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Biohazard v2.00 Beta 3b (Zombie Mod)


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5c0r-|3i0
Veteran Member
Join Date: Nov 2008
Location: Việt Nam
Old 09-05-2009 , 07:06   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3411

@CryWolf:Try one of these 2 :
1) bio_respawn: Type /zspawn to respawn...Or respawn automically...I don't remember ...My HDD just formatted..
In bh_cvars.cfg ,remember to modify:
bh_respawnaszombie 1...
2) bio_hs: When a Zombie is killed...he will be respawn in a delay...( 1 - 10 secs)
bh_respawnaszombie 1, also...in bh_cvars.cfg
But I think you should use bio_hs ...Because with bio_respawn...Some new player join the server and respawn ( But not Zombie...)

About the bio_longjump..I still don't understand how to check is Zombie is the 1st Zombie.....If I have time...I'll remake it
Attached Files
File Type: sma Get Plugin or Get Source (bio_respawn.sma - 1300 views - 3.9 KB)
File Type: sma Get Plugin or Get Source (bio_hs.sma - 1270 views - 7.7 KB)
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xxxspotxxx
New Member
Join Date: Sep 2009
Location: Russia
Old 09-06-2009 , 07:29   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3412

bio_baseclasses ,bio_climbing zombie does not compile!
Quote:
#include <amxmodx>
#include <biohazard>
#include <hamsandwich>
#include <fakemeta_util>
#include <bh_classes>
Quote:
Error: Cannot read from file: "bh_classes" on line 5
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crazyeffect
Veteran Member
Join Date: Jul 2008
Location: Belgium
Old 09-06-2009 , 08:05   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3413

You need to compile it locally with bh_classes.inc in your 'includes/' folder...
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Francky
New Member
Join Date: Sep 2009
Old 09-06-2009 , 08:13   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3414

Hi all, i just instaled this mod on my server and i have a little problem with the resources, (models ) . I will attach the printscreen for more information.
If you can help me to resolve this quickly its ok and i apreciate.
Thanks!
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sabrioz
Senior Member
Join Date: Apr 2009
Old 09-09-2009 , 13:01   Re: Bio Radio Only For Zombies
Reply With Quote #3415

Quote:
Originally Posted by eforie View Post
Description:
Plugin Simple Zombie Radio
[adapted to biohazard]

Note :

I'm not a author of this plugin I only edit it.


Cvars:
bio_radio" "1" // enable / disable zombie radio
bio_radio_disable_old "1" // disable old radio for zombies

Command:
In game if you are zombie press Z

Download bio.rar and put sounds in cstrike/sound
If you have problems with your compiler try my compiler (compiler.rar)

PHP Code:
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <biohazard>
#define PLUGIN "Simple Zombie Radio"
#define VERSION "1.0"
#define AUTHOR "Sn!ff3r"
new enableddisableold
static const radio1_sounds[][] = { 
"",
"bio/radio/com_go.wav",
"bio/radio/ct_backup.wav",
"bio/radio/ct_coverme.wav",
"bio/radio/ct_enemys.wav",
"bio/radio/followme.wav",
"bio/radio/fallback.wav",
"bio/radio/hitassist.wav"
}
static const 
radio1_texts[][] = {
"",
"Zombies, go go go",
"Zombies, need backup",
"Zombies, cover me",
"Zombies, enemy spotted",
"Zombies, follow me",
"Zombies, fall back",
"Zombies, need assistance"
}
public 
plugin_precache()
{
for(new 
1sizeof radio1_soundsi++)
precache_sound(radio1_sounds[i])
}
public 
plugin_init() 
{
register_plugin(PLUGINVERSIONAUTHOR)
 
enabled register_cvar("bio_radio","1")
disableold register_cvar("bio_radio_disable_old","1")
 
register_clcmd("radio1","radio1")
register_clcmd("radio2","other_radio_hook")
register_clcmd("radio3","other_radio_hook")
}
public 
radio1(id)
{
if(!
get_pcvar_num(enabled))
return 
PLUGIN_CONTINUE
 
if(!is_user_zombie(id) || !is_user_alive(id))
return 
PLUGIN_CONTINUE
 
new menu menu_create("\y Zombie Radio Commands""radio1_handler")
menu_additem(menuradio1_texts[1], "1"0)
menu_additem(menuradio1_texts[2], "2"0)
menu_additem(menuradio1_texts[3], "3"0)
menu_additem(menuradio1_texts[4], "4"0)
menu_additem(menuradio1_texts[5], "5"0)
menu_additem(menuradio1_texts[6], "6"0)
menu_additem(menuradio1_texts[7], "7"0)
menu_addblank(menu0)
menu_setprop(menuMPROP_EXITMEXIT_ALL)
 
menu_display(idmenu0)
 
return 
PLUGIN_HANDLED 
}
&
#12288;
public radio1_handler(idmenuitem)
{
if(
item == MENU_EXIT)
{
menu_cancel(id)
return 
PLUGIN_HANDLED
}
 
new 
data[6]
new 
accesscallback
 
menu_item_getinfo
(menuitemaccessdata5__callback)
 
new 
key str_to_num(data)
 
if(
key && key sizeof radio1_texts)

message(key)
}
 
menu_cancel(id)
return 
PLUGIN_HANDLED
}
stock message(key)
{
new 
players[32], countname[33]
get_players(playerscount"ch")
for(new 
id 0id <= countid++) 
{
if(
is_user_zombie(id) || is_user_connected(id))

get_user_name(id,name,32)
client_print(id,print_chat,"%s (RADIO): %s!",name,radio1_texts[key])
client_cmd(id,"spk %s",radio1_sounds[key])


}
public 
other_radio_hook(id)
{
return (
get_pcvar_num(disableold) && is_user_zombie(id)) ? PLUGIN_HANDLED PLUGIN_CONTINUE
}
&
#12288;
&#12288; 
didn't work for me..

any solution?
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tiger68
Member
Join Date: Aug 2009
Old 09-09-2009 , 18:48   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3416

This is MeRcyLeZZ production (zp), multiple infections, I try to modify, it works
bio_additional_zombies 1 (the number of zombie)
Problem----other emerging zombie blood is 100, who can join the change in blood volume?
Attached Files
File Type: sma Get Plugin or Get Source (bio_multi_infection.sma - 650 views - 1.1 KB)
File Type: amxx bio_multi_infection.amxx (2.0 KB, 164 views)
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Akatsuki
Member
Join Date: Jul 2009
Old 09-10-2009 , 01:35   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3417

Hey is there a respawn plugin that respawn in random teams like you can do In zombie plague???
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thomas76
Senior Member
Join Date: Dec 2007
Old 09-10-2009 , 14:35   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3418

Which plugins i have to add in plugins.ini? there are more plugins like customflashlight.amxx. Whats this? Which plugins to plugins.ini and which to plugins-bio.ini? very bad installationdirection, tzzz. bio_frostnades.amxx also doesn't work. WHERE SHALL I ADD THIS? TO bio-plugins.ini OR plugins.ini?!??? nowhere is a direction, OMG.

Last edited by thomas76; 09-10-2009 at 14:37.
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Lieberdk
Junior Member
Join Date: Aug 2009
Old 09-10-2009 , 15:02   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3419

Quote:
Originally Posted by thomas76 View Post
Which plugins i have to add in plugins.ini? there are more plugins like customflashlight.amxx. Whats this? Which plugins to plugins.ini and which to plugins-bio.ini? very bad installationdirection, tzzz. bio_frostnades.amxx also doesn't work. WHERE SHALL I ADD THIS? TO bio-plugins.ini OR plugins.ini?!??? nowhere is a direction, OMG.
I've added it to the plugins.ini then it worked fine.
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thomas76
Senior Member
Join Date: Dec 2007
Old 09-10-2009 , 15:05   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3420

What did u add to plugins.ini? [IMG]file:///C:/DOKUME%7E1/CHRIST%7E1/LOKALE%7E1/Temp/moz-screenshot.png[/IMG]zp_biohazardicon.amxx also don't work, BAD LOAD! WHY? and bio_frostnades.amxx also don't work, frostnova.mdl is in models folder. many plugins = many shit, sry, but nothing works. thats poor...
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