Quote:
Originally Posted by xamuli
Spy is overpowered, he shouldn't be able to instantly kill red players, it would be balanced if a backstab takes half of the health, not all of the health.
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Balancing the spy is tough - he needs to be able to slip into a large group of survivors (as they tend to cluster together) and take out at least one. I argue the backstab should always be an instant kill. However, there is an opportunity to adjust cloaking and decloaking times. The solution may be to increase the decloak time, make them fade form invisibility more slowly, make them move more slowly, or a related adjustment.
Do any other people have opinions on this?
Quote:
Originally Posted by crazy-tony
ok have tested the pl function and it works ok ..
Only prob is the health and ammo they get from the cart ..is it possible to stop that from happening by editing the plugin at all .. or will it have to be done by the map ??
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The health and ammo coming from the payload is actually an invisible dispenser attached near the back. Here's proof, from a bug during the early payload days:
http://www.youtube.com/watch?v=Ui64I6gpcGM
It should be possible to disable this dispenser, and I will implement this fix as soon as possible.