Raised This Month: $51 Target: $400
 12% 

[L4D2] Gun Control


Post New Thread Reply   
 
Thread Tools Display Modes
IronWarrior
Veteran Member
Join Date: Jan 2010
Old 05-06-2010 , 03:15   Re: [L4D2] Gun Control
Reply With Quote #151

Does l4d2_guncontrol_m60ammo really work?
IronWarrior is offline
nakashimakun
Senior Member
Join Date: Feb 2010
Location: England
Old 05-06-2010 , 05:14   Re: [L4D2] Gun Control
Reply With Quote #152

Im not sure if im using the latest version but it does on mine I have 244 in one clip then 250 in a second clip. I'm using ver 1.1.1 and I've had no problems with this version.
nakashimakun is offline
Nataraja
Member
Join Date: Jan 2010
Old 05-10-2010 , 21:38   Re: [L4D2] Gun Control
Reply With Quote #153

Could I use this version of weapon unlock???
http://forums.alliedmods.net/showpos...&postcount=480

Cause' I wanna change the Attact Value of AWP.

Last edited by Nataraja; 05-10-2010 at 21:47.
Nataraja is offline
AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 05-11-2010 , 07:20   Re: [L4D2] Gun Control
Reply With Quote #154

While the idea of a 'dessert rifle' sounds fun - i dont want to hear you complaining about model related crashes when you use that version xD
AtomicStryker is offline
lexantis
Senior Member
Join Date: Jun 2009
Location: CZ
Old 05-11-2010 , 08:23   Re: [L4D2] Gun Control
Reply With Quote #155

Quote:
l4d2_guncontrol_turnGLintoM60chance (default 2) - Turns GL spawns on all maps into M60 spawns. Works as chance setting. 1 is FULL/100% chance, 2 is half/50% chance, 3 one third and so on
How do i make it so, that the GL gets never replaced?
lexantis is offline
Send a message via ICQ to lexantis
AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 05-11-2010 , 09:20   Re: [L4D2] Gun Control
Reply With Quote #156

Use 0.
AtomicStryker is offline
ScaredKid
Member
Join Date: Apr 2010
Location: Ohio
Old 05-13-2010 , 13:28   Re: [L4D2] Gun Control
Reply With Quote #157

Hey Atomic is it possible to make the m60 not drop when you run out??
ScaredKid is offline
GanjaStar
Senior Member
Join Date: Jun 2009
Old 05-14-2010 , 10:28   Re: [L4D2] Gun Control
Reply With Quote #158

dont know if this has been reported. but the gun control plugin from the first post:

german uzi replacement, theres a delay after reload animation and the time you can actually fire the gun.
GanjaStar is offline
troop5
Member
Join Date: Dec 2009
Old 05-14-2010 , 11:02   Re: [L4D2] Gun Control
Reply With Quote #159

Quote:
Originally Posted by Cemisti View Post
Can you post that or Atomic fix the main version?
Sure.

Replace this:
Code:
    //If we're in a coop mode and running c4m1-4, don't modify spawns as it causes crashes on transitions.
    if (
    (StrEqual(GameMode, "coop") ||
    StrEqual(GameMode, "realism"))
    &&
    (StrEqual(Map, "c4m1_milltown_a") ||
    StrEqual(Map, "c4m2_sugarmill_a") ||
    StrEqual(Map, "c4m3_sugarmill_b") ||
    StrEqual(Map, "c4m4_milltown_b")))
    {
        return;
    }
With this:
Code:
    //If we're in a coop mode and running c4m1-4, don't modify spawns as it causes crashes on transitions.
    if (StrEqual(GameMode, "coop") || StrEqual(GameMode, "realism"))
    {
        if (StrEqual(Map, "c4m1_milltown_a") || StrEqual(Map, "c4m2_sugarmill_a") || StrEqual(Map, "c4m3_sugarmill_b") || StrEqual(Map, "c4m4_milltown_b"))
        {
            return;
        }

        IndexWeaponSpawns();
        SpawnIndexedWeapons();
        return;
    }
troop5 is offline
toto345618433
New Member
Join Date: May 2010
Old 05-15-2010 , 06:37   Re: [L4D2] Gun Control
Reply With Quote #160

I have an idea...
if a m60 has 1 bullet left, and it cannot be shot, then it will never be disappear.
Can anyone try to do this?

(sorry for bad grammar or any mistakes.)

Last edited by toto345618433; 05-16-2010 at 01:08.
toto345618433 is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:45.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode