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[L4D2] Relentless Witch


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Machine
Senior Member
Join Date: Apr 2010
Old 07-11-2013 , 16:44   Re: [L4D2] Relentless Witch
Reply With Quote #21

Ok, good to know. I'll update the gamedata.
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adrianman
Senior Member
Join Date: Sep 2010
Old 08-06-2013 , 04:09   Re: [L4D2] Relentless Witch
Reply With Quote #22

when throwing a molotov at a walking witch,after she kills someone she spawns again walking with no fire and doesn't pursue the next survivor
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Last edited by adrianman; 08-06-2013 at 04:09.
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Machine
Senior Member
Join Date: Apr 2010
Old 08-06-2013 , 21:58   Re: [L4D2] Relentless Witch
Reply With Quote #23

I would have to catch who set the witch on fire, then reignite the new witch with the same attacker, then have that witch attack a new survivor if available.

This can be done, I'll see if I can work on it sometime this week.
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wendigo
Senior Member
Join Date: Nov 2012
Location: Denmark
Old 10-30-2014 , 20:13   Re: [L4D2] Relentless Witch
Reply With Quote #24

Quote:
Originally Posted by Machine View Post
I would have to catch who set the witch on fire, then reignite the new witch with the same attacker, then have that witch attack a new survivor if available.

This can be done, I'll see if I can work on it sometime this week.
Any chance you will update your plugin here?
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Machine
Senior Member
Join Date: Apr 2010
Old 11-01-2014 , 03:23   Re: [L4D2] Relentless Witch
Reply With Quote #25

Yeah sorry, I put this one on the backburner too long. Enjoy.
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wendigo
Senior Member
Join Date: Nov 2012
Location: Denmark
Old 11-01-2014 , 14:45   Re: [L4D2] Relentless Witch
Reply With Quote #26

When clicking on "Get plugin" this error here shows up
"Plugin failed to compile! Please try contacting the author."

So we'll just use "Get source"? Or something is broken in that one too?
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Machine
Senior Member
Join Date: Apr 2010
Old 11-01-2014 , 15:15   Re: [L4D2] Relentless Witch
Reply With Quote #27

Quote:
Originally Posted by wendigo View Post
When clicking on "Get plugin" this error here shows up
"Plugin failed to compile! Please try contacting the author."

So we'll just use "Get source"? Or something is broken in that one too?
Not sure why the compiler here can't compile it. I added the compiled plugin.
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Sev
Veteran Member
Join Date: May 2010
Old 11-01-2014 , 15:40   Re: [L4D2] Relentless Witch
Reply With Quote #28

The only problem I've always had with this plugin, as good as it is, if only there were a way to stop the common from going crazy once the witch re triggers to a new attacker. It just felt cheap that the survivors would have to deal with a crazy kill em all witch and a sort of horde at the same time.

Maybe I'll give it another chance soon.

Last edited by Sev; 11-01-2014 at 15:40.
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wendigo
Senior Member
Join Date: Nov 2012
Location: Denmark
Old 11-02-2014 , 13:21   Re: [L4D2] Relentless Witch
Reply With Quote #29

Machine: Is what Sev describes in #28 above me, something that has been fixed in your latest version?

I also noticed, that there is 5.9kb difference between your .smx and "get source" in #1. What changed the difference? and which one to get?

Last edited by wendigo; 11-02-2014 at 13:25.
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Machine
Senior Member
Join Date: Apr 2010
Old 11-03-2014 , 05:32   Re: [L4D2] Relentless Witch
Reply With Quote #30

Quote:
Originally Posted by wendigo View Post
Machine: Is what Sev describes in #28 above me, something that has been fixed in your latest version?

I also noticed, that there is 5.9kb difference between your .smx and "get source" in #1. What changed the difference? and which one to get?
You can download the source sp file and compile it. The difference is the smx is the compiled plugin. What Sev described is true, there are side effects using the method with InfectedHitByVomitjar.

dcx2 found a better way to do this without any negative side effects and animation checking. I will update this again soon hopefully.
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