You can't do miracle.
If they locate far away, latency.
If connection between countries is weak, you can do nothing.
What type internet connection do they have ?
What kind place they live where is internet connection ?
What kind PC they use ?
This will bring too many questions.
If you still want look that problem:
- set in your server,
sv_max_allowed_net_graph 5
- player join in your server and set in they game,
net_graph 5
- ask screenshots
- do
ping in in-game console
Code:
] ping
Client ping times:
81 ms : Валерьянка
63 ms : Deny
47 ms : 'Bacardi
44 ms : eŊinƊə
141 ms : lazy
164 ms : Hayek
51 ms : 该死的白痴
47 ms : Bagge
63 ms : Rоманыч
78 ms : psych0mario
59 ms : YazZzaP
53 ms : -=NoMercy=-
47 ms : clickbait
47 ms : Under ☠ Skin ☯
78 ms : Хлебушек прост
55 ms : хочу умереть
115 ms : Kramort
75 ms : Stiff
121 ms : ❤sekusa❤
116 ms : Mafia Neon
- You can check server rate restriction from in-game console
Code:
rate; cl_updaterate; cl_cmdrate; sv_minrate ; sv_maxrate ; sv_minupdaterate ; sv_maxupdaterate ; sv_mincmdrate; help sv_maxcmdrate
"rate" = "786432" ( def. "196608" ) archive user - Max bytes/sec the host can receive data
"cl_updaterate" = "64" archive notconnected user - Number of packets per second of updates you are requesting from the server
"cl_cmdrate" = "64" min. 10.000000 max. 128.000000 archive user - Max number of command packets sent to server per second
"sv_minrate" = "16000" min. 0.000000 max. 786432.000000 replicated - Min bandwidth rate allowed on server, 0 == unlimited
"sv_maxrate" = "0" min. 0.000000 max. 786432.000000 replicated - Max bandwidth rate allowed on server, 0 == unlimited
"sv_minupdaterate" = "64" replicated - Minimum updates per second that the server will allow
"sv_maxupdaterate" = "64" replicated - Maximum updates per second that the server will allow
"sv_mincmdrate" = "64" replicated - This sets the minimum value for cl_cmdrate. 0 == unlimited.
"sv_maxcmdrate" = "64" replicated - (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
*edit
Btw, 128 tickrate servers are made more like LAN games with 5 vs 5 match.
For public use 64 tick is better for players with far distance and poor computers. It's up to host how you want run.
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