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[L4D/L4D2]Lux's Model Changer(30/03/2020)


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Lux
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Join Date: Jan 2015
Location: Cat
Old 12-02-2018 , 00:51   Re: [L4D/L4D2]Lux's Model Changer(20/09/2018)
Reply With Quote #181

Quote:
Originally Posted by GuStAvOS View Post
hola
what a beautiful plugin ... but I just have a problem ... I use the perkmode of "tponcho" and the problem is with the perk of the invisible jockey does not work sometimes ...
Thanks, this plugin don't effect jockeys you should post on the proper plugin thread with issues on perkmod
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hoanganh81097
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Join Date: Apr 2016
Old 12-17-2018 , 04:20   Re: [L4D/L4D2]Lux's Model Changer(20/09/2018)
Reply With Quote #182

How about lmc_allows for Charger, Spitter, Jockey? . I think i can use this to block mod SI
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Lux
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Old 12-20-2018 , 13:32   Re: How to merge some worldmodel
Reply With Quote #183

Quote:
Originally Posted by hoanganh81097 View Post
How about lmc_allows for Charger, Spitter, Jockey? . I think i can use this to block mod SI
It don't work with them specials

Quote:
Originally Posted by GoGetSomeSleep View Post
Hey lux, how can I activate two characters at the same time with 1 option from the menu?
How do I change which lines of code?

For example, I used 2 Lux Model changer scripts to combine witch and ceda suite, but I want to do it in 1 script.
It is doable but im not doing it
if you know sourcepawn i can help you if not i am not doing it as a request, there is the LMC API you can use to double up models with "LMC_SetEntityOverlayModel" it has less features than "LMC_SetClientOverlayModel" because it is intended with use on entities.
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axelnieves2012
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Join Date: Oct 2014
Location: Argentina
Old 01-05-2019 , 00:29   Re: [L4D/L4D2]Lux's Model Changer(20/09/2018)
Reply With Quote #184

How to use? How to configure? No instructions?????? Where should I place models?
What files are needed to replace a model (online l4d skins are made to replace VPK file)?
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Lux
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Old 02-10-2019 , 19:55   Re: [L4D/L4D2]Lux's Model Changer(20/09/2018)
Reply With Quote #185

2 changes since last update on AM

https://github.com/LuxLuma/Luxs-Mode...bba41d9e7271c3


https://github.com/LuxLuma/Luxs-Mode...bba41d9e7271c3


Will have burning effect on entity models if common or witch was onfire.



Quote:
Originally Posted by axelnieves2012 View Post
How to use? How to configure? No instructions?????? Where should I place models?
What files are needed to replace a model (online l4d skins are made to replace VPK file)?
There is install instructions on the main post.
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yagura40977
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Join Date: Feb 2019
Old 03-02-2019 , 00:23   Re: [L4D/L4D2]Lux's Model Changer(11/02/2019)
Reply With Quote #186

c1m3_mall Game crash

After many tests

L4d model Is the reason

Dlc3 tank model is missing

RandomTank c1m3 normal work

RandomTank + LMCCore 3.0.1 Game crash
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Lux
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Old 03-02-2019 , 01:08   Re: [L4D/L4D2]Lux's Model Changer(11/02/2019)
Reply With Quote #187

Quote:
Originally Posted by yagura40977 View Post
c1m3_mall Game crash

After many tests

L4d model Is the reason

Dlc3 tank model is missing

RandomTank c1m3 normal work

RandomTank + LMCCore 3.0.1 Game crash
This is common on that map with other plugins that precache models.

Short story

The stringtable for models is 2048 strings however clients can only precache 1024 lol

Maybe ill make a cvar to prevent this kind of stuff.
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yagura40977
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Old 03-02-2019 , 02:41   Re: [L4D/L4D2]Lux's Model Changer(11/02/2019)
Reply With Quote #188

Find a solution

https://forums.alliedmods.net/showth...=129990&page=2

Originally Posted by johnsons View Post
can you add the L4D2 survivor models ????
Updated (Fix "v_golfculb" Replace "v_golfclub" + Precaching Weapons)

Survivors (L4D + L4D2)
Melee Weapons (All) + Weapons (All) + Css Weapons
Infected (Hulk Dlc3 + Boomette + Witch Bride) + Common Infected

Model works properly No game crashes
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yagura40977
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Old 03-02-2019 , 04:29   Re: [L4D/L4D2]Lux's Model Changer(11/02/2019)
Reply With Quote #189

My fault
I forgot to have it installed.

https://steamcommunity.com/sharedfil...?id=1580195064
The Map Entities Extensions

exceed the limit
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Lux
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Old 03-02-2019 , 06:03   Re: [L4D/L4D2]Lux's Model Changer(11/02/2019)
Reply With Quote #190

Quote:
Originally Posted by yagura40977 View Post
Find a solution

https://forums.alliedmods.net/showth...=129990&page=2

Originally Posted by johnsons View Post
can you add the L4D2 survivor models ????
Updated (Fix "v_golfculb" Replace "v_golfclub" + Precaching Weapons)

Survivors (L4D + L4D2)
Melee Weapons (All) + Weapons (All) + Css Weapons
Infected (Hulk Dlc3 + Boomette + Witch Bride) + Common Infected

Model works properly No game crashes
That wont fix anything it may just change the precache order but will still overflow clients

Quote:
Originally Posted by yagura40977 View Post
My fault
I forgot to have it installed.

https://steamcommunity.com/sharedfil...?id=1580195064
The Map Entities Extensions

exceed the limit
It's not really your fault it's valve making a table bigger than clients can use.

Update (02/03/2019)
Added Cvar to help prevent crashing

LMC_SharedCvars.cfg
PHP Code:
// ConVars for plugin "LMC_SharedCvars.smx"

// Disables model precaching on selected maps to help prevent crashing, e.g. "c1m3_mall," for dead center map 3 separated by ","
// -
// Default: ""
lmc_precache_prevent "" 

https://github.com/LuxLuma/Luxs-Mode...90f4eb046f4107

Module Versions:

LMC_L4D2_Menu_Choosing 1.0.2
LMC_L4D2_RandomSpawns 1.0.1
LMC_SharedCvars 1.0.1
LMCCore 3.0.1
LMCEDeathHandler 1.1.4
LMCL4D2CDeathHandler 1.1.5
LMCL4D2SetTransmit 1.0
I added abit of info about the cvar on the main post
Clients crashing workaround or client looks like a wall.
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Last edited by Lux; 03-02-2019 at 06:18.
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