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rememberthefrags SQL 0.2.6 beta


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bmann_420
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Join Date: Jan 2005
Location: [SuperCentral.co]
Old 06-10-2008 , 21:08   Re: rememberthefrags SQL 0.2.5 beta
Reply With Quote #51

Revival:

Any luck on dropping those frags at end of the map instead of a random number or till god knows when (per say 10000000000)

I dont want them to keep the frags that long, just till the map changes, then it starts over.
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Last edited by bmann_420; 06-11-2008 at 00:03.
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Podunk
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Old 06-13-2008 , 08:41   Re: rememberthefrags SQL 0.2.6 beta
Reply With Quote #52

rtf_reset_newround will now cause it to completely purge the data when the plugin starts.
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orange
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Old 02-15-2009 , 02:36   Re: rememberthefrags SQL 0.2.6 beta
Reply With Quote #53

does this work like remember the frags or does it reset the frags when map change cus i need a plugin that saves them for ever or untill they reach the value that is set and that does not reset every map change, does this one do that?
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sammy
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Old 09-16-2010 , 23:15   Re: rememberthefrags SQL 0.2.6 beta
Reply With Quote #54

my server crashed when using this plugin...any assistance?
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bmann_420
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Old 09-17-2010 , 19:00   Re: rememberthefrags SQL 0.2.6 beta
Reply With Quote #55

Information would be nice; what db are you using, and after an enable or when? and under what circumstances?
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Podunk
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Old 04-24-2011 , 13:29   Re: rememberthefrags SQL 0.2.6 beta
Reply With Quote #56

wow didn't realize people are still using this. I'm using this forum again so I might be able to provide some support.

Quote:
Originally Posted by Podunk View Post
rtf_reset_newround will now cause it to completely purge the data when the plugin starts.

To clarify, rtf_reset_newround will make it so that the frags are reset on map change


Quote:
Originally Posted by bmann_420 View Post
Oh, well lets see here.

"Cvar: rememberthefrags_resetseconds (default 0)
Specify for how many seconds after a player leaves the server his stats will be remembered.
Set to 0 and it will never forget the stats. If anything but 0, this will also reset stats when a new map loads.
You can set it to -1, and stats will be remembered forever until a new map loads, ie no resetting after a specific time."

Is pretty much the only control of the plugin I can see that you would need. You can have it any way you like, but something of the sort would be nice
sorry somehow that slipped through the cracks
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Last edited by Podunk; 04-24-2011 at 13:45.
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bmann_420
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Old 04-25-2011 , 00:33   Re: rememberthefrags SQL 0.2.6 beta
Reply With Quote #57

lol Thank You very much mr. podunk, it is appreciated. As I truly do like this plugin on the servers for those stats whores.
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Podunk
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Old 04-28-2011 , 13:40   Re: rememberthefrags SQL 0.2.6 beta
Reply With Quote #58

Quote:
Originally Posted by bmann_420 View Post
lol Thank You very much mr. podunk, it is appreciated. As I truly do like this plugin on the servers for those stats whores.

NP at all. As a fellow perfectionist, I can't stand having a good idea/improvement in my head and letting it "slide" without making an AMX MOD X plugin to soothe my brain Who knows, I may just get back into CS 1.6 HLDS and all
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Podunk
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Old 04-28-2011 , 14:23   Re: rememberthefrags SQL 0.2.6 beta
Reply With Quote #59

I was working on this for months it seemed like: http://matthewmiller.info/GunGameLeague/

Then I had a few year break. Right now I'm downloading AMX Mod X source for the latest (I hope) from SourceForge. I need to figure out how to determine the exact date/time in pawn in a plugin. After I devise a way to do that, or get some help, I can add your feature request BMANN_420

edit:

new Float:nowtime = get_gametime() //probably just since map load



edit2:
get_systime
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Last edited by Podunk; 04-28-2011 at 15:06.
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Podunk
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Old 05-07-2011 , 19:46   Re: rememberthefrags SQL 0.2.6 beta
Reply With Quote #60

so all the script really needs is another data field "updatetime" set to get_systime, and a config option rtf_expiretime

if the comparison between the field and now is over expiration time (seconds) then it should set the frags to zero? or should it just try to delete the row?

edit:

rtf_reset_seconds = get_cvar_num("rtf_reset_seconds"); //seconds until data is discarded

that setting might be buggy, is that why people still ask for it? Need help to find out what is missing.
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Last edited by Podunk; 05-07-2011 at 20:07.
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