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[L4D/L4D2]ThirdPersonShoulder_Detect(1.5.2 - 15/03/2019)


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Dragokas
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Location: Ukraine
Old 03-02-2019 , 23:14   Re: [L4D/L4D2]ThirdPersonShoulder_Detect(1.5 - 03/03/2019)
Reply With Quote #11

Quote:
Originally Posted by Dragokas
Because if you set third person view, next exit the server, next enter the server again, "c_thirdpersonshoulder" will be initially == 1, but player is in 1st person mode!
Sorry, I was wrong. Sometimes server put me on 3rd person mode on first join (when c_thirdpersonshoulder == 1).

Quote:
Thanks for your input i'v improved the plugin and optimized with reducing other plugins receiving forward calls.
Thanks. Anyway, I used your previous code. Very useful.

Do you know, is there netprop I can query for, to check current person view mode? (without using "c_thirdpersonshoulder" ConVar)
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Lux
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Old 03-02-2019 , 23:21   Re: [L4D/L4D2]ThirdPersonShoulder_Detect(1.5 - 03/03/2019)
Reply With Quote #12

if your looking for thirdpersonshoulder in netprops then no there is not, that is clientsided.

It is a combo of netprops e.g. stagger ect.

you can use this bool from LMC
https://github.com/LuxLuma/Luxs-Mode...t.sp#L106-L226
PHP Code:
static bool IsSurvivorThirdPerson(int iClient)
{
    if(
bThirdPerson[iClient])
        return 
true;
    if(
GetEntPropEnt(iClientProp_Send"m_hViewEntity") > 0)
        return 
true;
    if(
GetEntPropFloat(iClientProp_Send"m_TimeForceExternalView") > GetGameTime())
        return 
true;
    if(
GetEntProp(iClientProp_Send"m_iObserverMode") == 1)
        return 
true;
    if(
GetEntPropEnt(iClientProp_Send"m_pummelAttacker") > 0)
        return 
true;
    if(
GetEntPropEnt(iClientProp_Send"m_carryAttacker") > 0)
        return 
true;
    if(
GetEntPropEnt(iClientProp_Send"m_pounceAttacker") > 0)
        return 
true;
    if(
GetEntPropEnt(iClientProp_Send"m_jockeyAttacker") > 0)
        return 
true;
    if(
GetEntProp(iClientProp_Send"m_isHangingFromLedge") > 0)
        return 
true;
    if(
GetEntPropEnt(iClientProp_Send"m_reviveTarget") > 0)
        return 
true;
    if(
GetEntPropFloat(iClientProp_Send"m_staggerTimer"1) > -1.0)
        return 
true;
    
    switch(
GetEntProp(iClientProp_Send"m_iCurrentUseAction"))
    {
        case 
1:
        {
            static 
int iTarget;
            
iTarget GetEntPropEnt(iClientProp_Send"m_useActionTarget");
            
            if(
iTarget == GetEntPropEnt(iClientProp_Send"m_useActionOwner"))
                return 
true;
            else if(
iTarget != iClient)
                return 
true;
        }
        case 
45678910:
        return 
true;
    }
    
    static 
char sModel[31];
    
GetEntPropString(iClientProp_Data"m_ModelName"sModelsizeof(sModel));
    
    switch(
sModel[29])
    {
        case 
'b'://nick
        
{
            switch(
GetEntProp(iClientProp_Send"m_nSequence"))
            {
                case 
626625624623622621661662664665666667668670671672673674620680616:
                return 
true;
            }
        }
        case 
'd'://rochelle
        
{
            switch(
GetEntProp(iClientProp_Send"m_nSequence"))
            {
                case 
674678679630631632633634668677681680676675673672671670687629625616:
                return 
true;
            }
        }
        case 
'c'://coach
        
{
            switch(
GetEntProp(iClientProp_Send"m_nSequence"))
            {
                case 
656622623624625626663662661660659658657654653652651621620669615:
                return 
true;
            }
        }
        case 
'h'://ellis
        
{
            switch(
GetEntProp(iClientProp_Send"m_nSequence"))
            {
                case 
625675626627628629630631678677676575674673672671670669668667666665684621:
                return 
true;
            }
        }
        case 
'v'://bill
        
{
            switch(
GetEntProp(iClientProp_Send"m_nSequence"))
            {
                case 
528759763764529530531532533534753676675761758757756755754527772762522:
                return 
true;
            }
        }
        case 
'n'://zoey
        
{
            switch(
GetEntProp(iClientProp_Send"m_nSequence"))
            {
                case 
537819823824538539540541542543813828825822821820818817816815814536809572:
                return 
true;
            }
        }
        case 
'e'://francis
        
{
            switch(
GetEntProp(iClientProp_Send"m_nSequence"))
            {
                case 
532533534535536537769768767766765764763762761760759758757756531530775525:
                return 
true;
            }
        }
        case 
'a'://louis
        
{
            switch(
GetEntProp(iClientProp_Send"m_nSequence"))
            {
                case 
529530531532533534766765764763762761760759758757756755754753527772528522:
                return 
true;
            }
        }
        case 
'w'://adawong
        
{
            switch(
GetEntProp(iClientProp_Send"m_nSequence"))
            {
                case 
674678679630631632633634668677681680676675673672671670687629625616:
                return 
true;
            }
        }
    }
    return 
false;

Just remove
PHP Code:
if(bThirdPerson[iClient])
return 
true
That is for the thirdpersonshoulder array.

If you looking for l4d1 i'm not really starting on porting LMC stuff to l4d1 due differences of the netprops.
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Last edited by Lux; 03-02-2019 at 23:37.
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Dragokas
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Old 03-03-2019 , 09:24   Re: [L4D/L4D2]ThirdPersonShoulder_Detect(1.5 - 03/03/2019)
Reply With Quote #13

Thanks,
in addition, here are netprops from the basic l4d1 port of ThirdPerson_To_POV by Mr.GameOver:

PHP Code:
static bool:bShouldBePov1(iClient
{
    if(
GetEntPropEnt(iClientProp_Send"m_pounceAttacker") > 0)
        return 
true;
    if(
GetEntProp(iClientProp_Send"m_isHangingFromTongue") > 0)
        return 
true
    if(
GetEntProp(iClientProp_Send"m_tongueOwner") > 0)
        return 
true;        
    if(
GetEntProp(iClientProp_Send"m_reachedTongueOwner") > 0)
        return 
true
    if(
GetEntProp(iClientProp_Send"m_isHangingFromLedge") > 0)
        return 
true;    
    if(
GetEntPropEnt(iClientProp_Send"m_reviveTarget") > 0)
        return 
true
    if(
GetEntProp(iClientProp_Send"m_healOwner") > 0)
        return 
true;    
    if(
GetEntProp(iClientProp_Send"m_reviveOwner") > 0)  
        return 
true;    
    if(
GetEntProp(iClientProp_Send"m_healTarget") > 0
        return 
true;
    if(
GetEntProp(iClientProp_Send"m_isFallingFromLedge") > 0
        return 
true;    
    if(
GetEntProp(iClientProp_Send"m_grenadeLayerSequence") > 0
        return 
true;
    if(
GetEntProp(iClientProp_Send"m_usingMinigun") > 0
        return 
true;    
     return 
false;        

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Lux
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Old 03-03-2019 , 09:36   Re: [L4D/L4D2]ThirdPersonShoulder_Detect(1.5 - 03/03/2019)
Reply With Quote #14

Quote:
Originally Posted by Dragokas View Post
Thanks,
in addition, here are netprops from the basic l4d1 port of ThirdPerson_To_POV by Mr.GameOver:

PHP Code:
static bool:bShouldBePov1(iClient
{
    if(
GetEntPropEnt(iClientProp_Send"m_pounceAttacker") > 0)
        return 
true;
    if(
GetEntProp(iClientProp_Send"m_isHangingFromTongue") > 0)
        return 
true
    if(
GetEntProp(iClientProp_Send"m_tongueOwner") > 0)
        return 
true;        
    if(
GetEntProp(iClientProp_Send"m_reachedTongueOwner") > 0)
        return 
true
    if(
GetEntProp(iClientProp_Send"m_isHangingFromLedge") > 0)
        return 
true;    
    if(
GetEntPropEnt(iClientProp_Send"m_reviveTarget") > 0)
        return 
true
    if(
GetEntProp(iClientProp_Send"m_healOwner") > 0)
        return 
true;    
    if(
GetEntProp(iClientProp_Send"m_reviveOwner") > 0)  
        return 
true;    
    if(
GetEntProp(iClientProp_Send"m_healTarget") > 0
        return 
true;
    if(
GetEntProp(iClientProp_Send"m_isFallingFromLedge") > 0
        return 
true;    
    if(
GetEntProp(iClientProp_Send"m_grenadeLayerSequence") > 0
        return 
true;
    if(
GetEntProp(iClientProp_Send"m_usingMinigun") > 0
        return 
true;    
     return 
false;        

Thanks ill book mark these for whenever i start porting more modules to l4d1
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Dragokas
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Old 05-11-2019 , 07:19   Re: [L4D/L4D2]ThirdPersonShoulder_Detect(1.5.2 - 15/03/2019)
Reply With Quote #15

Can you add there, please, RegPluginLibrary() for identification, so other plugins can be hybrid: supports your forward + be a standalone in case this plugin is not installed?
The reason is: not need to query same convar twice (in standalone plugin, when your plugin is pre-installed e.g. together with LMC).
Of course, I could add mandatory requirement: to install your plugin, but you know:
1. People could forget.
2. People could don't like dependencies.
3. It breaks the original structure of initial plugin. I mean, for forks.
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Lux
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Old 05-12-2019 , 05:43   Re: [L4D/L4D2]ThirdPersonShoulder_Detect(1.5.2 - 15/03/2019)
Reply With Quote #16

Quote:
Originally Posted by Dragokas View Post
Can you add there, please, RegPluginLibrary() for identification, so other plugins can be hybrid: supports your forward + be a standalone in case this plugin is not installed?
The reason is: not need to query same convar twice (in standalone plugin, when your plugin is pre-installed e.g. together with LMC).
Of course
https://github.com/LuxLuma/-L4D-L4D2...houlder_Detect

Libname "ThirdPersonShoulder_Detect"

Quote:
Originally Posted by Dragokas View Post
2. People could don't like dependencies.
hand holding will not help, they want it they should install everything required if not good luck.

Quote:
Originally Posted by Dragokas View Post
3. It breaks the original structure of initial plugin. I mean, for forks.
If the plugin has changed that much it needs a new thread, as let the old thread die.
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axelnieves2012
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Join Date: Oct 2014
Location: in my house
Old 07-21-2019 , 22:03   Re: [L4D/L4D2]ThirdPersonShoulder_Detect(1.5.2 - 15/03/2019)
Reply With Quote #17

Hello, I need help.
Somehow this plugin is spamming my console. But it doesn't seem to spam every client's console.
It just spams host console.
I get this message every 0.1 second:
Code:
Cvar query (cookie: 25, status: 0) - name: c_thirdpersonshoulder, value: false
How do I get rid of these annoying messages? I cannot use my console to get any info because this doesn't let me read anything.
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Lux
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Old 07-22-2019 , 01:19   Re: [L4D/L4D2]ThirdPersonShoulder_Detect(1.5.2 - 15/03/2019)
Reply With Quote #18

Quote:
Originally Posted by axelnieves2012 View Post
Hello, I need help.
Somehow this plugin is spamming my console. But it doesn't seem to spam every client's console.
It just spams host console.
I get this message every 0.1 second:
Code:
Cvar query (cookie: 25, status: 0) - name: c_thirdpersonshoulder, value: false
How do I get rid of these annoying messages? I cannot use my console to get any info because this doesn't let me read anything.
I have nothing much to help you,

Fishy! on SM discord pointed me to

Quote:
It's prob being called from a mm ext, the arguments matches CEmptyServerPlugin::OnQueryCvarValueFinished
https://github.com/alliedmodders/met....cpp#L277-L283

remove any meta mod plugin that does not come with source mod

Unless there is some logging level you have toggled i'm not sure.
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Last edited by Lux; 07-22-2019 at 01:26.
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axelnieves2012
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Join Date: Oct 2014
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Old 07-25-2019 , 03:54   Re: [L4D/L4D2]ThirdPersonShoulder_Detect(1.5.2 - 15/03/2019)
Reply With Quote #19

Quote:
Originally Posted by Lux View Post
I have nothing much to help you,

Fishy! on SM discord pointed me to



https://github.com/alliedmodders/met....cpp#L277-L283

remove any meta mod plugin that does not come with source mod

Unless there is some logging level you have toggled i'm not sure.
Thanks, I will keep trying. It was useful. Non SM extension I've installed are Left4deadToolz (to let my server have more than 8 players) and Left4Downtown.
I'm not sure if I enabled any logging. Thanks.
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