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how to make different classes for different maps?


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-sang-
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Join Date: Jun 2009
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Old 01-04-2010 , 12:09   how to make different classes for different maps?
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I need to do on some maps slightly different classes.

I have a class file "playerclasses_test1.txt".

map_name.cfg have one line:
zr_config_path_playerclasses "configs/zr/playerclasses_test1.txt"

I inserted the file in different directories:
/cstrike/maps/cfg
/cstrike/cfg/sourcemod/zombiereloaded

but nothing works

P.S: ZR 3.0.0-b2

Last edited by -sang-; 01-04-2010 at 12:11.
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rhelgeby
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Old 01-04-2010 , 15:32   Re: how to make different classes for different maps?
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What SourceMod version are you running?

If you're running the 1.2 branch you're affected by this bug: https://bugs.alliedmods.net/show_bug.cgi?id=3828

When SourceMod 1.3 is released this problem will go away.
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Richard Helgeby

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-sang-
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Old 01-04-2010 , 16:17   Re: how to make different classes for different maps?
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I'm using SourceMod v1.2.4

Well, if I put the SM 1.3, then in what directory it will be necessary to put the file "mapname.cfg"?
and someone checking the work of this at all?

Last edited by -sang-; 01-04-2010 at 16:20.
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rhelgeby
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Old 01-04-2010 , 17:02   Re: how to make different classes for different maps?
Reply With Quote #4

You only need to update SourceMod when it's released (or use a snapshot). Map configs stay the way they are.
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Richard Helgeby

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-sang-
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Old 01-04-2010 , 17:09   Re: how to make different classes for different maps?
Reply With Quote #5

Thank you! seems that it works
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