Originally Posted by Mani
Teleport crashes on DoD:Source which also means that slap (uses teleport) crashes too :(
It's just the risk we take by using the basentity.h header file assuming the binary image will match.
Uh, what? It does match, or at least as far as Teleport goes. DoD:S doesn't crash at all when I call it, it just doesn't seem to do anything at all.
The ray tracing segfault I was getting was due to not creating the CTakeDamageInfo object correctly, but now that I'm creating it correctly, it just segfaults directly at the constructor call, which makes even less sense.