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MSG_ReadBitString: buffer overflow error


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asdian
Member
Join Date: Sep 2016
Location: Indonesia
Old 02-12-2023 , 21:47   MSG_ReadBitString: buffer overflow error
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i have presonal mod that uses many resources. previously using 1.8.3 dev5201 works fine, runs well. then i'm trying to use 1.10 and add more few resources, this error shows up.

image

what i've tried so far are decreasing resources, rollback to 1.8.3 (obviously undoing) but still resulting same error.

so what is this error means? why it still there even i have reset all changes?

Last edited by asdian; 02-12-2023 at 21:48.
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JusTGo
Veteran Member
Join Date: Mar 2013
Old 02-13-2023 , 03:35   Re: MSG_ReadBitString: buffer overflow error
Reply With Quote #2

You can try removing the plugins one by one till you get a clue of the source of the issue.
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asdian
Member
Join Date: Sep 2016
Location: Indonesia
Old 02-13-2023 , 07:12   Re: MSG_ReadBitString: buffer overflow error
Reply With Quote #3

Quote:
Originally Posted by JusTGo View Post
You can try removing the plugins one by one till you get a clue of the source of the issue.
yeah already did. one of my plugin causes that.

the problem is, runs fine on 1.8.3 but gives error on 1.10. i don't know what causes that. no any error or warnings when compiling
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deprale
Senior Member
Join Date: Oct 2018
Location: Leeds
Old 02-13-2023 , 07:31   Re: MSG_ReadBitString: buffer overflow error
Reply With Quote #4

Quote:
Originally Posted by asdian View Post
yeah already did. one of my plugin causes that.

the problem is, runs fine on 1.8.3 but gives error on 1.10. i don't know what causes that. no any error or warnings when compiling
give us the source code or you want us to guess what the problem is lol
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asdian
Member
Join Date: Sep 2016
Location: Indonesia
Old 02-13-2023 , 08:02   Re: MSG_ReadBitString: buffer overflow error
Reply With Quote #5

Quote:
Originally Posted by deprale View Post
give us the source code or you want us to guess what the problem is lol
originally i want to know what that message means. and my code uses a known injection module to load images and any other engine manipulation in which AFAIK is prohibited in this forum
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