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Reverse Knockback in duct (danger zone update)


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brunoronning
Senior Member
Join Date: Jan 2014
Location: Brazil
Old 12-16-2018 , 08:20   Reverse Knockback in duct (danger zone update)
Reply With Quote #1

As described in the title, after the danger zone update I am facing the problem of reverse knockback when the player is in duct.

It's a zombie escape server, nothing has changed in the knockback settings. What could be causing this?

Quote:
SourceMod Version Information:
SourceMod Version: 1.9.0.6266
SourcePawn Engine: 1.9.0.6266, jit-x86 (build 1.9.0.6266)
SourcePawn API: v1 = 4, v2 = 12
Compiled on: Dec 7 2018 04:27:50
Built from: https://github.com/alliedmodders/sou...commit/cb886d4
Build ID: 6266:cb886d4
http://www.sourcemod.net/

Metamod:Source version 1.10.7-dev
Built from: https://github.com/alliedmodders/met...commit/5374982
Build ID: 966:5374982
Loaded As: Valve Server Plugin
Compiled on: Aug 2 2018
Plugin interface version: 15:14
SourceHook version: 5:5
http://www.metamodsource.net/
ps: Linux Server
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Last edited by brunoronning; 12-16-2018 at 08:22.
brunoronning is offline
Agent Wesker
Senior Member
Join Date: Apr 2012
Old 12-16-2018 , 16:57   Re: Reverse Knockback in duct (danger zone update)
Reply With Quote #2

Try setting sv_ledge_mantle_helper to "0"
Agent Wesker is offline
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