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[CS:S/CS:GO] SM_Hosties (v2.2.0, 2015-08-15)


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dataviruset
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Join Date: Feb 2009
Location: Beijing, China
Old 12-09-2009 , 18:06   Re: [CSS] SM_Hosties
Reply With Quote #21

Quote:
Originally Posted by daleGEND View Post
Chicken doesn't work at all.
I haven't heard this before. Tell me
Someone else experiencing problems with chicken fight?
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daleGEND
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Location: USA
Old 12-09-2009 , 18:07   Re: [CSS] SM_Hosties
Reply With Quote #22

If we choose chicken fight, it drops both our weapons and we just stand there with nothing...so whats the point of it?
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dataviruset
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Old 12-09-2009 , 18:11   Re: [CSS] SM_Hosties
Reply With Quote #23

The point of chicken fight is to get on the other player's head.
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daleGEND
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Old 12-09-2009 , 19:36   Re: [CSS] SM_Hosties
Reply With Quote #24

Odd...but yea your plugin shows a lot of errors in the error log.
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daleGEND
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Old 12-15-2009 , 06:31   Re: [CSS] SM_Hosties
Reply With Quote #25

Some example:

Quote:
L 12/09/2009 - 16:06:51: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 12/09/2009 - 16:06:51: [SM] Displaying call stack trace for plugin "sm_hosties.smx":
L 12/09/2009 - 16:06:51: [SM] [0] Line 317, sm_hosties.sp::Event_PlayerHurt()
L 12/09/2009 - 16:06:55: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 12/09/2009 - 16:06:55: [SM] Displaying call stack trace for plugin "sm_hosties.smx":
L 12/09/2009 - 16:06:55: [SM] [0] Line 317, sm_hosties.sp::Event_PlayerHurt()
L 12/09/2009 - 16:07:12: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 12/09/2009 - 16:07:12: [SM] Displaying call stack trace for plugin "sm_hosties.smx":
L 12/09/2009 - 16:07:12: [SM] [0] Line 317, sm_hosties.sp::Event_PlayerHurt()
L 12/09/2009 - 16:08:29: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 12/09/2009 - 16:08:29: [SM] Displaying call stack trace for plugin "sm_hosties.smx":
L 12/09/2009 - 16:08:29: [SM] [0] Line 317, sm_hosties.sp::Event_PlayerHurt()
L 12/09/2009 - 16:082: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 12/09/2009 - 16:082: [SM] Displaying call stack trace for plugin "sm_hosties.smx":
L 12/09/2009 - 16:082: [SM] [0] Line 317, sm_hosties.sp::Event_PlayerHurt()
L 12/09/2009 - 16:083: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 12/09/2009 - 16:083: [SM] Displaying call stack trace for plugin "sm_hosties.smx":
L 12/09/2009 - 16:083: [SM] [0] Line 317, sm_hosties.sp::Event_PlayerHurt()
Might want to look into these...
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Cleric
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Join Date: Feb 2009
Location: Sweden
Old 12-15-2009 , 14:51   Re: [CSS] SM_Hosties
Reply With Quote #26

As I told you before, if you made a Hosties plugin for SM I would declare you as god.

You are GOD!

Haven't had the time to test it yet but I will be back with as much feedback humanly possible. Great work and once again thank you Mr. God
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NouveauJoueur
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Join Date: May 2009
Old 12-15-2009 , 15:14   Re: [CSS] SM_Hosties
Reply With Quote #27

It would be really cool if you could add a few features :

- Limit for non-rebel T killed per map (if the CT kills XX non-rebel T he'll get banned / kicked)
- Limit of non-rebel T killed by X seconds
- A cvar to set the X seconds
- Two or tree cvars to set punishment for all those features (teamswitch with a team restriction of the bad CT, slay, weapon strip, kick, ban, chicken skin runing faster + 500 HP + permanent weapon strip so the T can hunt this free killer down ! )
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rambomst
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Join Date: Nov 2009
Location: Sydney, Australia
Old 12-17-2009 , 10:48   Re: [CSS] SM_Hosties
Reply With Quote #28

Its a pretty good hosties addon much better than the ES one already imo there is a few things

1. Disabling the rules menu doesn't work for me.
2. Chat text spam is annoying for some reason all the messages are repeated twice or more.
3. A distance counter for gun toss would be nice.
4. An easy way to change the messages that are displayed when you attack rebels, lr starts etc
5. Easier way to add custom equipment on spam like kevlar and nv etc
6. If someone was a rebel and then they get a respawn they will respawn as a rebel and not a normal player.
7. If a player within LR dies by typing kill in console or falling of something LR doesn't end and then the other play is then stuck with a beacon and on one else can LR.
8. When LR starts and a player gets beaconed it says "[SM] Console: toggled beacon on player." it would be nice to have that hidden.

That is all I can think of atm

*edit*

To add onto number 1 if I remove all the rules from hosties_rules.ini the window will no longer be displayed when !rules is typed.

Last edited by rambomst; 12-18-2009 at 05:01.
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psychonic

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Join Date: May 2008
Old 12-26-2009 , 22:43   Re: [CSS] SM_Hosties
Reply With Quote #29

@dataviruset

Are you still planning on updating this to fix the reported errors?
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rambomst
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Location: Sydney, Australia
Old 12-27-2009 , 02:10   Re: [CSS] SM_Hosties
Reply With Quote #30

Quote:
Originally Posted by psychonic View Post
@dataviruset

Are you still planning on updating this to fix the reported errors?
I would also like to know this =\ If he doesn't I will have to work out how to do some coding myself which would take me forever as I have no clue how to do distances in guntoss etc. I managed to work how to stop LR if a player within LR disconnects from the server but thats it or I will need to find someone I can pay to do it(which I would rather do).

Last edited by rambomst; 12-27-2009 at 02:13.
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