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Anything that is Explosive..


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Legitified
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Join Date: Jul 2013
Old 12-30-2013 , 23:59   Anything that is Explosive..
Reply With Quote #1

Server keeps crashing on maps with explosive ents, such as mg_SWAG_multigames_v2_1 (explosive balls), mg_grands_puzzle_f any map that has explosive ents will crash the server, it's weird I've reported it to the provider and we're trying to tweak it but it's hard to find the problem, we've tried disabling the addons etc, really didn't work well. Been disabling plugins, and extensions such as SteamTools and SMAC, still crashing regardless. Can someone please help me?

Information on the server.


Quote:
Intel Xeon E3-1270v3 (Haswell 3.5ghz) node with 4 total processor cores and 32 gigabytes of RAM. OS: Windows
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SourceMod 1.5.3-dev+3954, by AlliedModders LLC
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[SM] Listing 42 plugins:
01 "Admin File Reader" (1.5.3-dev+3954) by AlliedModders LLC
02 "Admin Help" (1.5.3-dev+3954) by AlliedModders LLC
03 "Admin Menu" (1.5.3-dev+3954) by AlliedModders LLC
04 "AllChat" (1.1.1) by Frenzzy
05 "Anti-Flood" (1.5.3-dev+3954) by AlliedModders LLC
06 "Basic Chat" (1.5.3-dev+3954) by AlliedModders LLC
07 "Basic Comm Control" (1.5.3-dev+3954) by AlliedModders LLC
08 "Basic Commands" (1.5.3-dev+3954) by AlliedModders LLC
09 "Basic Info Triggers" (1.5.3-dev+3954) by AlliedModders LLC
10 "Basic Votes" (1.5.3-dev+3954) by AlliedModders LLC
11 "Client Preferences" (1.5.3-dev+3954) by AlliedModders LLC
12 "Divine Plugin" (1.0) by Bob Loblaw
13 "Fun Commands" (1.5.3-dev+3954) by AlliedModders LLC
14 "Simple GoTo Command" (1.3.4) by BB
15 "Infinite Jumping" (2.15) by Chanz
16 "MapChooser" (1.5.3-dev+3954) by AlliedModders LLC
17 "Nextmap" (1.5.3-dev+3954) by AlliedModders LLC
18 "No Block" (1.0.0.0) by sslice
19 "Map Nominations" (1.5.3-dev+3954) by AlliedModders LLC
20 "PermaMute" (0.1) by Ryan "FLOOR_MASTER" Mannion
21 "Player Commands" (1.5.3-dev+3954) by AlliedModders LLC
22 "Player Respawn" (1.4) by Rogue
23 "Rock The Vote" (1.5.3-dev+3954) by AlliedModders LLC
24 "Simple Chat Processor" (1.0.2) by Simple Plugins
25 "Sound Commands" (1.5.3-dev+3954) by AlliedModders LLC
26 "SourceBans" (1.4.10) by SourceBans Development Team
27 "[Store] Backend" (1.1-alpha) by alongub
28 "[Store] Chat" (1.1.0) by Panduh
29 "[Store] Core" (1.1-alpha) by alongub
30 "[Store] Distributor" (1.1-alpha) by alongub
31 "[Store] Equipment" (1.1-alpha) by alongub
32 "[Store] Gifting" (1.1-alpha) by alongub
33 "[Store] Inventory" (1.1-alpha) by alongub
34 "[Store] Loadout" (1.1-alpha) by alongub
35 "[Store] Logging" (1.1-alpha) by alongub
36 "[Store] Refund" (1.1-alpha) by alongub
37 "[Store] Shop" (1.1-alpha) by alongub
38 "[Store] Titles" (1.1-alpha) by alongub
39 "[Store] Trails" (1.1-alpha) by alongub
40 "TeamSwitch" (1.3) by MistaGee
41 "Updater" (1.1.5) by GoD-Tony
42 "[XIX] Tower Defense Plugin" (1.0.4) by Dark Session and [XIX]
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"Automatic Updater" (1.5.3-dev+3954) by AlliedModders LLC: Updates SourceMod gamedata files
"Webternet" (1.5.3-dev+3954) by AlliedModders LLC: Extension for interacting with URLs
"CS Tools" (1.5.3-dev+3954) by AlliedModders LLC: CS extended functionality
"BinTools" (1.5.3-dev+3954) by AlliedModders LLC: Low-level C/C++ Calling API
"SDK Tools" (1.5.3-dev+3954) by AlliedModders LLC: Source SDK Tools
"Top Menus" (1.5.3-dev+3954) by AlliedModders: Creates sorted nested menus
"Client Preferences" (1.5.3-dev+3954) by AlliedModders: Saves client preference settings
"SQLite" (1.5.3-dev+3954) by AlliedModders LLC: SQLite Driver
"SDK Hooks" (1.5.3-dev+3954) by AlliedModders LLC: Source SDK Hooks
"Socket" (3.0.1) by Player: Socket extension for SourceMod
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Metamod:Source version 1.10.1-dev
Build ID: 870897dd343038-dev
Loaded As: Valve Server Plugin
Compiled on: Oct 24 2013
Plugin interface version: 15:14
SourceHook version: 5:5
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Listing 5 plugins:
[01] SourceMod (1.5.3-dev+3954) by AlliedModders LLC
[02] CS Tools (1.5.3-dev+3954) by AlliedModders LLC
[03] SDK Tools (1.5.3-dev+3954) by AlliedModders LLC
[04] SDK Hooks (1.5.3-dev+3954) by AlliedModders LLC
[05] SteamTools (0.8.3) by Asher Baker (asherkin)

Last edited by Legitified; 12-31-2013 at 00:06.
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hamilton5
Veteran Member
Join Date: Oct 2012
Location: USA
Old 12-31-2013 , 07:07   Re: Anything that is Explosive..
Reply With Quote #2

fix the maps... what "explosive ents" specifically?
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Legitified
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Join Date: Jul 2013
Old 12-31-2013 , 10:58   Re: Anything that is Explosive..
Reply With Quote #3

Quote:
Originally Posted by hamilton5 View Post
fix the maps... what "explosive ents" specifically?
Explosive entities, or explosive items. Let's say we have 10 players on the server, on mg_SWAGS_multigames_v2_1, Explosive Balls, once it explodes, the server will explode with it. It's not only those maps, but maps that also have explosive items. I can't fix those maps..I have no knowledge in mapping..
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luki1412
Veteran Member
Join Date: Oct 2008
Location: OnPluginStart()
Old 12-31-2013 , 18:47   Re: Anything that is Explosive..
Reply With Quote #4

First of all STOP using dev versions. I have tried multiple dev. versions and they are supposed to be for testing. I had problems while using them. Use released versions of metamod and sourcemod and if it crashes, then we try to help you.
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Last edited by luki1412; 12-31-2013 at 19:03.
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Legitified
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Join Date: Jul 2013
Old 01-01-2014 , 02:26   Re: Anything that is Explosive..
Reply With Quote #5

Quote:
Originally Posted by luki1412 View Post
First of all STOP using dev versions. I have tried multiple dev. versions and they are supposed to be for testing. I had problems while using them. Use released versions of metamod and sourcemod and if it crashes, then we try to help you.
Will do sorry.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 01-01-2014 , 02:52   Re: Anything that is Explosive..
Reply With Quote #6

Quote:
Originally Posted by luki1412 View Post
First of all STOP using dev versions. I have tried multiple dev. versions and they are supposed to be for testing. I had problems while using them. Use released versions of metamod and sourcemod and if it crashes, then we try to help you.
Sometimes you have to use dev versions to fix known issues with games.

For instance, if you're running TF2's Prop Hunt Redux mode, the game mode is unbalanced in 1.5.2 because TF2_CalcIsAttackCritical doesn't work properly in SourceMod 1.5.2... it's been fixed in 1.5.3 dev versions on November 9th. To put this into perspective, 1.5.2 was released on October 29th.

I assume that they don't want to release a new version because that's one of two non-gamedata change since 1.5.2 was released, and both fixes are TF2-specific.
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Last edited by Powerlord; 01-01-2014 at 02:57.
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friagram
Veteran Member
Join Date: Sep 2012
Location: Silicon Valley
Old 01-01-2014 , 06:07   Re: Anything that is Explosive..
Reply With Quote #7

Can confirm. Env_explosions cause crashes in tf2 as well, also using windows.
I've a mod that created them to deal damage and knock players/physics objects away. Started crashing crazy frequently a while back, few months ago. Solved it by removing the env explosions and using sdkhooks_takedamage instead, with a logrithmic damage formula.

I used to just re--use the old ent and send it explode inputs, but sometimes it would just kill the server. I had a mechanism to limit it so it could not reoccur, but even with 0.1 or 0.3 second between, it still crashed.

I also notice that sometimes when rockets explode in mvm it will crash my server, I see them right as they touch surface. So, I'm thinking it's an engine bug, or something some extension is handling poorly (sdkhooks?)

As for powerlord.. I've used at least a dozen different snapshots of the 1.5 branch, none seemed to matter. Using 3954 now, which has been the latest for some few weeks.
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Last edited by friagram; 01-01-2014 at 06:19.
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luki1412
Veteran Member
Join Date: Oct 2008
Location: OnPluginStart()
Old 01-01-2014 , 09:12   Re: Anything that is Explosive..
Reply With Quote #8

Quote:
Originally Posted by Powerlord View Post
Sometimes you have to use dev versions to fix known issues with games.

For instance, if you're running TF2's Prop Hunt Redux mode, the game mode is unbalanced in 1.5.2 because TF2_CalcIsAttackCritical doesn't work properly in SourceMod 1.5.2... it's been fixed in 1.5.3 dev versions on November 9th. To put this into perspective, 1.5.2 was released on October 29th.

I assume that they don't want to release a new version because that's one of two non-gamedata change since 1.5.2 was released, and both fixes are TF2-specific.
If it's necessary to use dev. version fine, but people think it's better, because it's an update. Then they end up with a server crashing or lagging and they don't know why.
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Legitified
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Join Date: Jul 2013
Old 01-01-2014 , 20:10   Re: Anything that is Explosive..
Reply With Quote #9

Quote:
Originally Posted by luki1412 View Post
If it's necessary to use dev. version fine, but people think it's better, because it's an update. Then they end up with a server crashing or lagging and they don't know why.
I'll try downgrading it right now, MetaMod also?
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Legitified
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Join Date: Jul 2013
Old 01-02-2014 , 03:25   Re: Anything that is Explosive..
Reply With Quote #10

Still crashing regardless of the downgrade.
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