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[L4D & L4D2] Automatic Difficult Balance Base On Intensity


  
 
 
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Author
panxiaohai
Senior Member
Join Date: Mar 2010
Plugin ID:
2553
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Plugin Category:
All
Plugin Game:
Any
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    Plugin Description:
    A Automatic Difficult Balance System Base On Intensity.
    Old 09-09-2011 , 14:56   [L4D & L4D2] Automatic Difficult Balance Base On Intensity
    Reply With Quote #1

    Automatic Difficult Balance Base On Intensity (Coop mode only)

    Survivor's intensity :
    If you are in danger, your intensity will become large, this plugin is base on survivors' average intensity.

    !balance : show or hide panel of balance system.
    !difficulty + password + number :
    set the difficulty.
    !dinfo : view all cvar changes for the game, for example:
    Survior Count: 6
    Tank's Health: 8000 to 11200
    Witch's Health: 1000 to 1400
    Zombie's Health: 50 to 70
    Smoker's Health: 500 to 700
    Hunter's Health: 500 to 700
    Boomer's Health: 500 to 700
    Charger's Health: 500 to 700
    Spitter's Health: 500 to 700
    Jockey's Health: 500 to 700
    Special infected limit : 6 to 8
    z_common_limit: 30 to 40
    z_background_limit: 20
    z_mega_mob_size: 40

    I tested it with 3 bot , the effect is significant, but I have not chance to test it with people, if have any problem or suggestion, please tell me, I would be very grateful.
    The most important cvars are l4d_balance_difficulty_min, l4d_balance_difficulty_max, they determine the overall difficulty of the game.

    Convars:
    "l4d_balance_enable", "1", " 0:diable balacne, 1:enable");
    "l4d_balance_reaction_time", "30", "reaction time of balance system [10, 60]seconds");

    "l4d_balance_difficulty_min", "25", "min difficulty, if intensity less than this value, the balance will start, infected will accumulate[0, 100]");
    "l4d_balance_difficulty_max", "65", "max difficult, if intensity more than this value, then turn off the director[0, 100]");
    "l4d_balance_include_bot", "1", "Do the balance system calculate survivor bots 0: ignore survivor bots , 1:include survivor bots");
    "l4d_balance_setting_password", "1234", "password for seting diffulty");

    "l4d_balance_health_add", "20", "The percentage of special infected's health increment for each extra player [0, 50]");
    "l4d_balance_health_tank", "8000", "tank's original health");
    "l4d_balance_health_witch", "1000", "witch's original health");
    "l4d_balance_health_hunter", "500", "hunter's original health");
    "l4d_balance_health_smoker", "500", "smoker's original health");
    "l4d_balance_health_boomer", "500", "boomer's original health");
    "l4d_balance_health_charger", "500", "charger's original health");
    "l4d_balance_health_jockey", "500", "jockey's original health");
    "l4d_balance_health_spitter", "500", "spitter's original health");
    "l4d_balance_health_zombie", "50", "zombie's original health");


    "l4d_balance_limit_special", "6", "the limit of special infected [0, 20]");
    "l4d_balance_limit_special_add", "1", " The increment of special's limit for each extra player [0, 5]");
    "l4d_balance_limit_common", "30", " z_common_limit [30, 100]");
    "l4d_balance_limit_common_add", "5", " The increment of z_common_limit for each extra player[0, 30]");

    Credits
    "L4D2 Monster Bots", author = "Machine"

    Video
    (The game's z_difficulty is Normal, it did not change any setting
    l4d_balance_difficulty=66, l4d_balance_reaction_time=15)
    http://v.youku.com/v_show/id_XMzAyODA4NzIw.html
    http://v.youku.com/v_show/id_XMzAyODE3ODc2.html
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    Attached Files
    File Type: sp Get Plugin or Get Source (l4d_balance.sp - 2842 views - 20.6 KB)

    Last edited by panxiaohai; 10-17-2011 at 16:50.
    panxiaohai is offline
     



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