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[Native]Sync HUD Messages


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TitANious
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Join Date: Feb 2009
Location: Denmark
Old 08-16-2009 , 05:22   Re: [Native]Sync HUD Messages
Reply With Quote #11

When you want to release a plugin like this, the webcompiler can't compile it?
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Exolent[jNr]
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Location: Tennessee
Old 08-16-2009 , 05:24   Re: [Native]Sync HUD Messages
Reply With Quote #12

Quote:
Originally Posted by TitANious View Post
When you want to release a plugin like this, the webcompiler can't compile it?
Well of course. This would require your plugin to use a non-standard include file, which is fairly new so it isn't even in the webcompiler yet if the administrators considered integrating it.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 08-16-2009 , 05:24   Re: [Native]Sync HUD Messages
Reply With Quote #13

You have to compile manually on your computer. Though it may possible to ask Bail' to integrate this third party include into the webcompiler.
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TitANious
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Join Date: Feb 2009
Location: Denmark
Old 08-16-2009 , 05:40   Re: [Native]Sync HUD Messages
Reply With Quote #14

Maybe if a programmer could make a function at the forum.
That they include all the attachments also (Only the ones who the author have putted in, in the main post)
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ConnorMcLeod
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Join Date: Jul 2006
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Old 08-16-2009 , 06:31   Re: [Native]Sync HUD Messages
Reply With Quote #15

You can also add at the top of your plugin :

native blabla()
forward blabla()
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Emp`
AMX Mod X Plugin Approver
Join Date: Aug 2005
Location: Decapod 10
Old 08-17-2009 , 01:13   Re: [Native]Sync HUD Messages
Reply With Quote #16

Perhaps you can still add the functionality of the automatic hud channel (-1). Instead of setting to a random channel, set it to 5 (expand the global arrays to include 5), then in task_ShowSyncHud if it is 5, set it back to -1.
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Drak
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Join Date: Jul 2005
Old 09-14-2009 , 07:20   Re: [Native]Sync HUD Messages
Reply With Quote #17

I'm probably completely wrong. But isn't this the same as "ShowSyncHudMsg" - the already included native in AMXX?
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Alka
AMX Mod X Plugin Approver
Join Date: Dec 2006
Location: malloc(null)
Old 09-14-2009 , 08:19   Re: [Native]Sync HUD Messages
Reply With Quote #18

No.
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cFG
SourceMod Donor
Join Date: Aug 2009
Location: Poland, Łódź
Old 11-27-2010 , 16:03   Re: [Native]Sync HUD Messages
Reply With Quote #19

Could you gave me a example on how to use it?

The code is
Code:
                if(fm_get_user_vip(victim) && get_pcvar_num(ps_asa))
                {
                    new status = get_pcvar_num(ps_asa);
                    update_points(attacker, status, _, 1);
                    set_hudmessage(255, 255, 255, 0.02, 0.9, 0, 6.0, 1.0);
                    show_hudmessage(attacker, "%L", attacker, "POINT_RECEIVED", "VIP Kill : ", status);
                }
I'll try'd to do it by myself but, there's too many arguments
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Last edited by cFG; 11-28-2010 at 09:36.
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bruno_cso
Junior Member
Join Date: Jul 2010
Old 12-09-2010 , 11:20   Re: [Native]Sync HUD Messages
Reply With Quote #20

I could not use this plugin, when it will enter the NEW GAME serves at cs closes and will not appear any more.

you could help me install this plugin?
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Old 12-09-2010, 11:25
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This message has been deleted by Exolent[jNr]. Reason: Double post.
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