Originally Posted by sslice
Yeah.. I don't think ping is an accurate judgment of lag. Something like this should be based more on packet loss.
I have never seen packet lost, but choke sometimes with bad clietn settings.
Says about 4-5 servers run it atm. Other then that il proberbly release a new version "soon" thats a bit more cleaned up ( Considering this plugin is basicly the FTK plugin. With large portions disabled), this is mostly interesting for ppl that might want to play with the source.
Other then that, i will release a version that has a Grace period right after the player connects, as some player may have a high ping the exact second you join the server ( When the client first renders the screen).
If ppl find this plugin usefull, i may add a second ping mesure method thats more accurate ( meaning using more CPU, not that anyone would notice this plugin. ) that instead calcules a avarage ping on the player, and sees if its above the server max. And checks more often so players with spiky ping get cought.
I could also check for server lag, so the plugin does not kick everyone if the server for some reason starts to lag( Low FPS, or X amount of players have a to high ping).