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Multimod Plugin


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Demigod90
Junior Member
Join Date: Jul 2009
Location: Illinois, USA
Old 07-25-2009 , 20:15   Re: MULTIMOD PLUGIN
Reply With Quote #41

Good Job , but I've seen this before. It's on a cstrike 1.6 server (ip: 8.17.251.214:27015) the server is called |-=R]A[D=->Multi-Mod [Current Mod] FAST DL @ radclan.net ... (where it says 'Current Mod' it display's the mod that is currently active).

But I don't think they ever released that plugin, so w\e Good Job once again !!!
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fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 07-25-2009 , 23:09   Re: MULTIMOD PLUGIN
Reply With Quote #42

Quote:
Originally Posted by Demigod90 View Post
Good Job , but I've seen this before. It's on a cstrike 1.6 server (ip: 8.17.251.214:27015) the server is called |-=R]A[D=->Multi-Mod [Current Mod] FAST DL @ radclan.net ... (where it says 'Current Mod' it display's the mod that is currently active).

But I don't think they ever released that plugin, so w\e Good Job once again !!!
It started as a request and there wasn't one yet here so I made the first one then joropito made it better .
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TheKidz
Senior Member
Join Date: May 2009
Old 07-27-2009 , 15:14   Re: MULTIMOD PLUGIN
Reply With Quote #43

the votemod isnt supporting many mods...(on my case: 26 mods)
can u fix it?
i really like your plugin T_T
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crazyeffect
Veteran Member
Join Date: Jul 2008
Location: Belgium
Old 07-27-2009 , 15:17   Re: MULTIMOD PLUGIN
Reply With Quote #44

You can use 1000 of them if you want

Change:
Quote:
#define MODS_MAX 10
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joropito
AlliedModders Donor
Join Date: Mar 2009
Location: pfnAddToFullPack
Old 07-27-2009 , 16:43   Re: MULTIMOD PLUGIN
Reply With Quote #45

Quote:
Originally Posted by crazyeffect View Post
You can use 1000 of them if you want

Change:
Yeah! That's right.

If someone has detected any bug, please let me now.

Thanks
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TheKidz
Senior Member
Join Date: May 2009
Old 07-28-2009 , 19:40   Re: MULTIMOD PLUGIN
Reply With Quote #46

lol, i didnt looked the defines... i was too tired...
ty for the help!

EDIT: im having like a conflict on mods.cfgs
its really confusing @_@
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Last edited by TheKidz; 07-28-2009 at 20:11.
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fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 07-29-2009 , 00:10   Re: MULTIMOD PLUGIN
Reply With Quote #47

Quote:
Originally Posted by TheKidz View Post
EDIT: im having like a conflict on mods.cfgs
its really confusing @_@
What problem are you having?

The .cfg file to be executed is defined in multimod.ini. Double check that you have the correct file name in that file.
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joropito
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Join Date: Mar 2009
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Old 07-29-2009 , 11:22   Re: MULTIMOD PLUGIN
Reply With Quote #48

Quote:
Originally Posted by TheKidz View Post
lol, i didnt looked the defines... i was too tired...
ty for the help!

EDIT: im having like a conflict on mods.cfgs
its really confusing @_@
Hi TheKidz

Please, tell us an example of what are you trying to do and we can give you the correct configuration and explanation.
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TheKidz
Senior Member
Join Date: May 2009
Old 07-29-2009 , 17:00   Re: MULTIMOD PLUGIN
Reply With Quote #49

i was having a problem with kz time, each 2 mins i was having a hostage not rescue (?)
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joropito
AlliedModders Donor
Join Date: Mar 2009
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Old 07-29-2009 , 18:33   Re: MULTIMOD PLUGIN
Reply With Quote #50

Quote:
Originally Posted by TheKidz View Post
i was having a problem with kz time, each 2 mins i was having a hostage not rescue (?)
But is this related to multimod plugin?

Are you sure?
Please setup all your KZ plugin settings in, for example, kz.cfg and set it in multimod.ini

Now I'm checking some issues with plugin pause and unpause because, as I've detected, timed tasks in unpaused plugin doesn't come up again.
I'm looking for some other way to manage the de/activation of plugins.
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