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Advanced Bullet Time 2.0


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Plugin Info:     Modification:   Counter-Strike        Category:   Fun Stuff        Approver:   Emp` (115)
rkapl
Junior Member
Join Date: Jun 2008
Old 06-25-2008 , 15:27   Advanced Bullet Time 2.0
Reply With Quote #1

It is based on the original Advanced Bullet time. Adds some stuff like inacuraccy, bursts for shotguns, automatic slow motion and fine-tunes some default settings(new colours for trails, new lengths of trails...).
Cvars:
bt_inacc 25 inacuraccy for regular bullets, bigger value means bigger accuracy
bt_shotguninacc 5 inacuraccy for shotgun bullets
bt_shotgunburst 6 number of bullets in one shotgun shot
bt_bulletspeed 800 speed of regular and shotgun bullets
bt_sniperspeed 3000 speed of sniper bullets(however aiming does not work right for snipers)
bt_speedlimit 130 speed limit for player movement(only when bt is active)
bt_gravity 200 gravity for player movement(only when bt is active)
bt_red , bt_green , bt_blue (0,83,0) is colour of the trails
bt_intensity 180 opacity of the trail

And finally the magic command bt_toggle 1/0 or bt_toggle on/off .
Attached Files
File Type: sma Get Plugin or Get Source (bullet_time.sma - 6700 views - 34.9 KB)

Last edited by rkapl; 06-26-2008 at 13:54. Reason: Upload working source
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Alka
AMX Mod X Plugin Approver
Join Date: Dec 2006
Location: malloc(null)
Old 06-25-2008 , 15:32   Re: Advanced Bullet Time 2.0
Reply With Quote #2

wtf? Attach the source...
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rkapl
Junior Member
Join Date: Jun 2008
Old 06-25-2008 , 15:46   Re: Advanced Bullet Time 2.0
Reply With Quote #3

Sorry, I actually mistook the source for the binary.
Attached Files
File Type: sma Get Plugin or Get Source (bullet_time.sma - 2485 views - 10.6 KB)

Last edited by rkapl; 06-25-2008 at 15:54.
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AntiBots
Veteran Member
Join Date: May 2008
Location: Brazil
Old 06-25-2008 , 17:52   Re: Advanced Bullet Time 2.0
Reply With Quote #4

Edit the main post
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rkapl
Junior Member
Join Date: Jun 2008
Old 06-26-2008 , 03:24   Re: Advanced Bullet Time 2.0
Reply With Quote #5

I hope it's ok. Now.
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rkapl
Junior Member
Join Date: Jun 2008
Old 06-26-2008 , 12:16   Re: Advanced Bullet Time 2.0
Reply With Quote #6

Why is my binary getting removed(apparently by edits from YammiKaitou), when in the rules is written Note: The only time you should not attach the SMA is if your plugin uses custom include files. Do not link to external sites unless it is a one-click download (there should be no registration required). So I am posting the amxx. Sorry if I get anythiing wrong, I am posting for the first time.
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YamiKaitou
Has a lovely bunch of coconuts
Join Date: Apr 2006
Location: Texas
Old 06-26-2008 , 13:07   Re: Advanced Bullet Time 2.0
Reply With Quote #7

Things have changed. Binaries are only allowed to be uploaded by moderators (blame the UAIO incident). Since the web compiler is out-of-date, the fakemeta_util file isn't on the server. What you can do that will make it easier for all is to copy the functions that you are using in the file and paste it into your plugin. That way it will compile online and you only have to update one file.
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rkapl
Junior Member
Join Date: Jun 2008
Old 06-26-2008 , 13:55   Re: Advanced Bullet Time 2.0
Reply With Quote #8

It's ok. Now, thank you very much. Btw that web compiling system is quite good .
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paska
Junior Member
Join Date: Jan 2008
Old 07-07-2008 , 17:26   Re: Advanced Bullet Time 2.0
Reply With Quote #9

how change bullet speed? because bullets to slow and command bt_bulletspeed 2800 not work. bullets fly not direct Shot
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the_prince
Junior Member
Join Date: Jun 2009
Location: Karachi, Pakistan
Old 06-14-2009 , 17:10   Re: Advanced Bullet Time 2.0
Reply With Quote #10

yo are right this is use less the bullets are slow and not in the direction where the bullets are actually going !
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