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[TF2] PyroTaunt Street Fighter 1.2


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Author
TonyBaretta
Senior Member
Join Date: Mar 2014
Location: nope.avi
Plugin ID:
4518
Plugin Version:
1.2
Plugin Category:
Fun Stuff
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    2 
    Plugin Description:
    HADOUKEN
    Old 02-11-2015 , 06:44   [TF2] PyroTaunt Street Fighter 1.2
    Reply With Quote #1

    [TF2] PyroTaunt Street Fighter 1.2



    Using Pyro taunt shoot a ball energy like Street Fighter, shooting on your feets reseult in a taunt jump!


    Details

    pyrotaunt plugin is default

    pyrotaunt_spell have random selection projectile , 1 of 4 can be a Spell EnergyBall aka tf_projectile_lightningorb ( but with this projectile u can't taunt jump (no splash damage)

    ChangeLog
    1.0 initial release
    1.1 Fixed a bug with taunt menu
    1.2 Added "anti_ninja" wall jumping bug thanks to renancavalieri

    Credits
    MasterOfTheXP for part of his caber taunt kill plugin
    Chdata for part of conga plugin
    Attached Files
    File Type: zip pyrotaunt.zip (64.7 KB, 957 views)
    File Type: zip pyrotaunt_spell.zip (65.2 KB, 781 views)
    __________________

    Last edited by TonyBaretta; 03-02-2015 at 08:35.
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    Old 02-12-2015 , 05:35   Re: [TF2] PyroTaunt Street Fighter 1.0
    Reply With Quote #2

    Neat. Might look into recoding this as some form of cosmetic effect instead of using something that can harm other players, so that this could be a fair and balanced donator feature.
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    XaxaXoxo
    Senior Member
    Join Date: Feb 2011
    Old 02-12-2015 , 06:40   Re: [TF2] PyroTaunt Street Fighter 1.0
    Reply With Quote #3

    Hi,

    What is the name map, which on video?
    XaxaXoxo is offline
    TonyBaretta
    Senior Member
    Join Date: Mar 2014
    Location: nope.avi
    Old 02-14-2015 , 16:03   Re: [TF2] PyroTaunt Street Fighter 1.0
    Reply With Quote #4

    Quote:
    Originally Posted by TonyBaretta View Post
    Hi if u mean the Big Energyball Spell , u can use the pyrotaunt without spell and is fair u can deflect the projectile too. About the cosmetic effects i think the cond are fine , if you have any advice about the effects i'm here .

    @XaxaXoxo

    Map name is " trade_unusual_govblock_r9 " is my unusual map server
    ChangeLog
    1.0 initial release
    1.1 Fixed a bug with taunt menu
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    Michalplyoutube
    Veteran Member
    Join Date: Jan 2013
    Location: Tank Carrier in Mannhatt
    Old 02-15-2015 , 05:49   Re: [TF2] PyroTaunt Street Fighter 1.1
    Reply With Quote #5

    Wrong particle it should be non spell like cow mangler particle?
    __________________
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    TonyBaretta
    Senior Member
    Join Date: Mar 2014
    Location: nope.avi
    Old 02-15-2015 , 06:14   Re: [TF2] PyroTaunt Street Fighter 1.1
    Reply With Quote #6

    what you mean ?
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    renancavalieri
    AlliedModders Donor
    Join Date: Feb 2015
    Old 03-01-2015 , 20:23   Re: [TF2] PyroTaunt Street Fighter 1.1
    Reply With Quote #7

    Your plugin is awesome! But i found some bugs.

    If you remove all your "custom taunts", when you press G repeatedly while jumping, you fire multiples hadoukens in sequence.

    To fix this bug, you can check if the client are on ground, use this.

    PHP Code:
     if ((GetEntityFlags(client) & FL_ONGROUND) ) 
    {
        
    //client are on ground and can perform hadouken


    Last edited by renancavalieri; 03-02-2015 at 06:25.
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    TonyBaretta
    Senior Member
    Join Date: Mar 2014
    Location: nope.avi
    Old 03-02-2015 , 03:07   Re: [TF2] PyroTaunt Street Fighter 1.1
    Reply With Quote #8

    that bug is been fixed in version 1.1 , so your fix is useless .... the Ball start onScenesSpawned i have tried now and not do any bug , so plz next time report a bug inteasted to post a different version that isn't my plugin, u changed too many things , i can add a check if u want, just ask no need to rewrite all my work
    __________________

    Last edited by TonyBaretta; 03-02-2015 at 03:15.
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    TonyBaretta
    Senior Member
    Join Date: Mar 2014
    Location: nope.avi
    Old 03-02-2015 , 08:38   Re: [TF2] PyroTaunt Street Fighter 1.2
    Reply With Quote #9

    Quote:
    How i find the bug [more details]

    1 - downloaded pyrotaunt.zip
    2 - compiled pyrotaunt.sp (without modification)
    3 - uploaded to my server and loaded trought rcon.
    4 - some user called "AAA" found this bug on my server and reported to me, i was using your version.
    5 - i tried to jump and press G, sometimes fail, but when you "walk jumping [hold W and press SPACE+SPACE+SPACE{..}] while pressing G), you can start the scene and the timer, you got ubercharged and still jumping.
    6 - when you stop jumping, the scene will be started again, but the previous timers are all 0, so you will fire many hadoukens at once.

    I was using the version 1.1, wihout spell, i used pyrotaunt.zip. (just compiled pyrotaunt.sp)
    Now all is more clear you have a ninja into your server XD

    btw added the fix like you ask
    ty for the report
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    Last edited by TonyBaretta; 03-02-2015 at 08:42.
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    Old 03-02-2015 , 18:47   Re: [TF2] PyroTaunt Street Fighter 1.2
    Reply With Quote #10

    Quote:
    Originally Posted by TonyBaretta View Post
    that bug is been fixed in version 1.1 , so your fix is useless .... the Ball start onScenesSpawned i have tried now and not do any bug , so plz next time report a bug inteasted to post a different version that isn't my plugin, u changed too many things , i can add a check if u want, just ask no need to rewrite all my work
    People are allowed to post modified versions of your work. That's part of the license when you release a plugin publicly. I had people posting modified versions of my plugins in my threads.

    Luckily, I downloaded Renan's modified version. Here it is for anyone interested. I'm using it because its cleaned up and doesn't use custom sounds.

    Spoiler
    Attached Files
    File Type: sp Get Plugin or Get Source (pyrotaunt.sp - 1309 views - 3.4 KB)

    Last edited by 404UserNotFound; 03-02-2015 at 18:48.
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