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DoD:S lagging on root-server even with only 1 player!


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FeuerSturm
AlliedModders Donor
Join Date: Apr 2004
Old 04-13-2009 , 06:58   DoD:S lagging on root-server even with only 1 player!
Reply With Quote #1

hey guys!

i'm really going crazy here as I cannot get a dod:s server up and running without
suffering from lags with only one or two players on it.

i've tried everything i can now.

Server specs:
AMD Opteron 1352, QuadCore 64 Bit, 4x 2.1 GHz
4 GB DDR2-667 RAM
2x 500 GB SATA-HDD

OS (default):
Debian 4.0 Etch 64bit
Kernel: 2.6.24-etchnhalf.1-amd64 @ 250hz

I already downloaded the latest kernel, compiled it with 1000hz and RealTime support
- no change, still lags

after that I found this tutorial:
http://wiki.fragaholics.de/index.php...l_Optimization
and followed it step-by-step, still no change, there's lags even if i'm alone on the server.

i used Tick66, Tick100, tried different fps_max values from 300 to 1000 without success!

with Tick100 and fps_max 1000 the fps bounce from 1000 to around 300 back to 1000 etc.

I tried with SM 1.2.0, SM 1.1.2, without SM at all and I even tried different MM:S versions,
nothing would work.

Does anyone have an idea what could be causing those lags?

CPU usually is at 10% when there's around 10players and the RAM is not even near to
be depleted!

HELP!!!!!
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P4rD0nM3
Veteran Member
Join Date: Feb 2006
Old 04-13-2009 , 16:56   Re: DoD:S lagging on root-server even with only 1 player!
Reply With Quote #2

Lag as in high latency?

Do a traceroute!
P4rD0nM3 is offline
FeuerSturm
AlliedModders Donor
Join Date: Apr 2004
Old 04-13-2009 , 17:01   Re: DoD:S lagging on root-server even with only 1 player!
Reply With Quote #3

thanks for the reply!

i've already done that, used WinMTR to "record" for around 45minutes
while lagging around on the server and it seems that it's seriously a
latency issue, support ticket opened at my provider,
I think this thread can be locked!
FeuerSturm is offline
monkie
Senior Member
Join Date: Oct 2006
Location: Shanghai, China
Old 04-14-2009 , 22:03   Re: DoD:S lagging on root-server even with only 1 player!
Reply With Quote #4

Hi Sturm,

Since you have only tried tickrate and fps_max cvars, here is the list of my whole network cvar settings, hope it could be of some help:
Code:
// ************ IF YOU HAVE LAG ISSUES YOU CAN CHANGE THESE SETTINGS, IF YOU KNOW WHAT YOU ARE DOING *****************
// SET RATES
// Max bandwidth rate allowed on server, 0=unlimited, max=30000
sv_maxrate 30000
// Min bandwidth rate allowed on server, 0=unlimited, 4000=good to keep dialup gamers off the server
sv_minrate 20000
// Maximum updates per second that the server will allow, increasing this will take more cpu power, 100 is max
sv_maxcmdrate 67
sv_maxupdaterate 67
// Minimum updates per second that the server will allow, increasing this will take more cpu power, 0 is min
sv_mincmdrate 33
sv_minupdaterate 33
// Maximum cl_interp ratio, cl_interp_ratio is divided by cl_updaterate to give cl_interp value
sv_client_max_interp_ratio 1
// Minimum cl_interp ratio, cl_interp_ratio is divided by cl_updaterate to give cl_interp value
sv_client_min_interp_ratio 1
// Client CVAR Settings
sv_client_predict 1
sv_client_interpolate 1
sv_client_interp 0.033
sv_client_cmdrate_difference 1
// Unlag CVAR
sv_unlag "1"
sv_maxunlag "1"
// Frame rate limiter
fps_max 600
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FeuerSturm
AlliedModders Donor
Join Date: Apr 2004
Old 04-15-2009 , 00:24   Re: DoD:S lagging on root-server even with only 1 player!
Reply With Quote #5

hello monkie!

Thanks for the reply, I already tested different max-/minrate, max-/minupdaterate and max-/mincmdrates, the problem still exists.

btw, those convars don't exist :
Code:
sv_client_interpolate
sv_client_interp
sv_unlag
sv_maxunlag
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monkie
Senior Member
Join Date: Oct 2006
Location: Shanghai, China
Old 04-15-2009 , 01:17   Re: DoD:S lagging on root-server even with only 1 player!
Reply With Quote #6

hey man, I am really busy recently, and forgot something as cvar feature of Orangebox engine
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 04-15-2009 , 01:32   Re: DoD:S lagging on root-server even with only 1 player!
Reply With Quote #7

Quote:
Originally Posted by FeuerSturm View Post
hello monkie!

Thanks for the reply, I already tested different max-/minrate, max-/minupdaterate and max-/mincmdrates, the problem still exists.

btw, those convars don't exist :
Code:
sv_client_interpolate
sv_client_interp
sv_unlag
sv_maxunlag
A better question is why do they even exist haha....
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