02/17/2010 - 17:07:09: [SM] Native "L4D_LobbyUnreserve" reported: Failed to locate function "SetReservationCookie"
19:06:47 L 02/17/2010 - 17:07:09: [SM] Displaying call stack trace for plugin "optional/l4dunreservelobby.smx":
19:06:47 L 02/17/2010 - 17:07:09: [SM]   [0]  Line 100, C:\My Documents\l4d2\plugins\l4dunreservelobby.sp::Command_Unreserve()
What's wrong?
Poro is offline
Poro
New Member
Join Date: Feb 2010
Old 02-17-2010 , 14:31   Re: [L4D(2)] Remove Lobby Reservation (When Full)
Reply With Quote #117

An update to the issue, I got some of the errors fixed by updating the plugin but it still doesn't work. Here's the error message:
Code:
21:28:49 L 02/17/2010 - 19:29:13: [SM] Native "L4D_LobbyUnreserve" reported: Failed to locate function "SetReservationCookie"
21:28:49 L 02/17/2010 - 19:29:13: [SM] Displaying call stack trace for plugin "optional/l4dunreservelobby.smx":
21:28:49 L 02/17/2010 - 19:29:13: [SM]   [0]  Line 268, /home/groups/sourcemod/upload_tmp/phpyTJXhm.sp::Command_Unreserve()
What's wrong now? :d
Poro is offline
Poro
New Member
Join Date: Feb 2010
Old 02-17-2010 , 16:29   Re: [L4D(2)] Remove Lobby Reservation (When Full)
Reply With Quote #118

TRIPLE POST!!!

I got the problem solved, it was a crazy issue with mapcycle lol.
Poro is offline
kwski43
Senior Member
Join Date: Mar 2009
Old 02-22-2010 , 11:06   Re: [L4D(2)] Remove Lobby Reservation (When Full)
Reply With Quote #119

I got a request. Add a cvar to after which number of player plugin unreserves server.
I got a bug when connects lobby with 7 player then all disconencts server is reserved and none can join!
__________________
kwski43 is offline
c3v0r
Member
Join Date: Aug 2009
Old 02-25-2010 , 16:52   Re: [L4D(2)] Remove Lobby Reservation (When Full)
Reply With Quote #120

Hello,

I am wondering what exactly lobby reservation means/does?

I do not want to run a 8v8 server, but recently I have had the problem a few times, that I wanted to connect to specific versus servers with less than 8 players (shown via Game Info or HLSW), but upon loading it disconnects me again with the message:
Quote:
Failed to join the session because the session did not have enough open slots
Something like that...has even happened to my on my own server once, I started a public game from lobby on my server, and left early cuz I needed to go afk, then wanted to return later as I saw 7/8 players...no way I could join.
Even in my "Steamgroup servers" it reported my server with 7 of 8 players, but I kept getting this retarded error message.

Would removing the "lobby reservation" with this plugin solve my problem?
c3v0r is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:55.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode