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[L4D2] Hunter/Jockey stumble in Coop


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Jestery
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Join Date: Aug 2022
Location: Usa
Old 02-17-2024 , 18:49   [L4D2] Hunter/Jockey stumble in Coop
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As in Versus, the Hunter/Jockey can stumble nearby survivors upon hitting a target, so I change the cvar to enable them to do the same in Coop. But I noticed that the Coop stumble animation from Hunter/Jockey is quite longer than Versus, and is annoying.

Can you help me with this, is there a cvar to modify Hunter/Jockey stumble time on other survivors in Coop ?
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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 02-18-2024 , 04:06   Re: [L4D2] Hunter/Jockey stumble in Coop
Reply With Quote #2

PHP Code:
// duration of infected stumble by anything/l4dh staggerplayer
// duration of survivor stumble time by Hunter/Jockey
// default: 6.0 in coop, 0.9 in versus
sm_cvar z_max_stagger_duration 1.0

// survivor stumble time by prop tank/oxy tank/Witch/l4dh staggerplayer
// default: 1.5
sm_cvar survivor_max_tongue_stagger_duration 1.5

// Hunter/jockey stumble range
// default: 0 in coop, 160 in versus
sm_cvar z_pounce_stumble_radius 180 
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Jestery
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Location: Usa
Old 02-18-2024 , 12:31   Re: [L4D2] Hunter/Jockey stumble in Coop
Reply With Quote #3

TYSM <3, you saved me from 3 second stumble
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