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Item attributes index?


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Hefal
Senior Member
Join Date: Jul 2015
Old 09-20-2015 , 19:30   Item attributes index?
Reply With Quote #1

If id have a penny for every time I've started a thread on something basic that most likely has its answer in a bunch of other forum threads and the FAQ I'd at least have one penny (;

Soo, im looking for the items attributes:
Quote:
"1" "2048; 0.32" // Voice Pitch
"2" "620; 2.2" // Torso
"3" "128;1" // When Active
"4" "699;1.8"
"5" "444;2.5"
"6" "370; 3002" // Particle
to increased movement speed but only only when the weapon is wielded?

Thanks!

Last edited by Hefal; 09-21-2015 at 23:18.
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Potato Uno
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Join Date: Jan 2014
Location: Atlanta, Georgia
Old 09-26-2015 , 09:50   Re: Item attributes index?
Reply With Quote #2

So you mean like Gloves of Running Urgently? Check how those attributes work.
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Hefal
Senior Member
Join Date: Jul 2015
Old 09-27-2015 , 01:49   Re: Item attributes index?
Reply With Quote #3

Quote:
Originally Posted by Potato Uno View Post
So you mean like Gloves of Running Urgently? Check how those attributes work.
I'll take another example. I've tried to mess around with increasing the jump height when wielding the gloves but the perks persists even if i switch to minigun just because i have the gloves equipped.

There is no written solution that anyone of you can think of? Meaning it's more or less a trial and error process?
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Wliu
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Join Date: Apr 2013
Old 09-27-2015 , 10:05   Re: Item attributes index?
Reply With Quote #4

Are you sure 128 ; 1 didn't work for you?
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Potato Uno
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Join Date: Jan 2014
Location: Atlanta, Georgia
Old 09-28-2015 , 01:37   Re: Item attributes index?
Reply With Quote #5

Set that attribute as the FIRST attribute on the item maybe?

The game might only apply attributes AFTER "provide on active" as active with the weapon in-use.

This shit isn't exactly well documented. You will have to grind it out with trial and error if none of the proposed solutions work.

It is also entirely possible that some attributes just don't work with "provide on active" because Valve can't code things properly. (That's a serious comment by the way.) As an example, clip size upgrade atomic doesn't work with scatterguns.

Last edited by Potato Uno; 09-28-2015 at 01:41.
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Hefal
Senior Member
Join Date: Jul 2015
Old 09-28-2015 , 21:23   Re: Item attributes index?
Reply With Quote #6

Quote:
Originally Posted by Wliu View Post
Are you sure 128 ; 1 didn't work for you?
Quote:
Originally Posted by Potato Uno View Post
Set that attribute as the FIRST attribute on the item maybe?

The game might only apply attributes AFTER "provide on active" as active with the weapon in-use.

This shit isn't exactly well documented. You will have to grind it out with trial and error if none of the proposed solutions work.

It is also entirely possible that some attributes just don't work with "provide on active" because Valve can't code things properly. (That's a serious comment by the way.) As an example, clip size upgrade atomic doesn't work with scatterguns.
Thanks guys!

It kicked it now

Follow up question. Do you know if its possible apply a critical effect to a certain weapon that also shows on the weapon effect (ie. the team colored sparkling)

Thanks again!
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