Can someone rework this plugin like seriously its so broken say that when someone kills a bot boomer once someone kills him the next player or bot play as the boomer again the cooldown in this infected bots plugin needs to be fixed and someone needs to fix this issue say that the bot boomer and you are still in death cam once he dies and your about to respawn it makes you the boomer fix this please
L4D and L4D2 do not have these cvars: z_spawn_old_safety_range and z_spawn_old_flow_limit
They have z_spawn_safety_range and z_spawn_flow_limit
Try this. You need test.
* Converted plugin source to the latest syntax. Requires SourceMod 1.8 or newer.
* Changed z_spawn_old_safety_range and z_spawn_old_flow_limit to z_spawn_safety_range and z_spawn_flow_limit.
* Fixed: memory leaks.
This version for L4D2.
If someone could fork this and make it give you an option to play as infected only when your survivor is dead (coop/survival), that'd be pretty epic.
On realism-expert servers where there are no respawns (sometimes no defibs depending on the customization) and you die and have to wait in specs... it gets tedious. That feature could be pretty beneficial, leaving no possibility for players to just switch to the infected side whenever they want by using the command.
You die? You can stay a spec OR join the infected team and fight against your ex. teammates. How cool would that be?
If someone could fork this and make it give you an option to play as infected only when your survivor is dead (coop/survival), that'd be pretty epic.
On realism-expert servers where there are no respawns (sometimes no defibs depending on the customization) and you die and have to wait in specs... it gets tedious. That feature could be pretty beneficial, leaving no possibility for players to just switch to the infected side whenever they want by using the command.
You die? You can stay a spec OR join the infected team and fight against your ex. teammates. How cool would that be?
Could you add witch spawn please?Like autoIS set a single timer for witch spawn,i don't use autoIS because it always spawn SIs in stuck position at finales,SIs won't move until survivors close to them within a certain range,even if i set
Version 2.1.3
New Feature:
1. Sets the limit for witches spawned by the plugin
2. If server has more than 4+ players, increase the certain value to Tank Health each player joins in coop/survival
3. If server has more than 4+ players, increase the certain value to max infected specials each player joins in coop/survival
4. Add TurnNightVisionOn for infected player in coop/survival,
remove TurnFlashlightOn since TurnFlashlightOn signature is broken and cause server crash
Hi how can... spawn a 12 specials infecteds. example: 2 boomers 2 hunters 2 smokers 2 spiters 2 jockey 2 charger i set on l4dmaxspecials in l4d_infectedbots_max_specials "12" but no work , on my server are 8 players people sv_maxplayers 8 sv_visiblemaxplayers 8 and i want a 12 infected specials.... , i try to off this option set on l4d_infectedbots_add_specials "0" , and no work.... , but i put this option on l4d_infectedbots_add_specials 1 .... max specials can spawn is 4 6 or 8 maximun i want 12 or 18 infecteds on my server how can... with your plugin... please helpme and sorry for my bad english Im From Peru.
i want more 8 specials infecteds want 12 or 18 infecteds. please helpme.
Version 2.1.5:
- Fixed "l4d_infectedbots_max_specials" and "l4d_infectedbots_add_specials" not working
- Add sm_zlimit - control max special zombies limit (adm only)
- Add sm_timer - control special zombies spawn timer (adm only)
- Removed TurnNightVisionOn, use Another TurnFlashlightOn Model
- Add sm_zs for infected player to suicide if stuck
Spoiler
PHP Code:
// If server has more than 4+ players, increase the certain value to l4d_infectedbots_max_specials each player joins in coop/survival
l4d_infectedbots_add_specials "1"
// If server has more than 4+ players, increase the certain value to Tank Health each player joins in coop/survival
l4d_infectedbots_add_tankhealth "1000"
// If 1, The plugin will adjust spawn timers depending on the gamemode, adjusts spawn timers based on number of survivor players in coop and based on amount of infected players in versus/scavenge
l4d_infectedbots_adjust_spawn_times "1"
// If 1, only admins can join the infected team in coop/survival
l4d_infectedbots_admin_coop_versus "1"
// Sets the limit for boomers spawned by the plugin
l4d_infectedbots_boomer_limit "2"
// Sets the limit for chargers spawned by the plugin
l4d_infectedbots_charger_limit "2"
// If 1, players can join the infected team in coop/survival (!ji in chat to join infected, !js to join survivors)
l4d_infectedbots_coop_versus "1"
// If 1, clients will be announced to on how to join the infected team
l4d_infectedbots_coop_versus_announce "1"
// Sets the limit for the amount of humans that can join the infected team in coop/survival
l4d_infectedbots_coop_versus_human_limit "2"
// If 1, tank will be playable in coop/survival
l4d_infectedbots_coop_versus_tank_playable "1"
// If 1, bots will only spawn when all other bot spawn timers are at zero
l4d_infectedbots_coordination "0"
// If 1, the plugin will use the director's timing of the spawns, if the game is L4D2 and versus, it will activate Valve's bots
l4d_infectedbots_director_spawn "0"
// If 1, infected players in coop/survival will spawn as ghosts
l4d_infectedbots_free_spawn "0"
// If higher than zero, the plugin will ghost bots before they fully spawn on versus/scavenge
l4d_infectedbots_ghost_time "1"
// Sets the limit for hunters spawned by the plugin
l4d_infectedbots_hunter_limit "2"
// Toggle whether Infected HUD is active or not.
l4d_infectedbots_infhud_enable "1"
// The spawn timer in seconds used when infected bots are spawned for the first time in a map
l4d_infectedbots_initial_spawn_timer "10"
// Sets the limit for jockeys spawned by the plugin
l4d_infectedbots_jockey_limit "2"
// Amount of seconds before a special infected bot is kicked
l4d_infectedbots_lifespan "30"
// Defines how many special infected can be on the map on all gamemodes
l4d_infectedbots_max_specials "6"
// Sets the limit for smokers spawned by the plugin
l4d_infectedbots_smoker_limit "2"
// Sets the max spawn time for special infected spawned by the plugin in seconds
l4d_infectedbots_spawn_time_max "60"
// Sets the minimum spawn time for special infected spawned by the plugin in seconds
l4d_infectedbots_spawn_time_min "30"
// If 1, Plugin will disable spawning when a tank is on the field
l4d_infectedbots_spawns_disabled_tank "0"
// Sets the limit for spitters spawned by the plugin
l4d_infectedbots_spitter_limit "1"
// Sets the limit for tanks spawned by the plugin (does not affect director tanks)
l4d_infectedbots_tank_limit "1"
// If 1, The plugin will force all players to the infected side against the survivor AI for every round and map in versus/scavenge
l4d_infectedbots_versus_coop "0"
// Sets the limit for witches spawned by the plugin (does not affect director witches)
l4d_infectedbots_witch_max_limit "3"
Good night, I do not know what is happening now the maximum infected established now are working correctly has been fixed, they are set to 8 and remain at 8 congratulations for that, but there is another problem I have tested it for 30 minutes and it seems that now the time of spawn is acting crazy, like he's randomly set l4d_infectedbots_spawn_time_max "45" and
l4d_infectedbots_spawn_time_min "44" and 8 max specials infecteds 1 boomer limit 1 charger limit 3 hunters limit 1 smoker limit and 1 spiter limit in total 8, but the respawn time is acting wrong not what I have set, example: 1 boomer dies and there is a maximum of 1 boomer limit and the boomer should recover in 45 oh 44 seconds but after dying the dying will recover in 10 seconds oh in 8 seconds sometimes, it does not agree with the established therefore the spawn time is acting at crazy and I don't know how to solve this probe by setting these options to 0 but it doesn't work
l4d_infectedbots_add_specials_scale 0
l4d_infectedbots_add_specials 0
but it doesn't work it doesn't work, I set it again to 2 like this by default .... but nothing, it doesn't work, I hope you can help me, thanks for your time.
Infected Bots Control Improved Version (2024/2/9 )
Spawns multi infected bots in any mode + allows playable special infected in coop/survival + unlock infected slots (10 VS 10 available)
Thanks @fbef0102 for the wonderful and powerful modding of IBC which is extremely useful for tweaking a wide variety of difficulty among SIs.
I also use Mutant Tank plugins @Crasher_3637 which is also in charge of Tank Health. Considering it better off manipulates an array of presets for special tanks in which some of them have extra health attributes, I intend to utilize both plugins however your plugin overrides tank HP cvar without a switch at our discretion.
Possible to add a switch to turn this fuction on or off ?
btw FAILED to compile under SM 1.10 with the following fatal error (both HERE and Github):
PHP Code:
/SourceMod Batch Compiler // by the SourceMod Dev Team