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[L4D(2)] SuperVersus [1.5.4]


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psykeman420
Junior Member
Join Date: May 2009
Old 06-13-2009 , 09:46   Re: [L4D] Super Versus
Reply With Quote #181

haven't test 1.04 yet but was getting the error where it'd crash if I had super tank or xtra hp set, then tried the test candidate and it crashed if I tried to set infected or survivor limits. hopefully this fixes all those issues and ill defitnaly try this tomorrow.

the other fixes, the main issues addressed in the update 1.03 however have been great, tanks working, we're able to actually have full games now and no problems joining teams, thanks for the hard work DDR Khat

Edit:

I know this is probably not possible but any tips on keeping ping lower, especially on horde attacks, I seem to have pretty big spikes on horde attacks, i know that there is a warning w/ the sm_hardzombies for exactly this, but I was wondering if anyone had some advice that might lessen the blow.

Last edited by psykeman420; 06-13-2009 at 09:49.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 06-13-2009 , 11:25   Re: [L4D] Super Versus
Reply With Quote #182

Is CPU Usage at max? If so, your server can't handle the calculations. Is CPU NOT at max? Then its internet connection probably can't handle the load.

Also consider many zombies attacking might wear the clients PC out, also increasing their ping.
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cyberloner
Junior Member
Join Date: Jun 2009
Old 06-13-2009 , 12:10   Re: [L4D] Super Versus
Reply With Quote #183

no tank coming out from coop game with ver 1.4
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EpicFailGames
Member
Join Date: Jun 2009
Old 06-13-2009 , 12:53   Re: [L4D] Super Versus
Reply With Quote #184

Quote:
Originally Posted by DDR Khat View Post
V1.04 released. All issues that cropped up from previous update should be eliminated.

-Fixed Cvar forcing on survivor and infected limits
-CVAR Handle code improvements.
-Config file added (l4d_superversus.cfg inside of cfg/Soucemod)
-Tank HP changing now affects HUD
-Improved Tank monitoring
-Improved Left4DownTown checks

First post updated with download.
Server console shows the xtrahp changing to 1, and then for whatever reason it drops to 0. Your plugin is not working.

Using the latest version...I do not know if there are any other issues with the newest version.. hopefully all of the old stuff works still..
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 06-13-2009 , 13:46   Re: [L4D] Super Versus
Reply With Quote #185

Quote:
-Config file added (l4d_superversus.cfg inside of cfg/Soucemod)
Did you notice this? Xtrahp is probably set to 0 here



By the way: How to set a plugin not to use these config files? (Not just superversus, but in general) It's a pain to always work with these instead of setting everything globally in a server.cfg
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DDR Khat
SourceMod Donor
Join Date: Feb 2006
Old 06-13-2009 , 13:52   Re: [L4D] Super Versus
Reply With Quote #186

Quote:
Originally Posted by AtomicStryker View Post
By the way: How to set a plugin not to use these config files? (Not just superversus, but in general) It's a pain to always work with these instead of setting everything globally in a server.cfg
You can leave just a blank cfg file (with just // at the start or something) and it won't repeatedly create itself. Otherwise you will have to grab the source-code and comment out:
Line 142
PHP Code:
    AutoExecConfig(true"l4d_superversus"); 
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 06-13-2009 , 14:02   Re: [L4D] Super Versus
Reply With Quote #187

Thanks!
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YourEnemyPL
Junior Member
Join Date: Feb 2009
Old 06-13-2009 , 18:25   Re: [L4D] Super Versus
Reply With Quote #188

Strange. I have "Super Versus 1.4", left4downtown-0.3.0.0, mmsource-1.7.1-hg649, sourcemod-1.2.1, clean install of L4D (for Windows).

l4d_superversus.cfg:
l4d_XtraHP "1"
l4d_infected_limit "10"
l4d_killreservation "1"
l4d_supertank "1"
l4d_survivor_limit "10"
l4d_tank_hpmulti "0.25"

server.cfg:
sm_cvar sv_visiblemaxplayers -1
sm_cvar l4d_maxplayers 10

srcds.exe always crash with l4d_XtraHP "1".
The instruction at "0xXXXXXXXX" referenced memory at "0xXXXXXXX". The memory could not be "read".



On linux server extra Medkits spawn correctly.

I made workaround (I know it could be done better). Spawned: Medkit and guns.
http://forums.alliedmods.net/showthr...538#post850538
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Last edited by YourEnemyPL; 06-18-2009 at 12:25.
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Visual77
Veteran Member
Join Date: Jan 2009
Old 06-14-2009 , 04:27   Re: [L4D] Super Versus
Reply With Quote #189

Quote:
Originally Posted by YourEnemyPL View Post
Strange. I have "Super Versus 1.4", left4downtown-0.3.0.0, mmsource-1.7.1-hg649, sourcemod-1.2.1, clean install of L4D (windows).

l4d_superversus.cfg:
l4d_XtraHP "1"
l4d_infected_limit "10"
l4d_killreservation "1"
l4d_supertank "1"
l4d_survivor_limit "10"
l4d_tank_hpmulti "0.25"

server.cfg:
sm_cvar sv_visiblemaxplayers -1
sm_cvar l4d_maxplayers 10

srcds.exe always crash with l4d_XtraHP "1".


I made workaround (I know it could be done better). Spawned: Medkit and uzi.
Medkits seems to get spawned now but only at the first round of all maps. Could you make them spawn on the second round too?

Last edited by Visual77; 06-14-2009 at 04:34.
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DDR Khat
SourceMod Donor
Join Date: Feb 2006
Old 06-14-2009 , 05:48   Re: [L4D] Super Versus
Reply With Quote #190

Quote:
Originally Posted by Visual77 View Post
Medkits seems to get spawned now but only at the first round of all maps. Could you make them spawn on the second round too?
I'm uncertain how his changes fix anything. Are you willing to help me with a few test versions so I can identify what it is exactly in the code he provided that is working for you guys? There is something that's causing this to apparently work for Linux and not Windows? (Because the current version is 100% fine for me and a few others that I also assume are Linux?).
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