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[CSS] Christmasification


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Author
MPQC
SourceMod Donor
Join Date: Dec 2011
Plugin ID:
3424
Plugin Version:
1.0.3
Plugin Category:
Fun Stuff
Plugin Game:
Counter-Strike: Source
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Adds the ability to add christmas lights to any map
    Old 12-24-2012 , 18:04   [CSS] Christmasification
    Reply With Quote #1



    Description
    Allows you to add Christmas lights to any map, and saves any lights added so they are automatically loaded. It's a bit late to be releasing this, but better late then never.

    How To Use
    sm_christmasification / !christmasification / /christmasification
    -> By default requires the ban flag. Override as desired.

    Cvars
    None

    Requirements
    SDKTools
    SQLite Database (see below)

    SQLiteDatabase
    Code:
    "christmasification"
    {
            "driver"            "sqlite"
            "host"                "localhost"
            "database"            "christmasification"
    }


    Installation
    -> Add the above to databases.cfg
    -> Place christmasification.smx in addons/plugins folder

    Screenshots
    Screenshot
    Screenshot 2
    Screenshot 3

    Special Thanks
    psychonic (Helping me with ent data)
    Mitchell (Maker of LAZERZZZZZZZ)
    SexualHarassmentPanda (For making the logo)


    Changelog
    1.0.3 - Fixed a bracket not being closed.
    1.0.2 - Fixed being able to draw the menu to client 0.
    Attached Files
    File Type: sp Get Plugin or Get Source (christmasification.sp - 2646 views - 13.5 KB)
    __________________

    Last edited by MPQC; 01-29-2013 at 19:29.
    MPQC is offline
    TnTSCS
    AlliedModders Donor
    Join Date: Oct 2010
    Location: Undisclosed...
    Old 12-24-2012 , 18:48   Re: [CSS] Christmasification
    Reply With Quote #2

    neat
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    KyleS
    SourceMod Plugin Approver
    Join Date: Jul 2009
    Location: Segmentation Fault.
    Old 12-24-2012 , 23:56   Re: [CSS] Christmasification
    Reply With Quote #3

    OnMapStart is always called after OnPluginStart (and is always called). You should probably also check the state of the client (not the console, client's ingame) before drawing a menu, but besides that, looks cool! Nice Job :p
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    Sreaper
    髪を用心
    Join Date: Nov 2009
    Old 12-25-2012 , 00:07   Re: [CSS] Christmasification
    Reply With Quote #4

    Cool. Is there any reason this is CS:S specific?
    Sreaper is offline
    shavit
    AlliedModders Donor
    Join Date: Dec 2011
    Location: Israel
    Old 12-25-2012 , 00:42   Re: [CSS] Christmasification
    Reply With Quote #5

    Nice idea. Modified it to Hanukkah candles
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    Azik
    Member
    Join Date: Aug 2011
    Location: France
    Old 12-25-2012 , 11:49   Re: [CSS] Christmasification
    Reply With Quote #6

    Good
    Can you put a Christmas hat on the heads of all the world in the plugins ?
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    MPQC
    SourceMod Donor
    Join Date: Dec 2011
    Old 12-25-2012 , 11:55   Re: [CSS] Christmasification
    Reply With Quote #7

    Quote:
    Originally Posted by KyleS View Post
    OnMapStart is always called after OnPluginStart (and is always called). You should probably also check the state of the client (not the console, client's ingame) before drawing a menu, but besides that, looks cool! Nice Job :p
    Ah. I put within OnPluginStart as well since I thought OnMapStart wasn't called when the plugin is first loaded (sm plugins load christmasification), while the game is running. If that's not so I'll remove it. Thanks . I'll have it fixed soon.

    Quote:
    Originally Posted by Sreaper View Post
    Cool. Is there any reason this is CS:S specific?
    Mainly because I don't have a server running any other games so I'm really not sure if it works. While I'm pretty sure it actually will work on other games, I'm not 100%. If you have a server, it'd be great if you could try it out and see.

    Quote:
    Originally Posted by Azik View Post
    Good
    Can you put a Christmas hat on the heads of all the world in the plugins ?
    https://forums.alliedmods.net/showthread.php?t=174714

    I recall seeing some Christmas hats on gamebanana.
    __________________
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    CuriousG
    Senior Member
    Join Date: Feb 2012
    Old 12-25-2012 , 13:48   Re: [CSS] Christmasification
    Reply With Quote #8

    This sorta works for TF2 Beta. I can add the lights. There are a couple of problems I've run into so far. One is even though I save the lights, after I restart the server to see if it retains the lights, there are no lights. The other issue is with the clear all lights option, it appears to visually only clear the last light that was set.

    I checked the data directory and it appears to have the christmasification.sq3 file.
    CuriousG is offline
    vodka00
    Veteran Member
    Join Date: Jun 2012
    Location: Los Angeles
    Old 12-25-2012 , 17:57   Re: [CSS] Christmasification
    Reply With Quote #9

    nice job MP!
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    Skryn
    New Member
    Join Date: Dec 2012
    Location: Emirates
    Old 12-27-2012 , 11:26   Re: [CSS] Christmasification
    Reply With Quote #10

    Good Job.
    Skryn is offline
    Reply



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