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[REQ-TF2] multiple sentries/dispencers


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fireblade212
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Join Date: Mar 2008
Old 04-23-2008 , 15:10   [REQ-TF2] multiple sentries/dispencers
Reply With Quote #1

where/can i get a plugin or something that i can have multiple sentries?
like sm_sentries_blue_ 1 // blue team can build 1 sentries
sm_sentries_red 2 //red can build 2 sentries


same with dispencers
sm_disp_blue 2
sm_disp_red 2

and a cheat way for a admin to get multiples lol

sm_sentrie_player fireblade 5 //player fireblade can build 5 sentries
sm_disp_player fireblade 10 //player fireblade can build 10 dispencers


i would much rather have it like this option for each team

im pretty sure theres probly 1 out there where you can do this, but i dont think its customizable like this lol
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FunTF2Server
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Join Date: Apr 2008
Old 04-23-2008 , 19:28   Re: [REQ-TF2] multiple sentries/dispencers
Reply With Quote #2

edit the objects.txt file found in the scripts folder on your server, you can change how many of each object, how much metal it takes to build, how fast it builds, etc
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fireblade212
Member
Join Date: Mar 2008
Old 04-24-2008 , 09:29   Re: [REQ-TF2] multiple sentries/dispencers
Reply With Quote #3

cant find that, and i dont think that would allow me to change it while in the game, and be customizable for each team
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ColdFire
Member
Join Date: Jan 2008
Old 04-24-2008 , 10:50   Re: [REQ-TF2] multiple sentries/dispencers
Reply With Quote #4

In orangebox/tf/scripts you'll find objects.txt

Code:
objects
{
        // Engineer Objects

        OBJ_SENTRYGUN
        {
                ClassName                       obj_sentrygun
                StatusName                      "#TF_Object_Sentry"
                BuildTime                       10
                MaxObjects                      1
                Cost                            130
                CostMultiplier          1
                UpgradeCost                     0
                MaxUpgradeLevel         0
                BuilderWeaponName       "Sentry Gun"
                BuilderPlacementString  "Place on ground"
                SelectionSlot           3
                SelectionPosition       0
                SapperAttachTime        0.0
                IconActive                      obj_sentrygun
                IconInactive            obj_sentrygun
                Viewmodel                       "models/weapons/v_models/v_toolbox_engineer.mdl"
                Playermodel                     "models/weapons/w_models/w_toolbox.mdl"
                DisplayPriority         4
                HudStatusIcon           "obj_status_sentrygun_1"
                VisibleInWeaponSelection 0
                ExplodeSound            "Building_Sentry.Explode"
                ExplodeEffect           "ExplosionCore_buildings"
                MetalToDropInGibs       60
        }

        OBJ_DISPENSER
        {
                ClassName                       obj_dispenser
                StatusName                      "#TF_Object_Dispenser"
                BuildTime                       20
                MaxObjects                      1
                Cost                            100
                CostMultiplier          1
                UpgradeCost                     0
                MaxUpgradeLevel         0
                BuilderWeaponName       "Dispenser"
                BuilderPlacementString  "Place on ground"
                SelectionSlot           3
                SelectionPosition       1
                SapperAttachTime        0.0
                IconActive                      obj_dispenser
                IconInactive            obj_dispenser
                Viewmodel                       "models/weapons/v_models/v_toolbox_engineer.mdl"
                Playermodel                     "models/weapons/w_models/w_toolbox.mdl"
                DisplayPriority         3
                HudStatusIcon           "obj_status_dispenser"
                VisibleInWeaponSelection 0
                ExplodeSound            "Building_Dispenser.Explode"
                ExplodeEffect           "ExplosionCore_buildings"
                MetalToDropInGibs       50
        }

        OBJ_TELEPORTER_ENTRANCE
        {
                ClassName                       obj_teleporter_entrance
                StatusName                      "#TF_Object_Tele_Entrance"
                BuildTime                       20
                MaxObjects                      1
                Cost                            125
                CostMultiplier          1
                UpgradeCost                     0
                MaxUpgradeLevel         0
                BuilderWeaponName       "Teleporter Entrance"
                BuilderPlacementString  "Place on ground"
                SelectionSlot           3
                SelectionPosition       2
                SapperAttachTime        0.0
                IconActive                      obj_teleporter_entrance
                IconInactive            obj_teleporter_entrance
                SolidToPlayerMovement   1
                Viewmodel                       "models/weapons/v_models/v_toolbox_engineer.mdl"
                Playermodel                     "models/weapons/w_models/w_toolbox.mdl"
                DisplayPriority         2
                HudStatusIcon           "obj_status_tele_entrance"
                VisibleInWeaponSelection 0
                ExplodeSound            "Building_Teleporter.Explode"
                ExplodeEffect           "ExplosionCore_buildings"
                MetalToDropInGibs       60
        }

        OBJ_TELEPORTER_EXIT
        {
                ClassName                       obj_teleporter_exit
                StatusName                      "#TF_Object_Tele_Exit"
                BuildTime                       20
                MaxObjects                      1
                Cost                            125
                CostMultiplier          1
                UpgradeCost                     0
                MaxUpgradeLevel         0
                BuilderWeaponName       "Teleporter Exit"
                BuilderPlacementString  "Place on ground"
                SelectionSlot           3
                SelectionPosition       3
                SapperAttachTime        0.0
                IconActive                      obj_teleporter_exit
                IconInactive            obj_teleporter_exit
                SolidToPlayerMovement   1
                Viewmodel                       "models/weapons/v_models/v_toolbox_engineer.mdl"
                Playermodel                     "models/weapons/w_models/w_toolbox.mdl"
                DisplayPriority         1
                HudStatusIcon           "obj_status_tele_exit"
                VisibleInWeaponSelection 0
                ExplodeSound            "Building_Teleporter.Explode"
                ExplodeEffect           "ExplosionCore_buildings"
                MetalToDropInGibs       60
        }

        OBJ_ATTACHMENT_SAPPER
        {
                ClassName                       obj_attachment_sapper
                StatusName                      "Object Sapper"
                BuildTime                       0.1
                MaxObjects                      -1
                Cost                            0
                CostMultiplier          1
                UpgradeCost                     0
                MaxUpgradeLevel         0
                BuilderWeaponName       "Object Sapper"
                BuilderPlacementString  "Place on object"
                SelectionSlot           1
                SelectionPosition       0
                SapperAttachTime        0.0
                IconActive                      obj_attachment_sapper
                IconInactive            obj_attachment_sapper
                Viewmodel                       "models/weapons/v_models/v_sapper_spy.mdl"
                Playermodel                     "models/weapons/w_models/w_sapper.mdl"
                DisplayPriority         1
                HudStatusIcon           "obj_status_sapper"
                VisibleInWeaponSelection 1
                autoswitchto            1
                ExplodeSound            "Weapon_Sapper.Removed"
                ExplodeEffect           "ExplosionCore_sapperdestroyed"
                MetalToDropInGibs       10
        }
}
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fireblade212
Member
Join Date: Mar 2008
Old 04-24-2008 , 10:59   Re: [REQ-TF2] multiple sentries/dispencers
Reply With Quote #5

can u zip that folder and tell me where to extract it?

im looking in both team fortress 2 and source 2007 dedicated server folders and i do not see that folder, at all.
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fireblade212
Member
Join Date: Mar 2008
Old 05-05-2008 , 17:53   Re: [REQ-TF2] multiple sentries/dispencers
Reply With Quote #6

i created that folder and edited it and i can not create more then 1 sentry

yes i know how to do it
bind "key" "build 0-4"
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fireblade212
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Join Date: Mar 2008
Old 05-05-2008 , 22:30   Re: [REQ-TF2] multiple sentries/dispencers
Reply With Quote #7

im sorry

but ive tried enlessly doing this, ive searched my whole steam folder for even 1 objects.txt and i cant find it... in the dedicated server /tf folder i dont even find a scripts folder
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FunTF2Server
Veteran Member
Join Date: Apr 2008
Old 05-05-2008 , 22:34   Re: [REQ-TF2] multiple sentries/dispencers
Reply With Quote #8

Quote:
Originally Posted by fireblade212 View Post
im sorry

but ive tried enlessly doing this, ive searched my whole steam folder for even 1 objects.txt and i cant find it... in the dedicated server /tf folder i dont even find a scripts folder

your server software will not be in the steam folder, if you are using srcds it installs by default to c:/hlserver i think or something like that
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fireblade212
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Join Date: Mar 2008
Old 05-05-2008 , 22:46   Re: [REQ-TF2] multiple sentries/dispencers
Reply With Quote #9

its in steam/steamapps/2007 source dedicated server

im using team fortress 2 dedicated server

Last edited by fireblade212; 05-05-2008 at 22:53.
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FunTF2Server
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Join Date: Apr 2008
Old 05-05-2008 , 22:55   Re: [REQ-TF2] multiple sentries/dispencers
Reply With Quote #10

use srcds
http://www.srcds.com/
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