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[TF2] Monoculus Spawner


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B_CANSIN
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Join Date: Aug 2011
Location: B_CANSIN's SERVERS
Old 10-29-2011 , 09:32   Re: [TF2] Monoculus Spawner
Reply With Quote #31

lol I have alredy that sorry for that post my bad ((((((((
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B_CANSIN
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Join Date: Aug 2011
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Old 10-29-2011 , 09:36   Re: [TF2] Monoculus Spawner
Reply With Quote #32

But ı writed I see horles hosman swaming hmm
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B_CANSIN
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Old 10-29-2011 , 09:43   Re: [TF2] Monoculus Spawner
Reply With Quote #33

I tryed but !votehhh I writed and I see horles hosman not monoculus I can only swam in admin menu player can't swam him palyer can swam only hhh but I write !voteeyeboss his swaming can you change that comman !votehhh to !votemmm

Last edited by B_CANSIN; 10-29-2011 at 09:47.
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Skyrider
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Old 10-29-2011 , 09:59   Re: [TF2] Monoculus Spawner
Reply With Quote #34

B_CANSIN, there's a button for a reason to edit your posts.. As far as I know, the command would be !voteeye or !voteeyeboss. I checked the source to be sure. But seeing the vote enable cvar cannot be changed to 1 as the max is 0, it's not going to work.
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Last edited by Skyrider; 10-29-2011 at 10:08.
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Terkhen
New Member
Join Date: Oct 2011
Old 10-29-2011 , 10:22   Re: [TF2] Monoculus Spawner
Reply With Quote #35

Hello!

I'm using the last version from FlaminSarge. Whenever I try to use sm_eyeboss, I get the following error:

Code:
] rcon sm_eyeboss
L 10/29/2011 - 16:20:55: [SM] Native "GetClientEyePosition" reported: Invalid client index 0
L 10/29/2011 - 16:20:55: [SM] Displaying call stack trace for plugin "GreatBallofEyes.smx":
L 10/29/2011 - 16:20:55: [SM]   [0]  Line 347, /home/groups/alliedmodders/forums/files/8/4/3/0/4/94447.attach::SetTeleportEndPoint()
L 10/29/2011 - 16:20:55: [SM]   [1]  Line 289, /home/groups/alliedmodders/forums/files/8/4/3/0/4/94447.attach::GreatBallRockets()
Am I doing something wrong? Thanks!

EDIT: I forgot to mention that Monoculus does not appear.

Last edited by Terkhen; 10-29-2011 at 11:46.
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Leonardo
Veteran Member
Join Date: Feb 2010
Location: 90's
Old 10-29-2011 , 11:49   Re: [TF2] Monoculus Spawner
Reply With Quote #36

don't type sm_eyeboss in server console
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Terkhen
New Member
Join Date: Oct 2011
Old 10-29-2011 , 12:14   Re: [TF2] Monoculus Spawner
Reply With Quote #37

I'm typing it in my client console using rcon.

Last edited by Terkhen; 10-29-2011 at 12:22.
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Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 10-29-2011 , 13:03   Re: [TF2] Monoculus Spawner
Reply With Quote #38

Quote:
Originally Posted by Terkhen View Post
I'm typing it in my client console using rcon.
Don't do that.
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Leonardo
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Join Date: Feb 2010
Location: 90's
Old 10-29-2011 , 13:08   Re: [TF2] Monoculus Spawner
Reply With Quote #39

rcon = server console
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 10-29-2011 , 16:24   Re: [TF2] Monoculus Spawner
Reply With Quote #40

Skyrider:
PHP Code:
    Cvar_Eyeboss_AllowPublic CreateConVar("sm_eyeboss_allowvoting""0""Allow public Monoculus voting?(1/0 = yes/no)"_true0.0true1.0); 
Before, that "_" wasn't there. The one I posted right above fixes that, so you'll need to delete your plugin.voteeyeboss.cfg file from tf/cfg/sourcemod.

It's working for me, so I don't see why the "max" displaying as "0" should be a problem if I'm still able to set the cvar to "1" (which I am).

Oh, I figured it out. You forgot to restart the server after you updated the plugin. Hence the convar's min/max boundaries didn't change from the original broken version that I posted on page 1.

In other news, I'm finally going to put a stop to these idiots that use the command from rcon:
YOU MUST BE A CLIENT THAT IS IN-GAME AND HAS ACCESS TO THE COMMAND IN ORDER TO SPAWN A HORSEMANN. USING IT IN RCON WILL NOT WORK, AS IT NEEDS A VALID CLIENT TO FIND THE SPOT TO SPAWN IT AT.

I also made the code for the cvars shorter.

THE COMMAND FOR VOTING IS !voteeye OR !voteeyeboss
Attached Files
File Type: sp Get Plugin or Get Source (GreatBallOfEyes.sp - 609 views - 16.6 KB)
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Last edited by FlaminSarge; 10-29-2011 at 17:27.
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