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[L4D] Force Mission Changer 1.4.0


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olj
Veteran Member
Join Date: Jun 2009
Old 07-21-2009 , 08:32   Re: [L4D] Force Mission Changer 1.3.3
Reply With Quote #241

Im telling about other plugins. You want mission changer for proper change of maps, but something screws this. Try to turn off other plugins step by step unless mission changer works properly.

If problem doesnt lie in plugins, then check your configs, including mission changer config.
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jax
Junior Member
Join Date: Jul 2009
Old 07-22-2009 , 04:06   Re: [L4D] Force Mission Changer 1.3.3
Reply With Quote #242

3sec delay on changing missions seems to have fixed the issue O.o..
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olj
Veteran Member
Join Date: Jun 2009
Old 07-22-2009 , 06:11   Re: [L4D] Force Mission Changer 1.3.3
Reply With Quote #243

Quote:
Originally Posted by jax View Post
3sec delay on changing missions seems to have fixed the issue O.o..
LOLZ and i suppose you previous delay was > 3 then?
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jax
Junior Member
Join Date: Jul 2009
Old 07-22-2009 , 07:36   Re: [L4D] Force Mission Changer 1.3.3
Reply With Quote #244

LoL nope it was the default (0.0)...
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lordburny
Junior Member
Join Date: Jul 2009
Old 07-23-2009 , 10:33   Re: [L4D] Force Mission Changer 1.3.3
Reply With Quote #245

Hi Dionys!

Sorry if it already got answered (i did search, couldn't find anything usefull :s) i'm trying since weeks to get a *.vpk file into my mapcycle. Google showed me some hints but they seem to be not very usefull at all. Anything wrong with my config maybe?

"ForceMissionChangerSettings"
{
"l4d_airport05_runway"
{
"next mission map" "l4d_deathaboard01_prison"
"next mission name" "Deathabroad"
}
"l4d_deathaboard05_light"
{
"next mission map" "l4d_farm01_hilltop"
"next mission name" "Farm"
}
"l4d_farm05_cornfield"
{
"next mission map" "l4d_hospital01_apartment"
"next mission name" "Hospital"
}
"l4d_hospital05_rooftop"
{
"next mission map" "l4d_smalltown01_caves"
"next mission name" "Smalltown"
}
"l4d_smalltown05_houseboat"
{
"next mission map" "l4d_airport01_greenhouse"
"next mission name" "Airport"
}
"l4d_vs_airport05_runway"
{
"next mission map" "l4d_deathaboard01_prison"
"next mission name" "Deathabroad"
}
"l4d_deathaboard05_light"
{
"next mission map" "l4d_vs_farm01_hilltop"
"next mission name" "Farm"
}
"l4d_vs_farm05_cornfield"
{
"next mission map" "l4d_vs_hospital01_apartment"
"next mission name" "Hospital"
}
"l4d_vs_hospital05_rooftop"
{
"next mission map" "l4d_vs_smalltown01_caves"
"next mission name" "Smalltown"
}
"l4d_vs_smalltown05_houseboat"
{
"next mission map" "l4d_vs_airport01_greenhouse"
"next mission name" "Airport"
}
}

Thanks in advance for any help ._. honestly i'm at the end of my knowledge.

kind regards.
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Visual77
Veteran Member
Join Date: Jan 2009
Old 07-23-2009 , 12:30   Re: [L4D] Force Mission Changer 1.3.3
Reply With Quote #246

Quote:
Originally Posted by jax View Post
3sec delay on changing missions seems to have fixed the issue O.o..
If I put anything above the defualt (0.0) server will kick everyone back to lobby. I brought this up like 4 months ago.

No one has actually managed to fix it since I left.
Any solutions?

Last edited by Visual77; 07-23-2009 at 12:33.
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Dionys
Senior Member
Join Date: Sep 2008
Location: Terra, Russia
Old 07-23-2009 , 13:47   Re: [L4D] Force Mission Changer 1.3.3
Reply With Quote #247

Quote:
Originally Posted by lordburny View Post
Hi Dionys!

Sorry if it already got answered (i did search, couldn't find anything usefull :s) i'm trying since weeks to get a *.vpk file into my mapcycle. Google showed me some hints but they seem to be not very usefull at all. Anything wrong with my config maybe?
...
At first sight in the list of a mapcycle all is true.
But I can not be assured of correctness of addition Death Aboard in lists of a versus mode.
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lordburny
Junior Member
Join Date: Jul 2009
Old 07-23-2009 , 14:47   Re: [L4D] Force Mission Changer 1.3.3
Reply With Quote #248

Db support coop/versus. And i have to apologize Dionys, i dunno what the other admin did but when i tried to loop everything worked great! Btw ... thanks for this great plugin & the fast reply!
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EpicFailGames
Member
Join Date: Jun 2009
Old 07-25-2009 , 21:40   Re: [L4D] Force Mission Changer 1.3.3
Reply With Quote #249

I have tried the updating version, and an older version.

The FMC is not able to rotate out of Death Aboard.

Also, the FMC skips the 2nd round, of the 2nd map, of every versus campaign.
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lekzero
Member
Join Date: Jul 2009
Old 07-26-2009 , 20:28   Re: [L4D] Force Mission Changer 1.3.3
Reply With Quote #250

Try use a sm_l4dvs_mapchanger for VS like that:

"ForceMissionChangerSettings"
{
"l4d_vs_airport05_runway"
{
"next mission map" "l4d_vs_farm01_hilltop"
}
"l4d_vs_farm05_cornfield"
{
"next mission map" "l4d_vs_hospital01_apartment"
}
"l4d_vs_hospital05_rooftop"
{
"next mission map" "l4d_vs_smalltown01_caves"
}
"l4d_vs_smalltown05_houseboat"
{
"next mission map" "l4d_vs_airport01_greenhouse"
}
}
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