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CSGO sv_allowupload = 0


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Backup
Senior Member
Join Date: Jul 2010
Location: Česká Republika
Old 02-09-2018 , 16:05   CSGO sv_allowupload = 0
Reply With Quote #1

Hi,
in yesterdays update, Valve defaulted client's sv_allowupload to zero in CSGO.
http://blog.counter-strike.net/index.php/2018/02/20051/
This disables in-game downloads as well as any "non-fastdl" downloads.
That means if you host any custom files, you either need to setup a fastdl server or nobody will be able to join the game (unless they'll set sv_allowupload to 1).

I feel quite betrayed, since I've been preparing a mod that relied heavily on in-game downloads.

How do you feel about this? Would you ever join a custom game, if you'd need to enter a command in your console beforehand?
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Last edited by Backup; 02-09-2018 at 16:27. Reason: forgot to clarify that it is a client-side value
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 02-09-2018 , 16:12   Re: CSGO sv_allowupload = 0
Reply With Quote #2

sv_allowupload != sv_allowdownload

EDIT: Are you talking about the value on the client? I think only the server default was meant to change.
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Last edited by asherkin; 02-09-2018 at 16:23.
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Backup
Senior Member
Join Date: Jul 2010
Location: Česká Republika
Old 02-09-2018 , 16:24   Re: CSGO sv_allowupload = 0
Reply With Quote #3

Try it by yourself. Host a server without fastdl, load a custom map, make sure it is not on the client side and try to join.

sv_allowupload on CLIENT means "disable upload to my side" - aka download from server.
sv_allowdownload would mean upload from client to server.

There is the same piece of code on both server and client side that handles file transfers, so a download from server's perspective is a upload from client's perspective.

EDIT: In reaction to edit - sorry, I've not made myself clear in that first post, I'll update that.
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Last edited by Backup; 02-09-2018 at 16:26.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 02-09-2018 , 16:29   Re: CSGO sv_allowupload = 0
Reply With Quote #4

Yeah, I doubt that was intentional, it might be worth raising on csgo_servers.

It was changed as a defence-in-depth measure as servers do not need to receive files from clients with CS:GO's lack of sprays, it shouldn't have changed on the client side for that purpose.
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Last edited by asherkin; 02-09-2018 at 16:29.
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