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[L4D2] Release Infected's Victim 1.3a


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ne0cha0s
Senior Member
Join Date: Mar 2010
Old 03-15-2010 , 22:06   Re: [L4D2] Release Infected's Victim 1.3a
Reply With Quote #111

aha, i see. okay, yeah, considering it hasn't happened to me or anybody i know i've played with, i'm pretty sure that's it. thanks.
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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 03-16-2010 , 02:22   Re: [L4D2] Release Infected's Victim 1.3a
Reply With Quote #112

Yeah lots of people just start hitting their mouse buttons randomly when they capture someone, which does NOTHING in a normal game though they think it does.
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quang20082008
Member
Join Date: Mar 2010
Old 03-16-2010 , 08:39   Re: [L4D2] Release Infected's Victim 1.3a
Reply With Quote #113

This is Good Idea of Plugin , but can't use this T_T
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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 03-16-2010 , 09:12   Re: [L4D2] Release Infected's Victim 1.3a
Reply With Quote #114

Maybe something in here can help?
http://forums.alliedmods.net/showthread.php?t=69092
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CJ_Soviet
Junior Member
Join Date: Mar 2010
Location: Texas
Old 04-23-2010 , 16:45   Re: [L4D2] Release Infected's Victim 1.3a
Reply With Quote #115

This plugin isn't working with The Passing DLC. All my other plugins are working fine, but I get this error:

Code:
L 04/23/2010 - 01:21:17: [SM] Plugin encountered error 25: Call was aborted
L 04/23/2010 - 01:21:17: [SM] Native "SetFailState" reported: Can't get CTerrorPlayer::OnPounceEnd SDKCall!
L 04/23/2010 - 01:21:17: [SM] Displaying call stack trace for plugin "l4d2_infected_release.smx":
L 04/23/2010 - 01:21:17: [SM]   [0]  Line 249, /home/groups/alliedmodders/forums/files/1/5/5/2/9/56934.attach::CallOnPounceEnd()
L 04/23/2010 - 01:21:17: [SM]   [1]  Line 155, /home/groups/alliedmodders/forums/files/1/5/5/2/9/56934.attach::OnPlayerRunCmd()
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n3wton
Senior Member
Join Date: Mar 2010
Old 04-24-2010 , 13:22   Re: [L4D2] Release Infected's Victim 1.3a
Reply With Quote #116

I can second that, charger and hunters or jockey.

Yours
N3wton
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kwski43
Senior Member
Join Date: Mar 2009
Old 04-24-2010 , 14:22   Re: [L4D2] Release Infected's Victim 1.3a
Reply With Quote #117

Interesting, on my server it does work fine, jockey, charger and hunter.
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troop5
Member
Join Date: Dec 2009
Old 04-24-2010 , 20:08   Re: [L4D2] Release Infected's Victim 1.3a
Reply With Quote #118

Here, I found the new windows signatures.

Code:
            "CTerrorPlayer::OnPummelEnded"
            {
                "library"    "server"
                "windows"    "\x8B\x15****\x56\x8B\xF1\x8B\x86\x38\x3E\x00\x00\x83"
            }
            "CTerrorPlayer::OnPounceEnd"
            {
                "library"    "server"
                "windows"    "\x53\x55\x8B\xE9\x33\xDB\x38\x9D\x6C\x3E\x00\x00\x56\x74\x2A\x8D"
            }
            "CBaseAbility::StartActivationTimer"
            {
                "library"    "server"
                "windows"    "\xD9\xEE\xD9\x44\x24\x08\xDD\xE1\xDF\xE0\xDD\xD9\xF6\xC4\x44\x7A\x18\xDD"
            }
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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 04-25-2010 , 20:00   Re: [L4D2] Release Infected's Victim 1.3a
Reply With Quote #119

Thanks for the signature update! I've uploaded a new l4d2_infected_release.txt file for gamedata.
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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 04-27-2010 , 16:03   Re: [L4D2] Release Infected's Victim 1.3a
Reply With Quote #120

Anyone else having non ending crashes with this ? 8vs8 server, after installing it (as the only new plugin) the server crashed every 20-90 minutes. I took it off, server ran fine for ages.
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